Player Matchup

Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
EtherealsDaddy
Hachiman
Level 58
God Stats
8W - 12L
1,262 SR
Queue Stats
166W - 163L
1,546 Elo+
Solo
Nut
Nut
Senpai_Colorz
Nut
Level 107
God Stats
0W - 1L
1,771 SR
Queue Stats
0W - 9L
1,149 Elo+
Party 1
Nox
Nox
badkittei
Nox
Level 186
God Stats
1W - 1L
1,373 SR
Queue Stats
18W - 31L
1,353 Elo+
Party 1
Team Averages
Level 119
1,481 SR
1,410 Elo+

VS

Team Averages
Level 119
1,442 SR
1,563 Elo+
Bacchus
Bacchus
BloodofTigerJr
Bacchus
Level 129
God Stats
2W - 3L
1,363 SR
Queue Stats
44W - 37L
1,536 Elo+
Party 2
Janus
Janus
Fog Goggler
Janus
Level 125
God Stats
15W - 11L
1,641 SR
Queue Stats
50W - 39L
1,568 Elo+
Party 2
Artemis
Artemis
FoxyBother201
Artemis
Level 130
God Stats
15W - 8L
1,620 SR
Queue Stats
39W - 27L
1,591 Elo+
Party 2
Izanami
Izanami
Stabbmonk
Izanami
Level 53
God Stats
2W - 4L
1,185 SR
Queue Stats
104W - 109L
1,513 Elo+
Solo
Surtr
Surtr
akonte97
Surtr
Level 159
God Stats
3W - 8L
1,400 SR
Queue Stats
33W - 31L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 1
6,002
857
5,011
4,118
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
 
Sobek
10
0 / 2 / 0
5,638
805
2,692
7,437
6,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
11
1 / 0 / 0
5,693
813
2,779
3,046
1,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

11
0 / 3 / 1
5,543
792
2,921
8,155
3,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
5,567
795
1,403
4,276
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,277
897
3,349
5,373
5,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
3 / 0 / 2
6,776
968
8,083
3,813
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Artemis
12
2 / 0 / 2
6,503
929
4,042
4,003
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Stabbmonk
Izanami
12
0 / 0 / 4
6,178
883
2,686
3,687
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
akonte97
Surtr
12
2 / 0 / 4
6,861
980
4,212
7,078
5,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
1
Kills
8
8
Deaths
1
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
1
0.5
L
Sobek
 
Sobek
0
2
0
0
W
1
1
4
3
L
Hachiman
1
0
0
1
W
3
0
2
4
W
Artemis
2
0
2
3
L
0
3
1
0.17
W
Izanami
Stabbmonk
Izanami
0
0
4
2
W
Surtr
akonte97
Surtr
2
0
4
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,806
Damage
22,372
27,032
Taken
23,954
13,818
Mitigated
15,248
5,558
Healing
8,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,011
1,081
0
2,235
4,118
1,342
506
1,840
2,058
24,303
1,480
L
Sobek
 
Sobek
2,692
449
0
998
7,437
6,426
0
1,558
5,725
6,540
0
W
3,349
467
0
1,714
5,373
5,121
0
1,536
3,837
9,392
0
L
Hachiman
2,779
1,822
0
895
3,046
1,123
192
1,685
1,319
0
11,120
W
8,083
123
0
1,205
3,813
1,557
0
1,474
2,339
25,959
0
W
Artemis
4,042
1,592
0
980
4,003
1,429
558
1,015
2,988
0
19,698
L
2,921
1,481
0
816
8,155
3,169
0
4,223
3,688
0
11,400
W
Izanami
Stabbmonk
Izanami
2,686
1,872
0
2,171
3,687
1,455
1,319
2,054
1,633
0
18,164
W
Surtr
akonte97
Surtr
4,212
1,297
0
2,136
7,078
5,686
0
2,979
4,099
238
7,718
L
1,403
105
0
614
4,276
1,758
0
1,539
2,655
8,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,443
Gold Earned
32,595
118
Minions Killed
168
0
Camps Cleared
0
673,381
Distance Traveled
806,421
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,002
857
54
8
0
133,153
0
L
Sobek
5,638
805
6
1
0
112,473
3
W
Bacchus
6,277
897
15
2
0
152,964
0
L
Hachiman
5,693
813
21
3
0
151,428
0
W
Janus
6,776
968
61
9
0
165,439
0
W
Artemis
6,503
929
43
6
0
146,535
0
L
Nut
5,543
792
18
3
0
128,737
0
W
Izanami
6,178
883
39
6
0
143,786
0
W
Surtr
6,861
980
10
1
0
197,697
0
L
Nox
5,567
795
19
3
0
147,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role