Player Matchup

Merlin
Merlin
II Lovestorm II
Merlin
Level 109
God Stats
3W - 4L
1,566 SR
Queue Stats
93W - 107L
1,371 Elo+
Party 1
Chaac
Chaac
LogicalPanda935
Chaac
Level 22
God Stats
4W - 2L
1,303 SR
Queue Stats
56W - 65L
1,374 Elo+
Party 1
Xbalanque
Xbalanque
Wickison
Xbalanque
Level 128
God Stats
9W - 12L
1,684 SR
Queue Stats
18W - 33L
1,390 Elo+
Solo
Team Averages
Level 86
1,518 SR
1,378 Elo+

VS

Team Averages
Level 71
1,363 SR
1,417 Elo+
Ah Muzen Cab
Ah Muzen Cab
FR3NZY11771
Ah Muzen Cab
Level 50
God Stats
5W - 5L
1,445 SR
Queue Stats
191W - 187L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
ShadowItachi1
Cthulhu
Level 125
God Stats
2W - 1L
1,204 SR
Queue Stats
236W - 236L
1,423 Elo+
Party 2
Kukulkan
Kukulkan
ToggledReality
Kukulkan
Level 38
God Stats
4W - 5L
1,441 SR
Queue Stats
42W - 54L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
11,192
700
15,207
15,766
6,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 6 / 1
10,296
644
10,065
22,041
23,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
Wickison
Xbalanque
14
1 / 1 / 2
10,388
649
3,053
8,604
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FR3NZY11771
Ah Muzen Cab
17
4 / 1 / 7
11,834
740
10,282
14,079
6,171
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
16
5 / 3 / 6
11,748
734
14,852
22,128
24,287
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
17
4 / 2 / 8
12,208
763
10,482
8,928
4,136
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
13
14
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
FR3NZY11771
Ah Muzen Cab
4
1
7
7.5
L
3
7
1
0.5
L
1
6
1
0.25
W
Cthulhu
5
3
6
2.67
W
Kukulkan
4
2
8
4
L
Xbalanque
Wickison
Xbalanque
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,325
Damage
35,616
46,411
Taken
45,135
33,543
Mitigated
34,594
7,138
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
FR3NZY11771
Ah Muzen Cab
10,282
5,249
0
3,815
14,079
6,171
1,791
5,109
8,750
0
41,274
L
15,207
447
170
457
15,766
6,910
0
9,510
6,230
45,510
0
L
10,065
1,673
0
4,346
22,041
23,104
0
10,778
11,183
0
41,111
W
Cthulhu
14,852
1,908
66
2,779
22,128
24,287
148
6,014
15,185
34,297
1,383
W
Kukulkan
10,482
547
0
439
8,928
4,136
918
4,446
4,353
61,308
1,573
L
Xbalanque
Wickison
Xbalanque
3,053
918
132
2,033
8,604
3,529
0
3,449
5,129
0
37,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,876
Gold Earned
35,790
196
Minions Killed
188
0
Camps Cleared
0
751,518
Distance Traveled
906,305
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,834
740
53
3
0
305,411
0
L
Merlin
11,192
700
51
3
0
246,891
1
L
Chaac
10,296
644
65
4
0
306,862
0
W
Cthulhu
11,748
734
37
2
0
317,660
4
W
Kukulkan
12,208
763
98
6
0
283,234
0
L
Xbalanque
10,388
649
80
5
0
197,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role