Player Matchup

Horus
Horus
MercyPocket2
Horus
Level 68
God Stats
9W - 6L
1,608 SR
Queue Stats
122W - 122L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
Skullcrusher2467
Cthulhu
Level 220
God Stats
11W - 13L
1,481 SR
Queue Stats
49W - 64L
1,455 Elo+
Solo
Danzaburou
Danzaburou
bebopsy
Danzaburou
Level 125
God Stats
1W - 1L
1,674 SR
Queue Stats
17W - 14L
1,550 Elo+
Party 1
Arachne
Arachne
lllXFakeOutXlll
Arachne
Level 47
God Stats
2W - 3L
1,440 SR
Queue Stats
17W - 15L
1,474 Elo+
Party 2
Scylla
Scylla
madeoftiger
Scylla
Level 47
God Stats
0W - 1L
1,055 SR
Queue Stats
19W - 15L
1,532 Elo+
Party 1
Team Averages
Level 101
1,452 SR
1,495 Elo+

VS

Team Averages
Level 102
1,517 SR
1,544 Elo+
Ao Kuang
Ao Kuang
Arczxz
Ao Kuang
Level 104
God Stats
1W - 0L
1,357 SR
Queue Stats
45W - 28L
1,589 Elo+
Solo
Surtr
Surtr
I_R_Y_A_N_l
Surtr
Level 68
God Stats
2W - 3L
1,311 SR
Queue Stats
24W - 27L
1,395 Elo+
Solo
Neith
Neith
Miguelx23
Neith
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,557 Elo+
Solo
Nut
Nut
lightorais88
Nut
Level 104
God Stats
4W - 1L
1,820 SR
Queue Stats
105W - 83L
1,541 Elo+
Solo
Ix Chel
Ix Chel
woody_face
Ix Chel
Level 161
God Stats
1W - 1L
1,596 SR
Queue Stats
43W - 32L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,171
514
6,845
14,105
8,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 1
4,658
388
4,545
8,110
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
bebopsy
Danzaburou
12
1 / 2 / 1
6,653
554
5,113
9,165
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

9
2 / 5 / 1
5,487
457
3,931
11,840
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

Scylla
10
2 / 3 / 0
5,819
485
2,212
8,853
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arczxz
Ao Kuang
11
3 / 1 / 6
6,511
543
5,277
11,142
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

11
0 / 1 / 1
6,797
566
8,954
10,923
8,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
Miguelx23
Neith
11
2 / 1 / 4
6,195
516
6,777
8,145
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 2 / 1
6,242
520
4,251
7,279
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
woody_face
Ix Chel
12
8 / 1 / 2
8,016
668
12,041
7,462
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
6
Kills
14
14
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Arczxz
Ao Kuang
3
1
6
6
W
0
1
1
0.5
L
1
0
0
1
W
Neith
Miguelx23
Neith
2
1
4
4
L
0
4
1
0.13
L
Danzaburou
bebopsy
Danzaburou
1
2
1
0.75
W
1
2
1
0.75
L
2
5
1
0.5
L
Scylla
2
3
0
0.67
W
Ix Chel
woody_face
Ix Chel
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,646
Damage
37,300
52,073
Taken
44,951
23,767
Mitigated
20,779
13,490
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Arczxz
Ao Kuang
5,277
1,789
0
6,576
11,142
3,931
0
1,535
9,359
38,681
0
W
8,954
3,422
0
2,847
10,923
8,501
0
323
10,560
1,330
55,481
L
6,845
3,013
160
5,959
14,105
8,938
0
1,726
12,345
0
51,922
W
Neith
Miguelx23
Neith
6,777
1,286
0
2,085
8,145
2,861
421
1,049
7,044
0
36,287
L
4,545
293
0
200
8,110
3,633
0
3,766
4,107
23,077
0
L
Danzaburou
bebopsy
Danzaburou
5,113
1,506
0
4,100
9,165
3,873
0
1,004
8,161
0
52,703
W
4,251
1,565
0
1,585
7,279
2,666
199
582
6,599
0
44,721
L
3,931
3,213
0
2,571
11,840
4,417
0
5,219
6,345
0
26,133
L
Scylla
2,212
356
0
500
8,853
2,906
0
4,517
4,014
28,603
0
W
Ix Chel
woody_face
Ix Chel
12,041
1,766
500
2,114
7,462
2,820
22
2,522
4,632
49,279
3,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,788
Gold Earned
33,761
332
Minions Killed
395
0
Camps Cleared
0
1,078,545
Distance Traveled
1,153,008
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,511
543
66
6
0
262,239
0
W
Surtr
6,797
566
82
7
0
237,476
2
L
Horus
6,171
514
112
9
0
244,376
2
W
Neith
6,195
516
52
4
0
210,647
3
L
Cthulhu
4,658
388
36
3
0
193,930
4
L
Danzaburou
6,653
554
84
7
0
200,722
0
W
Nut
6,242
520
87
7
0
206,601
0
L
Arachne
5,487
457
44
4
0
222,768
0
L
Scylla
5,819
485
56
5
0
216,749
0
W
Ix Chel
8,016
668
108
9
0
236,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role