Player Matchup

Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
KillAsegurator
Loki
Level 256
God Stats
1W - 2L
1,553 SR
Queue Stats
54W - 61L
1,486 Elo+
Party 3
Eset
Eset
Luna_Sama_
Eset
Level 69
God Stats
19W - 21L
1,422 SR
Queue Stats
83W - 89L
1,466 Elo+
Party 2
Bacchus
Bacchus
RBCBOOM
Bacchus
Level 69
God Stats
6W - 0L
1,777 SR
Queue Stats
17W - 17L
1,303 Elo+
Solo
Artemis
Artemis
UnhappyRefrain__
Artemis
Level 73
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 129L
1,502 Elo+
Party 2
Team Averages
Level 119
1,550 SR
1,451 Elo+

VS

Team Averages
Level 121
1,420 SR
1,502 Elo+
Ganesha
Ganesha
CODYNEF RUSSIAN
Ganesha
Level 129
God Stats
6W - 9L
1,473 SR
Queue Stats
59W - 51L
1,506 Elo+
Party 1
Bellona
Bellona
ElmasBuscado
Bellona
Level 121
God Stats
6W - 5L
1,648 SR
Queue Stats
13W - 9L
1,489 Elo+
Solo
Osiris
Osiris
Grumpz69
Osiris
Level 159
God Stats
3W - 4L
1,463 SR
Queue Stats
280W - 242L
1,520 Elo+
Solo
Ix Chel
Ix Chel
ThatGuyUno
Ix Chel
Level 149
God Stats
1W - 4L
1,342 SR
Queue Stats
121W - 116L
1,525 Elo+
Party 1
Skadi
Skadi
alexmitchell9696
Skadi
Level 48
God Stats
0W - 4L
1,173 SR
Queue Stats
104W - 101L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 4 / 3
7,248
604
8,172
15,429
11,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 2 / 4
7,196
600
4,537
9,467
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 2 / 3
8,227
686
8,303
8,408
3,316
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
RBCBOOM
Bacchus
12
4 / 1 / 5
7,607
634
5,562
7,526
7,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 4 / 2
6,575
548
8,502
9,969
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
5,905
492
4,859
11,185
7,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bellona
ElmasBuscado
Bellona
12
1 / 3 / 1
6,708
559
9,096
12,980
12,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Osiris
Grumpz69
Osiris
13
7 / 3 / 2
7,289
607
7,507
11,969
7,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ix Chel
ThatGuyUno
Ix Chel
10
2 / 5 / 1
6,062
505
3,786
8,426
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 5 / 1
6,381
532
5,705
9,547
3,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
19
Kills
12
13
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
4
3
0.88
L
0
4
4
0.5
L
Bellona
ElmasBuscado
Bellona
1
3
1
0.5
L
Osiris
Grumpz69
Osiris
7
3
2
2.67
W
2
2
4
2
W
6
2
3
3.75
W
Bacchus
RBCBOOM
Bacchus
4
1
5
6.5
L
Ix Chel
ThatGuyUno
Ix Chel
2
5
1
0.5
W
5
4
2
1.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,076
Damage
30,953
50,799
Taken
54,107
30,663
Mitigated
33,407
16,995
Healing
14,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,172
4,112
0
8,050
15,429
11,942
0
0
14,530
0
47,360
L
4,859
660
70
1,371
11,185
7,421
0
3,221
7,964
24,517
671
L
Bellona
ElmasBuscado
Bellona
9,096
5,050
0
6,156
12,980
12,471
0
8
12,972
0
50,202
L
Osiris
Grumpz69
Osiris
7,507
2,613
0
4,006
11,969
7,039
0
2,150
9,819
0
49,793
W
4,537
1,123
0
1,480
9,467
3,763
0
815
8,607
0
58,437
W
8,303
538
75
2,451
8,408
3,316
207
4,164
4,244
63,597
979
W
Bacchus
RBCBOOM
Bacchus
5,562
1,372
0
2,353
7,526
7,948
0
1,939
5,587
32,134
0
L
Ix Chel
ThatGuyUno
Ix Chel
3,786
823
304
2,175
8,426
3,010
0
5,690
2,736
32,520
1,106
W
8,502
3,567
0
2,586
9,969
3,694
0
1,655
8,314
0
37,482
L
5,705
2,291
0
186
9,547
3,466
0
2,582
6,965
0
45,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,853
Gold Earned
32,345
350
Minions Killed
320
0
Camps Cleared
0
1,217,675
Distance Traveled
1,125,221
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,248
604
65
5
0
251,334
0
L
Ganesha
5,905
492
12
1
0
239,176
7
L
Bellona
6,708
559
85
7
0
191,789
2
L
Osiris
7,289
607
72
6
0
277,511
0
W
Loki
7,196
600
90
8
0
263,243
0
W
Eset
8,227
686
100
8
0
251,096
2
W
Bacchus
7,607
634
37
3
0
243,813
5
L
Ix Chel
6,062
505
63
5
0
174,785
2
W
Artemis
6,575
548
58
5
0
208,189
0
L
Skadi
6,381
532
88
7
0
241,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role