Player Matchup

Bacchus
Bacchus
Dvanko
Bacchus
Level 95
God Stats
3W - 1L
1,359 SR
Queue Stats
13W - 10L
1,395 Elo+
Party 2
Anhur
Anhur
Prokchop9258
Anhur
Level 154
God Stats
1W - 0L
1,733 SR
Queue Stats
136W - 133L
1,473 Elo+
Solo
Kukulkan
Kukulkan
ViridityCrown
Kukulkan
Level 182
God Stats
8W - 2L
1,885 SR
Queue Stats
102W - 88L
1,514 Elo+
Solo
Achilles
Achilles
hebijebdi
Achilles
Level 59
God Stats
6W - 0L
1,531 SR
Queue Stats
27W - 24L
1,435 Elo+
Party 2
Fenrir
Fenrir
locoswagmil
Fenrir
Level 89
God Stats
2W - 1L
1,689 SR
Queue Stats
33W - 35L
1,462 Elo+
Solo
Team Averages
Level 116
1,639 SR
1,456 Elo+

VS

Team Averages
Level 46
1,517 SR
1,499 Elo+
Hera
Hera
Jalenbird
Hera
Level 107
God Stats
2W - 2L
1,591 SR
Queue Stats
80W - 81L
1,500 Elo+
Solo
Hachiman
Hachiman
KERS DAWG
Hachiman
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Geb
Geb
KUZKUZ872
Geb
Level 8
God Stats
0W - 1L
1,768 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Velvyt
Aphrodite
Level 40
God Stats
0W - 3L
1,286 SR
Queue Stats
2W - 4L
1,296 Elo+
Solo
Bastet
Bastet
xxDECSxx310
Bastet
Level 73
God Stats
0W - 1L
1,441 SR
Queue Stats
5W - 8L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dvanko
Bacchus
13
5 / 0 / 7
9,005
600
5,668
7,625
8,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 1 / 5
8,417
561
10,690
10,689
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
ViridityCrown
Kukulkan
15
4 / 0 / 2
9,347
623
3,818
4,767
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
hebijebdi
Achilles
14
0 / 0 / 1
7,961
531
4,694
11,230
7,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
16
5 / 0 / 2
8,447
563
6,230
11,186
5,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
0 / 2 / 0
7,847
523
3,618
6,582
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
KERS DAWG
Hachiman
9
1 / 7 / 0
6,005
400
3,505
9,489
2,493
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 6 / 0
6,359
424
2,804
11,753
7,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
Velvyt
Aphrodite
14
0 / 0 / 0
8,053
537
5,217
11,080
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bastet
10
0 / 5 / 1
6,108
407
5,355
13,484
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
19
Kills
1
1
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dvanko
Bacchus
5
0
7
8.5
L
Hera
0
2
0
0
L
Hachiman
KERS DAWG
Hachiman
1
7
0
0.14
L
0
6
0
0
W
5
1
5
7.5
L
Aphrodite
Velvyt
Aphrodite
0
0
0
0
W
Kukulkan
ViridityCrown
Kukulkan
4
0
2
5
W
Achilles
hebijebdi
Achilles
0
0
1
0.5
W
Fenrir
5
0
2
6
L
Bastet
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,100
Damage
20,499
45,497
Taken
52,388
27,661
Mitigated
21,226
15,184
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dvanko
Bacchus
5,668
709
0
1,365
7,625
8,175
90
1,151
6,474
29,169
630
L
Hera
3,618
667
0
1,486
6,582
2,171
0
2,592
3,990
70,054
703
L
Hachiman
KERS DAWG
Hachiman
3,505
2,359
0
1,205
9,489
2,493
0
1,650
7,839
0
25,959
L
2,804
517
0
1,255
11,753
7,423
0
2,864
8,889
17,406
0
W
10,690
4,913
0
3,592
10,689
4,533
1,877
1,720
8,969
0
64,328
L
Aphrodite
Velvyt
Aphrodite
5,217
837
0
8,652
11,080
4,222
18
0
11,080
60,778
0
W
Kukulkan
ViridityCrown
Kukulkan
3,818
791
0
663
4,767
2,292
619
2,243
2,524
74,628
513
W
Achilles
hebijebdi
Achilles
4,694
450
0
2,730
11,230
7,136
0
4,742
6,488
0
51,468
W
Fenrir
6,230
1,565
0
6,834
11,186
5,525
0
1,550
9,636
0
86,909
L
Bastet
5,355
1,372
0
2,674
13,484
4,917
0
2,222
11,262
0
41,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,177
Gold Earned
34,372
481
Minions Killed
392
0
Camps Cleared
0
1,479,259
Distance Traveled
1,377,856
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,005
600
37
2
0
299,111
0
L
Hera
7,847
523
144
10
0
273,857
4
L
Hachiman
6,005
400
53
4
0
237,810
0
L
Geb
6,359
424
14
1
0
318,833
0
W
Anhur
8,417
561
95
6
0
247,928
5
L
Aphrodite
8,053
537
122
8
0
234,306
0
W
Kukulkan
9,347
623
142
9
0
300,385
0
W
Achilles
7,961
531
84
6
0
295,040
0
W
Fenrir
8,447
563
123
8
0
336,795
6
L
Bastet
6,108
407
59
4
0
313,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role