Player Matchup

Charybdis
Charybdis
BootyGoddessThu_
Charybdis
Level 79
God Stats
12W - 14L
1,566 SR
Queue Stats
51W - 81L
1,453 Elo+
Party 1
Athena
Athena
Bruhhhndon
Athena
Level 143
God Stats
1W - 2L
1,528 SR
Queue Stats
202W - 239L
1,490 Elo+
Party 1
Achilles
Achilles
DrekenRoh
Achilles
Level 168
God Stats
1W - 1L
1,792 SR
Queue Stats
177W - 162L
1,474 Elo+
Solo
Bellona
Bellona
DuckzNPenguinz
Bellona
Level 54
God Stats
10W - 14L
1,553 SR
Queue Stats
102W - 128L
1,475 Elo+
Party 1
Poseidon
Poseidon
pistolaaaaaaka
Poseidon
Level 185
God Stats
9W - 4L
1,745 SR
Queue Stats
193W - 179L
1,411 Elo+
Solo
Team Averages
Level 126
1,637 SR
1,461 Elo+

VS

Team Averages
Level 127
1,675 SR
1,386 Elo+
Janus
Janus
Darkxtalents
Janus
Level 154
God Stats
1W - 0L
1,826 SR
Queue Stats
4W - 11L
1,273 Elo+
Party 2
Ao Kuang
Ao Kuang
F00T8ALLLegend
Ao Kuang
Level 136
God Stats
1W - 0L
1,686 SR
Queue Stats
7W - 7L
1,412 Elo+
Party 2
Fenrir
Fenrir
Frizflow
Fenrir
Level 154
God Stats
3W - 1L
1,716 SR
Queue Stats
106W - 119L
1,479 Elo+
Party 3
Sol
Sol
MagickJuan
Sol
Level 117
God Stats
1W - 0L
1,702 SR
Queue Stats
1W - 1L
1,306 Elo+
Party 2
Bellona
Bellona
TmbSpooky
Bellona
Level 72
God Stats
6W - 7L
1,446 SR
Queue Stats
88W - 109L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
12
0 / 5 / 3
7,090
473
7,770
11,844
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Athena
Bruhhhndon
Athena
11
1 / 4 / 1
6,886
459
4,033
15,262
11,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
DrekenRoh
Achilles
11
3 / 2 / 1
6,863
458
8,171
9,796
4,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 3 / 0
8,376
558
10,242
15,375
15,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
16
1 / 2 / 0
8,438
563
2,977
7,337
2,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
9,009
601
9,139
6,406
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
15
6 / 0 / 4
8,633
576
8,182
12,257
5,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Frizflow
Fenrir
14
2 / 1 / 5
8,204
547
6,425
11,720
9,679
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
5 / 3 / 1
9,427
628
9,883
11,982
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
TmbSpooky
Bellona
14
0 / 2 / 5
7,721
515
7,966
15,583
12,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
16
16
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
0
5
3
0.3
L
Athena
Bruhhhndon
Athena
1
4
1
0.38
W
3
1
5
5.5
L
Achilles
DrekenRoh
Achilles
3
2
1
1.75
L
2
3
0
0.67
W
Ao Kuang
6
0
4
8
W
Fenrir
Frizflow
Fenrir
2
1
5
4.5
W
5
3
1
1.83
W
Bellona
TmbSpooky
Bellona
0
2
5
1.25
L
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,193
Damage
41,595
59,614
Taken
57,948
38,764
Mitigated
35,383
19,170
Healing
23,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
7,770
4,263
0
3,585
11,844
4,197
0
7,160
4,666
0
58,042
L
Athena
Bruhhhndon
Athena
4,033
1,766
0
2,776
15,262
11,943
0
8,120
6,916
22,968
0
W
9,139
439
0
823
6,406
2,439
130
1,515
4,891
78,062
0
L
Achilles
DrekenRoh
Achilles
8,171
3,292
0
2,955
9,796
4,683
0
4,523
5,020
0
41,104
L
10,242
3,511
0
7,777
15,375
15,468
0
1,646
13,678
0
70,540
W
Ao Kuang
8,182
1,410
0
4,401
12,257
5,744
0
1,253
10,962
59,711
1,393
W
Fenrir
Frizflow
Fenrir
6,425
2,328
209
3,702
11,720
9,679
624
1,865
9,810
0
23,207
W
9,883
4,241
0
4,810
11,982
4,612
1,428
1,855
10,127
76,317
15,745
W
Bellona
TmbSpooky
Bellona
7,966
4,091
0
9,316
15,583
12,909
576
277
14,244
0
60,411
L
Poseidon
2,977
268
0
2,077
7,337
2,473
0
3,832
3,235
78,331
2,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,653
Gold Earned
42,994
454
Minions Killed
469
0
Camps Cleared
0
1,352,361
Distance Traveled
1,525,610
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,090
473
94
6
0
258,374
2
L
Athena
6,886
459
35
2
0
308,029
0
W
Janus
9,009
601
125
8
0
326,164
2
L
Achilles
6,863
458
65
4
0
246,368
0
L
Bellona
8,376
558
116
8
0
232,068
0
W
Ao Kuang
8,633
576
69
5
0
326,668
0
W
Fenrir
8,204
547
36
2
0
320,757
0
W
Sol
9,427
628
149
10
0
247,725
2
W
Bellona
7,721
515
90
6
0
304,296
2
L
Poseidon
8,438
563
144
10
0
307,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role