Player Matchup

Raijin
Raijin
Alex Serrato
Raijin
Level 149
God Stats
0W - 2L
1,257 SR
Queue Stats
73W - 71L
1,587 Elo+
Party 1
Vamana
Vamana
Bamjp
Vamana
Level 158
God Stats
1W - 1L
1,495 SR
Queue Stats
63W - 55L
1,560 Elo+
Party 1
Mercury
Mercury
OperatedMusic93
Mercury
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 78L
1,438 Elo+
Solo
Hou Yi
Hou Yi
ZackS95
Hou Yi
Level 146
God Stats
1W - 1L
1,564 SR
Queue Stats
150W - 139L
1,572 Elo+
Party 1
Aphrodite
Aphrodite
oLSVo CH1L3
Aphrodite
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,540 Elo+
Solo
Team Averages
Level 127
1,463 SR
1,539 Elo+

VS

Team Averages
Level 143
1,504 SR
1,523 Elo+
Maui
Maui
Hhouse3223
Maui
Level 81
God Stats
2W - 1L
1,464 SR
Queue Stats
99W - 78L
1,519 Elo+
Party 2
Heimdallr
Heimdallr
Wolfstrike84
Heimdallr
Level 142
God Stats
2W - 2L
1,104 SR
Queue Stats
87W - 70L
1,559 Elo+
Party 2
Aphrodite
Aphrodite
f1ipbabyt00th
Aphrodite
Level 219
God Stats
1W - 0L
1,478 SR
Queue Stats
39W - 36L
1,510 Elo+
Solo
Discordia
Discordia
girzan
Discordia
Level 129
God Stats
6W - 2L
1,880 SR
Queue Stats
253W - 235L
1,465 Elo+
Solo
Fenrir
Fenrir
supersour_diesel
Fenrir
Level 142
God Stats
3W - 1L
1,594 SR
Queue Stats
148W - 135L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
5 / 5 / 4
9,509
792
13,152
12,977
7,759
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Bamjp
Vamana
17
4 / 3 / 6
9,699
808
8,354
15,492
17,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 11 / 6
8,253
688
1,823
15,925
6,531
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
ZackS95
Hou Yi
16
7 / 4 / 6
9,806
817
18,822
12,726
6,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Aphrodite
oLSVo CH1L3
Aphrodite
14
0 / 5 / 10
8,514
710
10,702
11,706
7,268
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 22
10,515
876
10,156
17,237
26,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Wolfstrike84
Heimdallr
17
8 / 5 / 13
10,883
907
13,989
10,956
6,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
f1ipbabyt00th
Aphrodite
19
6 / 1 / 18
11,682
974
8,456
16,122
19,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
girzan
Discordia
19
6 / 3 / 19
11,588
966
21,398
10,598
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
6 / 6 / 14
9,796
816
9,951
14,964
10,014
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
114
18
Kills
28
28
Deaths
20
32
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Raijin
5
5
4
1.4
L
Vamana
Bamjp
Vamana
4
3
6
2.33
W
2
5
22
2.6
L
2
11
6
0.45
W
Heimdallr
Wolfstrike84
Heimdallr
8
5
13
2.9
L
Hou Yi
ZackS95
Hou Yi
7
4
6
2.5
W
Aphrodite
f1ipbabyt00th
Aphrodite
6
1
18
15
W
Discordia
girzan
Discordia
6
3
19
5.17
L
Aphrodite
oLSVo CH1L3
Aphrodite
0
5
10
1
W
6
6
14
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,853
Damage
63,950
68,826
Taken
69,877
45,842
Mitigated
69,326
19,887
Healing
27,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
13,152
1,307
513
2,423
12,977
7,759
0
8,395
4,582
25,348
987
L
Vamana
Bamjp
Vamana
8,354
2,222
689
2,466
15,492
17,756
0
8,246
7,246
0
19,265
W
10,156
1,267
934
1,301
17,237
26,327
294
5,644
11,593
15,972
0
L
1,823
807
1,180
1,283
15,925
6,531
0
8,191
7,733
0
5,368
W
Heimdallr
Wolfstrike84
Heimdallr
13,989
6,378
95
743
10,956
6,738
2,137
4,875
6,081
0
31,158
L
Hou Yi
ZackS95
Hou Yi
18,822
7,043
704
2,275
12,726
6,528
0
8,462
4,264
0
38,322
W
Aphrodite
f1ipbabyt00th
Aphrodite
8,456
831
7,602
9,596
16,122
19,731
209
4,756
11,366
16,886
1,658
W
Discordia
girzan
Discordia
21,398
686
809
1,037
10,598
6,516
1,128
2,716
7,882
40,611
2,588
L
Aphrodite
oLSVo CH1L3
Aphrodite
10,702
1,210
4,600
3,754
11,706
7,268
0
4,759
6,947
20,101
0
W
9,951
1,629
2,957
2,792
14,964
10,014
11
5,164
9,800
0
16,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,781
Gold Earned
54,464
130
Minions Killed
146
0
Camps Cleared
0
1,097,464
Distance Traveled
1,141,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,509
792
29
2
0
179,816
0
L
Vamana
9,699
808
26
2
0
193,572
0
W
Maui
10,515
876
5
0
0
220,230
0
L
Mercury
8,253
688
3
0
0
268,747
0
W
Heimdallr
10,883
907
53
4
0
190,937
0
L
Hou Yi
9,806
817
44
4
0
194,205
0
W
Aphrodite
11,682
974
25
2
0
252,581
0
W
Discordia
11,588
966
55
5
0
262,100
0
L
Aphrodite
8,514
710
28
2
0
261,124
0
W
Fenrir
9,796
816
8
1
0
215,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role