Player Matchup

Medusa
Medusa
Edgewood941
Medusa
Level 29
God Stats
4W - 4L
1,553 SR
Queue Stats
7W - 7L
1,458 Elo+
Party 2
Ao Kuang
Ao Kuang
Killercub1423
Ao Kuang
Level 69
God Stats
3W - 2L
1,699 SR
Queue Stats
108W - 94L
1,516 Elo+
Party 2
Anubis
Anubis
Yelsew0Z
Anubis
Level 60
God Stats
3W - 3L
1,636 SR
Queue Stats
58W - 53L
1,470 Elo+
Party 2
Team Averages
Level 53
1,629 SR
1,481 Elo+

VS

Team Averages
Level 89
1,572 SR
1,714 Elo+
Cthulhu
Cthulhu
MysticDragon172
Cthulhu
Level 64
God Stats
5W - 0L
1,331 SR
Queue Stats
20W - 23L
1,456 Elo+
Solo
Hachiman
Hachiman
hammy17
Hachiman
Level 47
God Stats
1W - 0L
1,884 SR
Queue Stats
117W - 35L
1,854 Elo+
Party 1
Sobek
Sobek
yabadabado1000
Sobek
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 22L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 1
5,837
649
3,749
9,924
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Killercub1423
Ao Kuang
9
1 / 8 / 0
5,981
665
5,736
14,210
5,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Anubis
Yelsew0Z
Anubis
8
0 / 8 / 1
5,471
608
4,537
10,797
5,506
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 12
8,285
921
8,542
8,944
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
hammy17
Hachiman
14
9 / 0 / 10
8,935
993
13,864
7,105
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 1 / 12
8,179
909
5,597
11,862
8,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
21
21
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
1
0.1
L
Ao Kuang
Killercub1423
Ao Kuang
1
8
0
0.13
W
6
0
12
12
L
Anubis
Yelsew0Z
Anubis
0
8
1
0.06
W
Hachiman
hammy17
Hachiman
9
0
10
14
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,022
Damage
28,003
34,931
Taken
27,911
15,597
Mitigated
18,553
4,518
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,749
1,151
0
676
9,924
4,098
108
3,752
5,619
0
15,592
L
Ao Kuang
Killercub1423
Ao Kuang
5,736
1,979
0
2,813
14,210
5,993
0
4,919
8,701
12,832
1,005
W
8,542
695
346
964
8,944
6,801
636
4,324
4,620
24,834
267
L
Anubis
Yelsew0Z
Anubis
4,537
33
0
1,029
10,797
5,506
0
3,983
6,390
13,054
0
W
Hachiman
hammy17
Hachiman
13,864
9,315
0
1,690
7,105
2,780
1,383
2,884
4,221
0
43,102
W
5,597
739
0
2,394
11,862
8,972
69
3,116
8,746
17,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,289
Gold Earned
25,399
55
Minions Killed
116
0
Camps Cleared
0
444,625
Distance Traveled
556,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,837
649
21
2
0
159,464
0
L
Ao Kuang
5,981
665
15
2
0
143,410
0
W
Cthulhu
8,285
921
40
4
0
187,979
0
L
Anubis
5,471
608
19
2
0
141,751
0
W
Hachiman
8,935
993
51
6
0
171,932
0
W
Sobek
8,179
909
25
3
0
196,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role