Player Matchup

The Morrigan
The Morrigan
A ShockedCookie
The Morrigan
Level 155
God Stats
1W - 2L
1,804 SR
Queue Stats
30W - 28L
1,517 Elo+
Party 3
Merlin
Merlin
Draintrain
Merlin
Level 146
God Stats
4W - 4L
1,706 SR
Queue Stats
204W - 191L
1,533 Elo+
Party 1
Thanatos
Thanatos
HukenFluken66
Thanatos
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,493 Elo+
Party 3
Sobek
Sobek
Melofreakness
Sobek
Level 64
God Stats
6W - 6L
1,489 SR
Queue Stats
144W - 142L
1,508 Elo+
Party 1
Anhur
Anhur
Servogal
Anhur
Level 129
God Stats
1W - 4L
1,190 SR
Queue Stats
81W - 56L
1,563 Elo+
Party 1
Team Averages
Level 124
1,538 SR
1,523 Elo+

VS

Team Averages
Level 116
1,595 SR
1,538 Elo+
Odin
Odin
AshKetchut
Odin
Level 85
God Stats
4W - 1L
1,757 SR
Queue Stats
252W - 234L
1,539 Elo+
Solo
The Morrigan
The Morrigan
Jоkеr
The Morrigan
Level 126
God Stats
2W - 2L
1,325 SR
Queue Stats
121W - 141L
1,501 Elo+
Party 2
Jormungandr
Jormungandr
Kiemy
Jormungandr
Level 123
God Stats
5W - 4L
1,619 SR
Queue Stats
115W - 137L
1,499 Elo+
Party 2
Discordia
Discordia
ZIPFELFROSCH
Discordia
Level 120
God Stats
13W - 6L
1,775 SR
Queue Stats
519W - 503L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
fluctuatio
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 38L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
A ShockedCookie
The Morrigan
17
3 / 5 / 11
10,132
675
6,239
10,970
5,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Draintrain
Merlin
18
4 / 5 / 8
10,804
720
16,994
13,996
6,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
HukenFluken66
Thanatos
16
3 / 7 / 9
10,248
683
9,629
15,817
7,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 6 / 15
10,196
680
5,373
20,480
24,878
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Servogal
Anhur
18
10 / 9 / 5
11,390
759
20,943
18,056
8,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 19
11,201
747
10,549
18,333
25,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
Jоkеr
The Morrigan
19
8 / 4 / 6
11,871
791
8,911
7,555
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Kiemy
Jormungandr
20
5 / 3 / 21
12,296
820
14,855
18,040
19,311
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
ZIPFELFROSCH
Discordia
20
13 / 5 / 14
12,879
859
27,397
17,170
9,666
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
fluctuatio
Kuzenbo
19
3 / 4 / 19
12,389
826
11,724
20,744
28,716
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
111
20
Kills
32
32
Deaths
22
48
Assists
79
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
A ShockedCookie
The Morrigan
3
5
11
1.7
W
3
6
19
2.08
L
Merlin
Draintrain
Merlin
4
5
8
1.6
L
Thanatos
HukenFluken66
Thanatos
3
7
9
1.07
W
The Morrigan
Jоkеr
The Morrigan
8
4
6
2.75
W
Jormungandr
Kiemy
Jormungandr
5
3
21
5.17
L
0
6
15
1.25
L
Anhur
Servogal
Anhur
10
9
5
1.39
W
Discordia
ZIPFELFROSCH
Discordia
13
5
14
4
W
Kuzenbo
fluctuatio
Kuzenbo
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,178
Damage
73,436
79,319
Taken
81,842
53,291
Mitigated
86,670
21,717
Healing
22,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
A ShockedCookie
The Morrigan
6,239
857
695
2,569
10,970
5,726
285
7,886
3,061
22,071
1,642
W
10,549
1,217
1,440
3,332
18,333
25,519
0
6,891
11,442
6,772
17,651
L
Merlin
Draintrain
Merlin
16,994
706
1,337
3,672
13,996
6,955
346
11,877
2,073
58,940
459
L
Thanatos
HukenFluken66
Thanatos
9,629
948
1,084
6,701
15,817
7,184
0
12,078
3,577
0
20,074
W
The Morrigan
Jоkеr
The Morrigan
8,911
1,295
0
0
7,555
3,458
2,609
2,969
4,530
32,122
1,953
W
Jormungandr
Kiemy
Jormungandr
14,855
1,856
1,046
2,015
18,040
19,311
1,521
4,725
13,315
47,167
1,390
L
5,373
656
539
3,575
20,480
24,878
60
15,153
5,151
12,290
0
L
Anhur
Servogal
Anhur
20,943
9,235
514
1,031
18,056
8,548
834
13,978
4,020
0
43,267
W
Discordia
ZIPFELFROSCH
Discordia
27,397
2,270
1,547
3,300
17,170
9,666
1,548
7,922
9,248
44,371
1,799
W
Kuzenbo
fluctuatio
Kuzenbo
11,724
3,178
4,006
6,182
20,744
28,716
1,213
4,962
15,782
23,166
2,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,770
Gold Earned
60,636
179
Minions Killed
191
0
Camps Cleared
0
1,172,652
Distance Traveled
1,333,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,132
675
38
3
0
238,695
0
W
Odin
11,201
747
28
2
0
271,634
0
L
Merlin
10,804
720
81
5
0
234,099
0
L
Thanatos
10,248
683
20
1
0
273,266
0
W
The Morrigan
11,871
791
49
3
0
236,820
0
W
Jormungandr
12,296
820
47
3
0
272,679
0
L
Sobek
10,196
680
6
0
0
229,838
0
L
Anhur
11,390
759
34
2
0
196,754
0
W
Discordia
12,879
859
40
3
0
283,944
0
W
Kuzenbo
12,389
826
27
2
0
268,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role