Player Matchup

Zeus
Zeus
CarryGetsRed
Zeus
Level 125
God Stats
0W - 1L
1,280 SR
Queue Stats
76W - 62L
1,507 Elo+
Party 2
Sol
Sol
Jadiise
Sol
Level 28
God Stats
4W - 2L
1,673 SR
Queue Stats
49W - 46L
1,475 Elo+
Party 2
Da Ji
Da Ji
Joselito4209075
Da Ji
Level 109
God Stats
5W - 5L
1,174 SR
Queue Stats
152W - 152L
1,464 Elo+
Solo
Rama
Rama
MASSiveDaWg
Rama
Level 108
God Stats
0W - 1L
1,783 SR
Queue Stats
3W - 2L
1,510 Elo+
Party 2
Sobek
Sobek
dino9455
Sobek
Level 114
God Stats
4W - 2L
1,636 SR
Queue Stats
26W - 22L
1,575 Elo+
Party 2
Team Averages
Level 97
1,509 SR
1,506 Elo+

VS

Team Averages
Level 95
1,569 SR
1,466 Elo+
Surtr
Surtr
BabaYagaTX
Surtr
Level 51
God Stats
19W - 13L
1,549 SR
Queue Stats
55W - 50L
1,500 Elo+
Solo
Martichoras
Martichoras
Bennday
Martichoras
Level 19
God Stats
1W - 2L
1,296 SR
Queue Stats
69W - 76L
1,375 Elo+
Party 1
Ao Kuang
Ao Kuang
OHAR2
Ao Kuang
Level 102
God Stats
6W - 1L
1,908 SR
Queue Stats
146W - 143L
1,423 Elo+
Party 1
Bacchus
Bacchus
dialektike
Bacchus
Level 197
God Stats
17W - 16L
1,475 SR
Queue Stats
357W - 391L
1,555 Elo+
Solo
Chaac
Chaac
mr_Lord_farquad_
Chaac
Level 107
God Stats
6W - 4L
1,617 SR
Queue Stats
64W - 70L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,839
691
5,810
5,074
1,345
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
8
1 / 3 / 0
4,695
671
3,996
5,332
1,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

6
1 / 0 / 1
3,881
554
954
2,642
794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
3 / 2 / 1
4,223
603
3,869
4,319
1,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sobek
dino9455
Sobek
6
0 / 0 / 3
4,105
586
1,338
4,731
3,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
2 / 0 / 0
4,362
623
2,384
4,766
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
Bennday
Martichoras
6
0 / 3 / 0
3,564
509
2,676
4,142
1,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
OHAR2
Ao Kuang
8
1 / 1 / 1
4,262
609
1,487
4,676
1,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
dialektike
Bacchus
7
2 / 1 / 1
4,133
590
2,667
4,788
3,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 0
4,430
633
3,559
8,389
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
5
5
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
2
0
0
2
W
Martichoras
Bennday
Martichoras
0
3
0
0
L
1
0
0
1
L
Sol
1
3
0
0.33
L
1
0
1
1.5
L
3
2
1
1.75
W
Ao Kuang
OHAR2
Ao Kuang
1
1
1
1.5
W
Bacchus
dialektike
Bacchus
2
1
1
2.5
L
Sobek
dino9455
Sobek
0
0
3
1.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,967
Damage
12,773
22,098
Taken
26,761
8,218
Mitigated
13,752
8,998
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
2,384
1,206
0
1,293
4,766
3,795
0
3,016
1,750
443
17,241
W
Martichoras
Bennday
Martichoras
2,676
800
0
664
4,142
1,578
0
384
3,758
0
19,450
L
5,810
1,805
0
2,160
5,074
1,345
0
0
5,074
34,751
0
L
Sol
3,996
1,825
0
1,644
5,332
1,489
0
1,921
3,187
28,444
195
L
954
153
0
2,271
2,642
794
0
0
2,642
0
15,186
L
3,869
3,124
0
676
4,319
1,299
0
1,199
2,879
0
26,600
W
Ao Kuang
OHAR2
Ao Kuang
1,487
862
0
1,855
4,676
1,621
0
1,122
3,554
18,163
10,035
W
Bacchus
dialektike
Bacchus
2,667
468
0
1,243
4,788
3,341
0
665
4,123
8,520
2,452
L
Sobek
dino9455
Sobek
1,338
274
0
2,247
4,731
3,291
0
583
3,998
6,628
0
W
3,559
849
0
3,234
8,389
3,417
0
5,810
2,579
0
30,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,743
Gold Earned
20,751
199
Minions Killed
184
0
Camps Cleared
0
636,697
Distance Traveled
740,947
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,362
623
30
4
0
157,796
0
W
Martichoras
3,564
509
30
4
0
126,596
0
L
Zeus
4,839
691
56
8
0
129,106
0
L
Sol
4,695
671
60
9
0
117,528
0
L
Da Ji
3,881
554
31
4
0
115,910
0
L
Rama
4,223
603
37
5
0
122,058
0
W
Ao Kuang
4,262
609
62
9
0
157,088
0
W
Bacchus
4,133
590
13
2
0
149,077
0
L
Sobek
4,105
586
15
2
0
152,095
1
W
Chaac
4,430
633
49
7
0
150,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role