Player Matchup

Merlin
Merlin
 
Merlin
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ASAP Autism7226
Awilix
Level 129
God Stats
8W - 5L
1,485 SR
Queue Stats
14W - 14L
1,484 Elo+
Solo
Skadi
Skadi
FlakeyPlague21
Skadi
Level 125
God Stats
19W - 16L
1,656 SR
Queue Stats
122W - 119L
1,622 Elo+
Party 1
Horus
Horus
GuardianPlayer26
Horus
Level 107
God Stats
12W - 6L
1,925 SR
Queue Stats
186W - 180L
1,654 Elo+
Party 1
Bellona
Bellona
zacisubergey
Bellona
Level 84
God Stats
15W - 7L
1,688 SR
Queue Stats
172W - 164L
1,657 Elo+
Party 1
Team Averages
Level 125
1,651 SR
1,583 Elo+

VS

Team Averages
Level 119
1,570 SR
1,540 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Brought2U
Medusa
Level 125
God Stats
35W - 19L
1,702 SR
Queue Stats
267W - 219L
1,619 Elo+
Solo
Ix Chel
Ix Chel
FRÅM
Ix Chel
Level 152
God Stats
1W - 1L
1,668 SR
Queue Stats
78W - 63L
1,558 Elo+
Solo
Hercules
Hercules
Zaboomafoot
Hercules
Level 81
God Stats
3W - 4L
1,482 SR
Queue Stats
184W - 171L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 0 / 1
4,259
852
758
1,810
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
1 / 0 / 0
3,172
634
1,426
2,358
756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,914
783
2,267
1,977
504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 1
3,883
777
2,261
2,832
1,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
zacisubergey
Bellona
7
0 / 1 / 0
3,745
749
2,660
5,121
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 0 / 0
4,210
842
3,134
4,637
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
 
Arachne
7
0 / 0 / 0
3,537
707
1,813
5,322
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Medusa
Brought2U
Medusa
2
0 / 1 / 0
2,685
537
395
1,175
213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
FRÅM
Ix Chel
7
0 / 1 / 0
3,944
789
266
2,070
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
Zaboomafoot
Hercules
6
0 / 0 / 0
3,464
693
536
3,803
1,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
1
0.5
L
Cthulhu
 
Cthulhu
1
0
0
1
L
Arachne
 
Arachne
0
0
0
0
W
1
0
0
1
L
Medusa
Brought2U
Medusa
0
1
0
0
L
Ix Chel
FRÅM
Ix Chel
0
1
0
0
W
1
0
0
1
W
0
0
1
0.5
L
Hercules
Zaboomafoot
Hercules
0
0
0
0
W
Bellona
zacisubergey
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,372
Damage
6,144
14,098
Taken
17,007
6,321
Mitigated
7,154
4,444
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
758
55
0
334
1,810
571
0
164
1,646
26,383
0
L
Cthulhu
 
Cthulhu
3,134
271
0
1,590
4,637
3,138
0
0
4,255
23,216
831
L
Arachne
 
Arachne
1,813
1,296
0
3,865
5,322
1,612
0
55
5,267
0
16,779
W
1,426
603
0
451
2,358
756
0
102
2,256
0
11,376
L
Medusa
Brought2U
Medusa
395
288
0
96
1,175
213
0
0
1,175
0
3,494
L
Ix Chel
FRÅM
Ix Chel
266
40
80
597
2,070
639
0
703
1,367
23,842
0
W
2,267
1,088
0
500
1,977
504
0
0
1,977
0
26,712
W
2,261
1,117
40
1,332
2,832
1,495
0
0
2,832
0
10,975
L
Hercules
Zaboomafoot
Hercules
536
237
0
1,700
3,803
1,552
0
0
3,803
0
8,241
W
Bellona
zacisubergey
Bellona
2,660
992
0
1,787
5,121
2,995
0
2,453
2,126
0
22,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,973
Gold Earned
17,840
182
Minions Killed
160
0
Camps Cleared
0
549,267
Distance Traveled
510,826
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,259
852
58
12
0
110,642
0
L
Cthulhu
4,210
842
50
10
0
129,931
0
L
Arachne
3,537
707
40
8
0
122,779
0
W
Awilix
3,172
634
25
5
0
100,404
0
L
Medusa
2,685
537
9
2
0
37,515
0
L
Ix Chel
3,944
789
54
11
0
110,285
0
W
Skadi
3,914
783
46
9
0
98,047
0
W
Horus
3,883
777
11
2
0
118,967
0
L
Hercules
3,464
693
7
1
0
110,316
0
W
Bellona
3,745
749
42
8
0
121,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role