Player Matchup

Mulan
Mulan
QreamyQweef
Mulan
Level 69
God Stats
18W - 9L
1,617 SR
Queue Stats
21W - 10L
1,729 Elo+
Party 1
Ah Puch
Ah Puch
Skatzilla
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SmursLaw
Gilgamesh
Level 58
God Stats
3W - 0L
1,809 SR
Queue Stats
22W - 10L
1,722 Elo+
Party 1
Team Averages
Level 45
1,642 SR
1,650 Elo+

VS

Team Averages
Level 41
1,601 SR
1,502 Elo+
Ra
Ra
PaganBehelit
Ra
Level 67
God Stats
12W - 16L
1,486 SR
Queue Stats
180W - 160L
1,474 Elo+
Party 2
Arachne
Arachne
RNA Boss8367
Arachne
Level 27
God Stats
3W - 1L
1,816 SR
Queue Stats
18W - 11L
1,561 Elo+
Party 2
Chaac
Chaac
frampt7130
Chaac
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
32W - 23L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 9
8,642
786
5,276
8,965
8,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Skatzilla
Ah Puch
15
7 / 0 / 7
9,404
855
17,990
4,421
1,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
SmursLaw
Gilgamesh
13
3 / 1 / 12
8,513
774
9,211
13,699
12,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,054
641
5,762
7,112
2,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
RNA Boss8367
Arachne
10
0 / 6 / 1
6,336
576
3,078
12,787
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
9
0 / 6 / 1
6,308
573
5,399
15,188
13,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
5
0
9
9.5
L
Arachne
RNA Boss8367
Arachne
0
6
1
0.08
W
Ah Puch
Skatzilla
Ah Puch
7
0
7
10.5
W
Gilgamesh
SmursLaw
Gilgamesh
3
1
12
9
L
Chaac
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,477
Damage
14,239
27,085
Taken
35,087
23,652
Mitigated
24,911
6,718
Healing
3,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,762
498
924
1,149
7,112
2,991
0
3,508
3,306
28,170
0
W
5,276
955
0
2,433
8,965
8,880
286
2,372
6,288
182
23,127
L
Arachne
RNA Boss8367
Arachne
3,078
1,836
0
438
12,787
8,727
0
6,551
5,868
0
10,476
W
Ah Puch
Skatzilla
Ah Puch
17,990
511
0
819
4,421
1,887
538
251
4,134
53,696
0
W
Gilgamesh
SmursLaw
Gilgamesh
9,211
2,863
0
3,466
13,699
12,885
385
3,166
10,049
0
33,344
L
Chaac
5,399
731
0
1,356
15,188
13,193
0
7,543
6,981
0
17,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,559
Gold Earned
19,698
174
Minions Killed
110
0
Camps Cleared
0
672,221
Distance Traveled
572,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,054
641
54
5
0
194,867
0
W
Mulan
8,642
786
42
4
0
228,361
0
L
Arachne
6,336
576
25
2
0
189,477
0
W
Ah Puch
9,404
855
90
8
0
206,850
0
W
Gilgamesh
8,513
774
42
4
0
237,010
0
L
Chaac
6,308
573
31
3
0
188,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role