Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AchillesBlack44
Gilgamesh
Level 150
God Stats
16W - 4L
1,600 SR
Queue Stats
55W - 37L
1,569 Elo+
Solo
Maui
Maui
BlackFNNino
Maui
Level 98
God Stats
4W - 1L
1,676 SR
Queue Stats
137W - 121L
1,568 Elo+
Party 1
Hercules
Hercules
Maximus6215
Hercules
Level 159
God Stats
21W - 13L
1,693 SR
Queue Stats
375W - 340L
1,549 Elo+
Solo
Zhong Kui
Zhong Kui
Traumatized XI
Zhong Kui
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 181L
1,530 Elo+
Party 1
Team Averages
Level 145
1,594 SR
1,543 Elo+

VS

Team Averages
Level 129
1,543 SR
1,531 Elo+
King Arthur
King Arthur
 
King Arthur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Flexed_on_you52
Medusa
Level 89
God Stats
21W - 19L
1,500 SR
Queue Stats
130W - 113L
1,499 Elo+
Solo
Artio
Artio
TanckyJay
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,518 Elo+
Solo
Lancelot
Lancelot
VesselOfMercy2
Lancelot
Level 153
God Stats
0W - 2L
1,718 SR
Queue Stats
62W - 44L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 2 / 0
7,228
556
2,881
10,160
3,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
AchillesBlack44
Gilgamesh
11
0 / 2 / 1
6,382
491
3,308
11,452
8,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 1 / 3
6,563
505
3,799
10,526
8,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hercules
Maximus6215
Hercules
14
4 / 1 / 2
7,461
574
7,292
9,950
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Traumatized XI
Zhong Kui
11
3 / 3 / 1
7,138
549
8,201
9,436
7,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 2 / 4
7,123
548
9,868
12,404
8,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Scylla
 
Scylla
11
1 / 4 / 0
5,991
461
4,164
8,437
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
2 / 0 / 3
7,757
597
8,326
8,233
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
TanckyJay
Artio
2
0 / 0 / 0
4,175
321
0
617
295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
12
4 / 1 / 1
6,801
523
9,141
11,517
5,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
8
9
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
2
0
0
L
King Arthur
 
King Arthur
1
2
4
1.5
L
Scylla
 
Scylla
1
4
0
0.25
W
Gilgamesh
AchillesBlack44
Gilgamesh
0
2
1
0.25
W
0
1
3
1.5
L
2
0
3
3.5
W
Hercules
Maximus6215
Hercules
4
1
2
5
L
Artio
TanckyJay
Artio
0
0
0
0
W
Zhong Kui
Traumatized XI
Zhong Kui
3
3
1
1.17
L
Lancelot
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,481
Damage
31,499
51,524
Taken
41,208
33,706
Mitigated
20,456
13,145
Healing
6,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,881
1,854
0
1,536
10,160
3,877
0
0
10,160
0
62,925
L
King Arthur
 
King Arthur
9,868
2,460
0
2,813
12,404
8,872
6
1,674
10,730
0
53,314
L
Scylla
 
Scylla
4,164
303
0
1,040
8,437
2,727
0
4,077
4,360
34,011
975
W
Gilgamesh
AchillesBlack44
Gilgamesh
3,308
959
0
2,926
11,452
8,640
0
0
11,452
0
38,390
W
3,799
674
0
3,634
10,526
8,150
0
1,842
8,684
13,698
0
L
8,326
2,632
0
1,464
8,233
3,254
371
638
7,595
0
70,623
W
Hercules
Maximus6215
Hercules
7,292
2,061
0
1,784
9,950
5,641
30
1,081
8,869
0
65,322
L
Artio
TanckyJay
Artio
0
0
0
48
617
295
0
0
617
483
0
W
Zhong Kui
Traumatized XI
Zhong Kui
8,201
2,084
0
3,265
9,436
7,398
563
1,240
8,196
40,416
10,421
L
Lancelot
9,141
2,203
0
875
11,517
5,308
0
5,094
6,423
0
53,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
31,847
388
Minions Killed
314
0
Camps Cleared
0
1,284,096
Distance Traveled
1,104,534
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,228
556
120
9
0
241,188
3
L
King Arthur
7,123
548
74
6
0
262,797
0
L
Scylla
5,991
461
57
4
0
236,813
0
W
Gilgamesh
6,382
491
75
6
0
270,225
1
W
Maui
6,563
505
13
1
0
255,309
0
L
Medusa
7,757
597
101
8
0
264,747
0
W
Hercules
7,461
574
96
7
0
288,448
0
L
Artio
4,175
321
2
0
0
10,584
0
W
Zhong Kui
7,138
549
84
6
0
228,926
3
L
Lancelot
6,801
523
80
6
0
329,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role