Player Matchup

Bacchus
Bacchus
Gold IV
McSplats
Bacchus
Gold IV
Level 149
God Stats
59W - 52L
1,573 SR
Queue Stats
94W - 109L
1,417 MMR
Solo
Lancelot
Lancelot
Gold IV
PachiDH
Lancelot
Gold IV
Level 126
God Stats
21W - 17L
1,639 SR
Queue Stats
207W - 206L
1,413 MMR
Solo
Agni
Agni
Silver II
V8slasher-_-
Agni
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,436 MMR
Solo
Serqet
Serqet
Gold IV
donsanc
Serqet
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 116L
1,464 MMR
Solo
Nut
Nut
Gold IV
jhorsoto69
Nut
Gold IV
Level 90
God Stats
1W - 0L
1,631 SR
Queue Stats
100W - 97L
1,426 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,569 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,534 SR
1,432 MMR
Sun Wukong
Sun Wukong
Bronze III
Chaacolate_
Sun Wukong
Bronze III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Arachne
Arachne
Gold IV
Doodlebob4732
Arachne
Gold IV
Level 147
God Stats
3W - 6L
1,491 SR
Queue Stats
240W - 238L
1,454 MMR
Solo
Raijin
Raijin
Gold III
Epitaphal
Raijin
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,461 MMR
Solo
Ganesha
Ganesha
Silver I
FoodScraps
Ganesha
Silver I
Level 159
God Stats
1W - 2L
1,563 SR
Queue Stats
49W - 54L
1,253 MMR
Party 1
Medusa
Medusa
Gold V
TySykez
Medusa
Gold V
Level 94
God Stats
13W - 12L
1,617 SR
Queue Stats
40W - 39L
1,537 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
McSplats
Bacchus
10
1 / 0 / 2
6,038
549
3,103
5,815
5,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
PachiDH
Lancelot
11
2 / 2 / 1
6,193
563
5,491
8,936
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
0 / 0 / 2
6,227
566
2,985
5,008
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
donsanc
Serqet
13
7 / 1 / 1
6,900
627
6,688
8,588
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

11
0 / 1 / 2
6,017
547
4,052
6,215
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
AwilixSurtrCharon

VS

Bans
OdinAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chaacolate_
Sun Wukong
9
0 / 3 / 0
5,567
506
4,910
9,057
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
11
2 / 4 / 0
6,164
560
2,605
11,032
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Raijin
Epitaphal
Raijin
12
0 / 1 / 0
6,258
569
1,671
4,721
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
FoodScraps
Ganesha
10
1 / 1 / 2
6,309
574
4,002
10,025
6,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Medusa
TySykez
Medusa
10
1 / 1 / 0
5,340
485
5,562
6,601
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
4
4
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Chaacolate_
Sun Wukong
0
3
0
0
L
Arachne
2
4
0
0.5
L
Raijin
Epitaphal
Raijin
0
1
0
0
L
Ganesha
FoodScraps
Ganesha
1
1
2
2
W
Bacchus
McSplats
Bacchus
1
0
2
2
W
Lancelot
PachiDH
Lancelot
2
2
1
1.25
L
Medusa
TySykez
Medusa
1
1
0
1
W
0
0
2
1
W
Serqet
donsanc
Serqet
7
1
1
7.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,319
Damage
18,750
34,562
Taken
41,436
17,031
Mitigated
19,225
8,362
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Chaacolate_
Sun Wukong
4,910
956
0
3,073
9,057
4,944
0
319
8,504
0
38,417
L
Arachne
2,605
1,464
0
4,648
11,032
3,910
0
1,342
9,690
0
40,439
L
Raijin
Epitaphal
Raijin
1,671
41
0
780
4,721
1,572
0
1,601
3,066
53,326
2,184
L
Ganesha
FoodScraps
Ganesha
4,002
406
0
3,293
10,025
6,768
0
1,804
8,221
19,809
1,674
W
Bacchus
McSplats
Bacchus
3,103
393
0
2,566
5,815
5,265
0
905
4,910
19,628
555
W
Lancelot
PachiDH
Lancelot
5,491
1,269
0
3,158
8,936
3,516
0
815
8,121
0
42,876
L
Medusa
TySykez
Medusa
5,562
2,303
0
684
6,601
2,031
784
1,015
5,434
0
37,254
W
2,985
82
0
750
5,008
1,704
423
1,863
3,145
45,525
1,118
W
Serqet
donsanc
Serqet
6,688
2,003
0
1,198
8,588
4,197
0
1,110
7,478
0
53,604
W
4,052
2,648
0
690
6,215
2,349
171
680
5,535
0
53,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,375
Gold Earned
29,638
367
Minions Killed
325
0
Camps Cleared
0
1,150,823
Distance Traveled
1,100,261
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,567
506
67
6
0
185,551
2
L
Arachne
6,164
560
67
6
0
259,656
0
L
Raijin
6,258
569
104
9
0
201,794
2
L
Ganesha
6,309
574
15
1
0
233,232
3
W
Bacchus
6,038
549
32
3
0
240,571
2
W
Lancelot
6,193
563
81
7
0
221,690
0
L
Medusa
5,340
485
72
7
0
220,028
1
W
Agni
6,227
566
96
9
0
218,280
6
W
Serqet
6,900
627
80
7
0
249,610
0
W
Nut
6,017
547
78
7
0
220,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role