Player Matchup

Jing Wei
Jing Wei
Bloodknight6
Jing Wei
Level 42
God Stats
2W - 2L
1,506 SR
Queue Stats
5W - 7L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
PhoenixKing5585
Kuzenbo
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 152L
1,548 Elo+
Solo
Kali
Kali
UtuBbangbang
Kali
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,584 Elo+
Party 2
Lancelot
Lancelot
slytherapper
Lancelot
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,506 Elo+
Party 1
Ra
Ra
xYurei_
Ra
Level 87
God Stats
3W - 0L
1,696 SR
Queue Stats
165W - 169L
1,524 Elo+
Party 1
Team Averages
Level 92
1,540 SR
1,522 Elo+

VS

Team Averages
Level 105
1,612 SR
1,545 Elo+
Vulcan
Vulcan
Mcguigs
Vulcan
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,534 Elo+
Party 3
Sylvanus
Sylvanus
SiiX0TvvO
Sylvanus
Level 144
God Stats
48W - 56L
1,461 SR
Queue Stats
195W - 174L
1,537 Elo+
Party 3
Izanami
Izanami
WaGGoN BuRRneR
Izanami
Level 143
God Stats
13W - 15L
1,494 SR
Queue Stats
139W - 131L
1,529 Elo+
Party 3
Horus
Horus
aH Lucario
Horus
Level 27
God Stats
15W - 6L
1,888 SR
Queue Stats
106W - 97L
1,517 Elo+
Party 3
Arachne
Arachne
hmstuart1
Arachne
Level 89
God Stats
4W - 2L
1,715 SR
Queue Stats
24W - 19L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bloodknight6
Jing Wei
12
0 / 1 / 0
6,936
578
1,906
5,674
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 0 / 3
5,305
442
2,424
8,758
8,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 1
6,190
516
2,257
10,312
4,317
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Lancelot
slytherapper
Lancelot
13
4 / 0 / 0
7,848
654
8,359
10,082
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
3 / 1 / 4
7,628
636
7,875
7,320
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mcguigs
Vulcan
11
0 / 4 / 2
6,335
528
6,462
6,793
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
SiiX0TvvO
Sylvanus
10
2 / 1 / 0
5,565
464
3,376
6,832
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
0 / 0 / 1
6,889
574
2,561
4,297
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Horus
11
0 / 2 / 0
5,911
493
3,525
8,944
4,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Arachne
hmstuart1
Arachne
12
1 / 2 / 2
5,992
499
2,909
11,450
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
3
3
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Bloodknight6
Jing Wei
0
1
0
0
L
Vulcan
Mcguigs
Vulcan
0
4
2
0.25
W
0
0
3
1.5
L
Sylvanus
SiiX0TvvO
Sylvanus
2
1
0
2
W
2
1
1
2.5
L
0
0
1
0.5
L
Horus
0
2
0
0
L
Arachne
hmstuart1
Arachne
1
2
2
1
W
Lancelot
slytherapper
Lancelot
4
0
0
4
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,821
Damage
18,833
42,146
Taken
38,316
21,483
Mitigated
16,181
17,639
Healing
12,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Bloodknight6
Jing Wei
1,906
1,170
0
1,769
5,674
1,794
474
558
5,116
0
57,988
L
Vulcan
Mcguigs
Vulcan
6,462
1,776
0
1,430
6,793
2,338
0
2,755
4,038
43,112
0
W
2,424
1,199
271
2,333
8,758
8,037
61
2,715
5,961
11,971
2,190
L
Sylvanus
SiiX0TvvO
Sylvanus
3,376
915
767
1,871
6,832
3,959
0
2,798
4,034
21,628
8,038
W
2,257
1,009
0
5,006
10,312
4,317
9
1,920
8,170
0
39,154
L
2,561
1,892
0
1,556
4,297
1,510
0
735
3,562
0
67,346
L
Horus
3,525
1,915
0
2,665
8,944
4,204
0
326
8,618
0
39,819
L
Arachne
hmstuart1
Arachne
2,909
1,490
0
4,268
11,450
4,170
0
3,492
7,949
0
40,504
W
Lancelot
slytherapper
Lancelot
8,359
2,299
0
3,792
10,082
4,410
298
1,757
8,277
0
54,312
W
7,875
1,038
1,354
3,114
7,320
2,925
583
1,912
5,030
69,649
1,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
30,692
425
Minions Killed
358
0
Camps Cleared
0
1,234,939
Distance Traveled
1,220,586
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,936
578
117
10
0
224,647
0
L
Vulcan
6,335
528
88
7
0
231,439
0
W
Kuzenbo
5,305
442
15
1
0
236,206
2
L
Sylvanus
5,565
464
41
3
0
234,138
6
W
Kali
6,190
516
66
6
0
285,073
0
L
Izanami
6,889
574
118
10
0
222,069
2
L
Horus
5,911
493
48
4
0
258,079
3
L
Arachne
5,992
499
63
5
0
274,861
0
W
Lancelot
7,848
654
99
8
0
242,261
0
W
Ra
7,628
636
128
11
0
246,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role