Player Matchup

Loki
Loki
ArisuHikawa
Loki
Level 160
God Stats
0W - 2L
1,380 SR
Queue Stats
97W - 90L
1,550 Elo+
Party 1
Nike
Nike
MrGunIII
Nike
Level 156
God Stats
1W - 2L
1,524 SR
Queue Stats
10W - 12L
1,565 Elo+
Party 1
Horus
Horus
Pauloeltico
Horus
Level 146
God Stats
0W - 2L
1,479 SR
Queue Stats
99W - 108L
1,582 Elo+
Party 1
Sol
Sol
Silent419kill
Sol
Level 177
God Stats
1W - 2L
1,807 SR
Queue Stats
105W - 85L
1,620 Elo+
Party 1
Nu Wa
Nu Wa
SpacemanDandy
Nu Wa
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 61L
1,624 Elo+
Party 1
Team Averages
Level 159
1,538 SR
1,588 Elo+

VS

Team Averages
Level 163
1,709 SR
1,682 Elo+
Apollo
Apollo
Daniel543
Apollo
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 4L
1,856 Elo+
Party 2
Scylla
Scylla
Erik1994
Scylla
Level 157
God Stats
3W - 1L
1,968 SR
Queue Stats
71W - 49L
1,674 Elo+
Party 2
Cabrakan
Cabrakan
TrollMast3rFlex
Cabrakan
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 74L
1,520 Elo+
Solo
Loki
Loki
YoureNobody
Loki
Level 196
God Stats
15W - 9L
1,679 SR
Queue Stats
120W - 96L
1,632 Elo+
Party 2
Sun Wukong
Sun Wukong
bendirt01
Sun Wukong
Level 135
God Stats
6W - 0L
1,897 SR
Queue Stats
32W - 17L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,263
569
2,435
8,014
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
8
3 / 1 / 3
6,138
558
3,043
10,121
6,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 8
5,618
511
2,620
9,647
6,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

9
2 / 4 / 5
5,578
507
6,578
7,797
1,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

6
0 / 4 / 6
4,737
431
4,410
6,267
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Daniel543
Apollo
12
1 / 1 / 2
6,797
618
5,181
7,124
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Erik1994
Scylla
11
0 / 2 / 8
6,234
567
5,656
4,382
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
10
2 / 1 / 5
6,572
597
2,160
6,033
5,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 3 / 0
6,680
607
7,644
8,199
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
bendirt01
Sun Wukong
11
2 / 1 / 1
6,744
613
4,866
6,948
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
8
Kills
12
13
Deaths
8
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
1
3
4.5
W
Apollo
Daniel543
Apollo
1
1
2
2
W
Scylla
Erik1994
Scylla
0
2
8
2
L
Nike
3
1
3
4.5
L
0
3
8
1.33
L
2
4
5
1.13
L
0
4
6
0.75
W
Cabrakan
2
1
5
4.5
W
7
3
0
2.33
W
Sun Wukong
bendirt01
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,086
Damage
25,507
41,846
Taken
32,686
19,431
Mitigated
16,618
14,667
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,435
463
0
3,476
8,014
2,559
432
1,403
6,515
0
46,496
W
Apollo
Daniel543
Apollo
5,181
3,592
0
2,159
7,124
2,910
1,805
3,152
3,972
0
51,318
W
Scylla
Erik1994
Scylla
5,656
302
0
556
4,382
1,207
324
1,250
3,132
40,902
0
L
Nike
3,043
166
0
2,990
10,121
6,709
197
1,460
8,602
0
19,537
L
2,620
1,028
1,602
2,902
9,647
6,701
156
1,768
7,762
0
14,336
L
6,578
3,391
0
2,768
7,797
1,968
1,605
935
6,772
26,389
5,412
L
4,410
1,463
0
929
6,267
1,494
736
2,115
3,960
21,257
0
W
Cabrakan
2,160
365
0
1,551
6,033
5,525
70
2,117
3,916
20,878
0
W
7,644
1,606
0
3,316
8,199
2,870
421
2,455
5,744
0
44,616
W
Sun Wukong
bendirt01
Sun Wukong
4,866
839
0
1,213
6,948
4,106
1,174
1,407
5,541
0
46,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,334
Gold Earned
33,027
199
Minions Killed
354
0
Camps Cleared
0
1,124,001
Distance Traveled
1,087,561
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,263
569
72
7
0
241,937
0
W
Apollo
6,797
618
92
8
0
188,720
0
W
Scylla
6,234
567
87
8
0
222,822
0
L
Nike
6,138
558
21
2
0
252,504
0
L
Horus
5,618
511
25
2
0
240,408
1
L
Sol
5,578
507
61
6
0
195,535
0
L
Nu Wa
4,737
431
20
2
0
193,617
0
W
Cabrakan
6,572
597
29
3
0
214,918
0
W
Loki
6,680
607
71
6
0
250,617
2
W
Sun Wukong
6,744
613
75
7
0
210,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role