Player Matchup

Rama
Rama
Anawnymoose
Rama
Level 125
God Stats
1W - 0L
1,940 SR
Queue Stats
34W - 14L
1,651 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BornIn2009
Ah Muzen Cab
Level 106
God Stats
1W - 2L
1,194 SR
Queue Stats
169W - 150L
1,589 Elo+
Solo
Hel
Hel
CelestialFrog
Hel
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 32L
1,625 Elo+
Solo
Khepri
Khepri
DaBigMek
Khepri
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,665 Elo+
Party 2
Fafnir
Fafnir
Senior Arepa
Fafnir
Level 203
God Stats
1W - 0L
1,446 SR
Queue Stats
19W - 24L
1,436 Elo+
Solo
Team Averages
Level 129
1,516 SR
1,593 Elo+

VS

Team Averages
Level 96
1,388 SR
1,548 Elo+
Hel
Hel
CrimsonNarwhal
Hel
Level 49
God Stats
0W - 2L
1,163 SR
Queue Stats
34W - 22L
1,616 Elo+
Party 1
Fenrir
Fenrir
Gorerend
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,602 Elo+
Solo
Nox
Nox
Pervspec
Nox
Level 110
God Stats
0W - 3L
1,196 SR
Queue Stats
54W - 61L
1,381 Elo+
Solo
Arachne
Arachne
TheSchweet
Arachne
Level 125
God Stats
1W - 3L
1,451 SR
Queue Stats
144W - 130L
1,570 Elo+
Solo
Geb
Geb
pignition12345
Geb
Level 89
God Stats
1W - 2L
1,631 SR
Queue Stats
106W - 74L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 15
9,815
892
13,650
12,724
9,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
BornIn2009
Ah Muzen Cab
16
5 / 1 / 17
9,995
909
28,012
11,192
8,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 2 / 20
8,745
795
7,337
13,268
11,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
DaBigMek
Khepri
16
3 / 3 / 13
9,902
900
5,982
16,945
21,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
17
9 / 3 / 11
10,717
974
14,411
17,566
18,437
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
8,343
758
13,238
12,597
6,042
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Gorerend
Fenrir
13
3 / 8 / 6
8,219
747
11,857
17,362
16,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
1 / 4 / 3
7,296
663
10,322
10,608
4,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TheSchweet
Arachne
15
3 / 4 / 6
8,481
771
10,432
19,359
19,191
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 4
7,409
674
10,757
17,121
15,499
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
23
Kills
10
10
Deaths
23
76
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
1
15
12.5
W
Ah Muzen Cab
BornIn2009
Ah Muzen Cab
5
1
17
13.5
W
1
2
20
5.5
L
2
2
7
2.75
W
Khepri
DaBigMek
Khepri
3
3
13
3.17
L
Fenrir
Gorerend
Fenrir
3
8
6
0.75
L
1
4
3
0.63
W
Fafnir
9
3
11
4.83
L
Arachne
TheSchweet
Arachne
3
4
6
1.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,392
Damage
56,606
71,695
Taken
77,047
68,417
Mitigated
62,088
38,040
Healing
32,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,650
10,359
2,314
3,464
12,724
9,088
2,947
6,655
5,906
0
29,503
W
Ah Muzen Cab
BornIn2009
Ah Muzen Cab
28,012
8,837
638
2,017
11,192
8,185
2,724
5,571
5,443
0
69,065
W
7,337
1,053
13,925
6,142
13,268
11,049
582
6,676
6,314
11,241
0
L
13,238
1,113
14,532
7,650
12,597
6,042
37
5,976
6,621
23,532
0
W
Khepri
DaBigMek
Khepri
5,982
249
3,273
1,731
16,945
21,658
550
7,258
8,990
10,082
845
L
Fenrir
Gorerend
Fenrir
11,857
2,663
162
419
17,362
16,592
0
6,329
11,033
416
18,030
L
10,322
1,847
570
748
10,608
4,764
0
4,117
6,491
23,823
0
W
Fafnir
14,411
3,899
357
4,179
17,566
18,437
1,195
7,435
9,703
23,566
1,534
L
Arachne
TheSchweet
Arachne
10,432
3,904
0
5,337
19,359
19,191
0
5,269
14,090
0
17,385
L
10,757
1,175
996
1,800
17,121
15,499
0
4,698
12,423
21,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,174
Gold Earned
39,748
182
Minions Killed
119
0
Camps Cleared
0
1,047,168
Distance Traveled
986,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,815
892
45
4
0
198,490
0
W
Ah Muzen Cab
9,995
909
87
8
0
191,304
0
W
Hel
8,745
795
9
1
0
220,216
0
L
Hel
8,343
758
31
3
0
211,439
0
W
Khepri
9,902
900
14
1
0
220,214
0
L
Fenrir
8,219
747
8
1
0
210,554
0
L
Nox
7,296
663
31
3
0
187,180
0
W
Fafnir
10,717
974
27
2
0
216,944
0
L
Arachne
8,481
771
36
3
0
208,582
0
L
Geb
7,409
674
13
1
0
168,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role