Player Matchup

Tiamat
Tiamat
Diamond V
DefenderDO
Tiamat
Diamond V
Level 233
God Stats
6W - 7L
1,612 SR
Queue Stats
230W - 213L
2,024 MMR
Party 1
Anhur
Anhur
Platinum I
DefenderYT
Anhur
Platinum I
Level 109
God Stats
4W - 4L
1,546 SR
Queue Stats
122W - 104L
1,977 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
Monk--Lord
Sun Wukong
Platinum II
Level 198
God Stats
7W - 1L
1,752 SR
Queue Stats
101W - 84L
2,000 MMR
Solo
Geb
Geb
Diamond V
PreSiDen7
Geb
Diamond V
Level 219
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 155L
1,986 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
Szyza
Ao Kuang
Diamond IV
Level 177
God Stats
10W - 10L
1,588 SR
Queue Stats
439W - 429L
2,018 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 187
1,599 SR
2,001 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,738 SR
1,881 MMR
Baron Samedi
Baron Samedi
Platinum I
 
Baron Samedi
Platinum I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Platinum I
LuxWet
Scylla
Platinum I
Level 126
God Stats
2W - 3L
1,833 SR
Queue Stats
275W - 268L
1,946 MMR
Party 3
Hercules
Hercules
Diamond V
sillylittlegoose
Hercules
Diamond V
Level 156
God Stats
2W - 1L
1,787 SR
Queue Stats
99W - 83L
1,956 MMR
Solo
Bacchus
Bacchus
Diamond IV
xFRxSilly
Bacchus
Diamond IV
Level 118
God Stats
13W - 6L
1,859 SR
Queue Stats
179W - 168L
2,014 MMR
Party 2
Nut
Nut
Platinum II
youngwiggs
Nut
Platinum II
Level 109
God Stats
14W - 10L
1,710 SR
Queue Stats
166W - 151L
1,987 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DefenderDO
Tiamat
13
1 / 2 / 2
7,088
545
6,587
7,323
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
15
4 / 0 / 1
8,346
642
9,112
9,306
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
Monk--Lord
Sun Wukong
13
1 / 0 / 2
7,447
573
5,966
10,232
6,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 4
6,857
527
5,758
9,071
6,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
Szyza
Ao Kuang
13
4 / 3 / 1
7,261
559
8,535
12,092
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
AwilixAresBellona

VS

Bans
ThanatosSobekOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 1 / 0
7,142
549
6,569
11,217
4,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
LuxWet
Scylla
12
1 / 1 / 2
6,555
504
6,334
9,794
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 0
7,306
562
6,369
12,549
8,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
xFRxSilly
Bacchus
8
0 / 2 / 0
5,551
427
2,174
6,641
4,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
0 / 3 / 1
6,081
468
6,474
11,479
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
5
5
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
1
0
4
W
Tiamat
DefenderDO
Tiamat
1
2
2
1
W
Anhur
4
0
1
4.5
L
Scylla
LuxWet
Scylla
1
1
2
2
W
Sun Wukong
Monk--Lord
Sun Wukong
1
0
2
2
W
0
0
4
2
W
Ao Kuang
Szyza
Ao Kuang
4
3
1
1.5
L
0
3
0
0
L
Bacchus
xFRxSilly
Bacchus
0
2
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
27,920
48,024
Taken
51,680
25,607
Mitigated
24,868
16,546
Healing
19,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,569
892
267
3,185
11,217
4,826
0
7,756
3,090
49,472
0
W
Tiamat
DefenderDO
Tiamat
6,587
603
0
2,453
7,323
4,017
0
3,202
3,895
45,602
1,348
W
Anhur
9,112
5,886
0
4,380
9,306
3,485
75
1,265
8,041
0
78,368
L
Scylla
LuxWet
Scylla
6,334
802
0
4,390
9,794
3,306
0
5,156
4,573
45,731
1,109
W
Sun Wukong
Monk--Lord
Sun Wukong
5,966
1,118
0
4,308
10,232
6,436
0
1,011
8,839
0
61,405
W
5,758
1,045
303
1,963
9,071
6,335
0
3,259
5,780
23,472
914
W
Ao Kuang
Szyza
Ao Kuang
8,535
2,398
0
3,139
12,092
5,334
0
5,991
5,810
56,190
0
L
6,369
2,413
0
4,097
12,549
8,309
0
2,906
9,567
0
64,741
L
Bacchus
xFRxSilly
Bacchus
2,174
161
0
1,959
6,641
4,830
0
2,358
4,283
12,028
1,724
L
6,474
4,154
0
5,503
11,479
3,597
0
1,885
9,594
0
58,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,999
Gold Earned
32,635
412
Minions Killed
416
0
Camps Cleared
0
1,287,357
Distance Traveled
1,187,723
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,142
549
95
7
0
244,980
1
W
Tiamat
7,088
545
91
7
0
243,522
1
W
Anhur
8,346
642
133
10
0
253,261
0
L
Scylla
6,555
504
86
7
0
304,720
2
W
Sun Wukong
7,447
573
91
7
0
274,613
2
W
Geb
6,857
527
17
1
0
250,590
6
W
Ao Kuang
7,261
559
80
6
0
265,371
1
L
Hercules
7,306
562
123
9
0
232,353
0
L
Bacchus
5,551
427
22
2
0
185,512
5
L
Nut
6,081
468
90
7
0
220,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role