Player Matchup

Janus
Janus
Gold V
Ghos1Face
Janus
Gold V
Level 148
God Stats
1W - 0L
1,564 SR
Queue Stats
35W - 29L
1,429 MMR
Party 1
Charybdis
Charybdis
Gold V
Strìder
Charybdis
Gold V
Level 145
God Stats
7W - 3L
1,694 SR
Queue Stats
35W - 29L
1,429 MMR
Party 1
Bacchus
Bacchus
Gold V
a_n_t_h_o_n_y197
Bacchus
Gold V
Level 127
God Stats
8W - 8L
1,594 SR
Queue Stats
35W - 29L
1,429 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,617 SR
1,429 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,471 SR
1,342 MMR
Chaac
Chaac
Gold V
Coratas
Chaac
Gold V
Level 121
God Stats
1W - 7L
1,229 SR
Queue Stats
79W - 99L
1,344 MMR
Party 2
Hercules
Hercules
Silver II
Melodoas
Hercules
Silver II
Level 78
God Stats
0W - 1L
1,798 SR
Queue Stats
30W - 32L
1,285 MMR
Party 2
Ix Chel
Ix Chel
Bronze IV
Rikion
Ix Chel
Bronze IV
Level 148
God Stats
0W - 4L
1,388 SR
Queue Stats
1W - 5L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ghos1Face
Janus
18
8 / 2 / 3
13,079
872
19,642
9,850
4,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Charybdis
Strìder
Charybdis
16
3 / 2 / 6
11,377
758
18,946
15,587
7,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

16
1 / 3 / 9
10,734
716
8,887
15,477
20,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesKumbhakarnaAthenaSobek

VS

Bans
KuzenboNe ZhaUllrRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Coratas
Chaac
15
1 / 1 / 4
9,742
649
9,413
24,153
22,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Hercules
Melodoas
Hercules
16
4 / 4 / 2
10,924
728
10,630
19,172
15,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Rikion
Ix Chel
15
2 / 7 / 3
10,114
674
9,976
13,182
5,724
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
7
7
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Coratas
Chaac
1
1
4
3
W
Janus
Ghos1Face
Janus
8
2
3
4.75
L
Hercules
Melodoas
Hercules
4
4
2
1.25
L
Ix Chel
Rikion
Ix Chel
2
7
3
0.5
W
Charybdis
Strìder
Charybdis
3
2
6
3
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,475
Damage
30,019
40,914
Taken
56,507
31,888
Mitigated
44,331
6,773
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Coratas
Chaac
9,413
1,380
0
4,371
24,153
22,919
0
12,467
10,558
0
37,076
W
Janus
Ghos1Face
Janus
19,642
439
0
1,480
9,850
4,158
357
2,020
7,279
64,657
1,143
L
Hercules
Melodoas
Hercules
10,630
2,669
0
4,719
19,172
15,688
0
8,398
10,131
0
24,089
L
Ix Chel
Rikion
Ix Chel
9,976
504
1,731
1,899
13,182
5,724
0
4,620
8,191
50,547
334
W
Charybdis
Strìder
Charybdis
18,946
10,074
0
1,229
15,587
7,477
2,447
4,438
10,480
0
70,987
W
8,887
635
0
4,064
15,477
20,253
68
3,506
10,911
20,012
2,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,190
Gold Earned
30,780
227
Minions Killed
151
0
Camps Cleared
0
851,458
Distance Traveled
811,523
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,742
649
50
3
0
309,266
0
W
Janus
13,079
872
108
7
0
300,520
4
L
Hercules
10,924
728
23
2
0
255,145
0
L
Ix Chel
10,114
674
78
5
0
247,112
0
W
Charybdis
11,377
758
92
6
0
269,633
0
W
Bacchus
10,734
716
27
2
0
281,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role