Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Drèaming
Tsukuyomi
Level 66
God Stats
2W - 1L
1,497 SR
Queue Stats
34W - 39L
1,494 Elo+
Party 2
Cerberus
Cerberus
QuickFooFoo
Cerberus
Level 89
God Stats
1W - 1L
1,440 SR
Queue Stats
78W - 123L
1,473 Elo+
Party 2
Izanami
Izanami
TheForsakenStag
Izanami
Level 126
God Stats
10W - 5L
1,712 SR
Queue Stats
91W - 78L
1,517 Elo+
Solo
Discordia
Discordia
eunhae
Discordia
Level 134
God Stats
11W - 5L
1,754 SR
Queue Stats
34W - 40L
1,430 Elo+
Party 2
Team Averages
Level 100
1,581 SR
1,483 Elo+

VS

Team Averages
Level 109
1,605 SR
1,513 Elo+
Charybdis
Charybdis
BootyGoddessThu_
Charybdis
Level 79
God Stats
18W - 22L
1,614 SR
Queue Stats
59W - 93L
1,461 Elo+
Party 1
Lancelot
Lancelot
Bruhhhndon
Lancelot
Level 143
God Stats
14W - 16L
1,729 SR
Queue Stats
253W - 310L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
Cassifier
Nu Wa
Level 108
God Stats
62W - 54L
1,590 SR
Queue Stats
185W - 237L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
Lozada117
Cthulhu
Level 69
God Stats
6W - 8L
1,571 SR
Queue Stats
47W - 48L
1,572 Elo+
Solo
Ra
Ra
Polar_1102
Ra
Level 148
God Stats
1W - 1L
1,522 SR
Queue Stats
115W - 109L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 1 / 5
5,602
467
2,547
9,213
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Drèaming
Tsukuyomi
12
13 / 2 / 1
8,355
696
16,242
13,853
8,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Cerberus
QuickFooFoo
Cerberus
10
2 / 1 / 4
5,853
488
3,148
11,134
7,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 2 / 2
6,546
546
2,811
6,660
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
eunhae
Discordia
13
3 / 1 / 3
7,067
589
7,261
6,033
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
11
0 / 3 / 1
6,236
520
5,008
8,608
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Bruhhhndon
Lancelot
12
5 / 6 / 2
7,094
591
7,096
13,983
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Cassifier
Nu Wa
9
0 / 5 / 2
5,898
492
2,916
7,031
1,310
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Lozada117
Cthulhu
9
0 / 2 / 0
5,888
491
7,208
10,567
5,925
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 3 / 1
6,798
567
6,412
7,595
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
7
7
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
1
5
2.5
L
Charybdis
0
3
1
0.17
L
Lancelot
Bruhhhndon
Lancelot
5
6
2
1
L
Nu Wa
Cassifier
Nu Wa
0
5
2
0.2
W
Tsukuyomi
Drèaming
Tsukuyomi
13
2
1
6.75
L
Cthulhu
Lozada117
Cthulhu
0
2
0
0
L
2
3
1
0.83
W
Cerberus
QuickFooFoo
Cerberus
2
1
4
4
W
1
2
2
1
W
Discordia
eunhae
Discordia
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
28,640
46,893
Taken
47,784
23,765
Mitigated
17,746
12,535
Healing
13,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,547
535
0
410
9,213
3,633
0
3,931
5,282
0
38,643
L
Charybdis
5,008
2,575
0
3,137
8,608
2,508
820
1,726
6,745
0
50,655
L
Lancelot
Bruhhhndon
Lancelot
7,096
2,132
0
3,256
13,983
5,345
0
2,501
11,097
0
43,374
L
Nu Wa
Cassifier
Nu Wa
2,916
477
0
1,110
7,031
1,310
0
0
6,674
31,980
145
W
Tsukuyomi
Drèaming
Tsukuyomi
16,242
3,974
0
6,502
13,853
8,355
0
3,098
10,755
0
52,780
L
Cthulhu
Lozada117
Cthulhu
7,208
679
946
2,473
10,567
5,925
0
2,918
7,565
31,224
420
L
6,412
421
1,035
1,264
7,595
2,658
0
3,348
4,208
44,547
0
W
Cerberus
QuickFooFoo
Cerberus
3,148
48
0
2,537
11,134
7,708
0
4,643
6,491
22,168
0
W
2,811
1,745
0
1,656
6,660
2,148
0
1,943
4,717
0
57,057
W
Discordia
eunhae
Discordia
7,261
654
0
1,430
6,033
1,921
0
3,082
2,883
57,873
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,423
Gold Earned
31,914
368
Minions Killed
321
0
Camps Cleared
0
1,221,832
Distance Traveled
1,156,093
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,602
467
55
5
0
284,108
0
L
Charybdis
6,236
520
86
7
0
208,963
4
L
Lancelot
7,094
591
72
6
0
266,434
0
L
Nu Wa
5,898
492
51
4
0
184,933
0
W
Tsukuyomi
8,355
696
58
5
0
255,627
0
L
Cthulhu
5,888
491
29
2
0
247,143
2
L
Ra
6,798
567
83
7
0
248,620
2
W
Cerberus
5,853
488
44
4
0
238,327
0
W
Izanami
6,546
546
111
9
0
221,280
0
W
Discordia
7,067
589
100
8
0
222,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role