Player Matchup

Pele
Pele
Platinum V
 
Pele
Platinum V
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum IV
Airborne1315
Rama
Platinum IV
Level 148
God Stats
17W - 16L
1,633 SR
Queue Stats
53W - 46L
1,785 MMR
Party 1
Persephone
Persephone
Platinum IV
Chief5957
Persephone
Platinum IV
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 75L
1,802 MMR
Solo
Osiris
Osiris
Platinum V
TrustWeScale
Osiris
Platinum V
Level 153
God Stats
1W - 2L
1,625 SR
Queue Stats
91W - 86L
1,803 MMR
Party 1
Sobek
Sobek
Platinum IV
pompayoo
Sobek
Platinum IV
Level 159
God Stats
1W - 6L
1,279 SR
Queue Stats
95W - 85L
1,794 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,507 SR
1,737 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,753 SR
1,797 MMR
Bacchus
Bacchus
Platinum V
ArgenisBouzas
Bacchus
Platinum V
Level 178
God Stats
14W - 12L
1,651 SR
Queue Stats
265W - 270L
1,550 MMR
Party 3
Agni
Agni
Gold II
CorpseSnow
Agni
Gold II
Level 150
God Stats
4W - 0L
1,632 SR
Queue Stats
22W - 13L
1,779 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
DanteRedfern
Gilgamesh
Gold I
Level 159
God Stats
8W - 2L
2,034 SR
Queue Stats
70W - 68L
1,789 MMR
Solo
Neith
Neith
Platinum II
MonkeyDNarutoKun
Neith
Platinum II
Level 48
God Stats
2W - 0L
1,706 SR
Queue Stats
52W - 42L
2,023 MMR
Party 3
Hun Batz
Hun Batz
Platinum III
Okāmi
Hun Batz
Platinum III
Level 156
God Stats
3W - 0L
1,740 SR
Queue Stats
220W - 214L
1,845 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 4 / 1
7,624
545
8,866
14,265
6,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
1 / 3 / 0
7,331
524
5,245
10,449
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Chief5957
Persephone
12
1 / 6 / 0
7,187
513
4,134
8,680
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Osiris
13
1 / 4 / 4
7,253
518
7,983
16,158
12,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sobek
pompayoo
Sobek
10
2 / 4 / 3
6,886
492
4,736
16,182
14,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BellonaKaliErlang Shen

VS

Bans
HachimanAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
4 / 3 / 4
8,009
572
7,748
12,214
10,551
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
6 / 1 / 3
9,086
649
10,235
6,001
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
DanteRedfern
Gilgamesh
15
4 / 2 / 6
9,238
660
13,765
17,170
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

15
2 / 0 / 4
8,697
621
8,694
6,429
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Okāmi
Hun Batz
17
5 / 1 / 4
9,241
660
7,646
13,081
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
21
21
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
4
1
0.63
L
1
3
0
0.33
W
Bacchus
4
3
4
2
L
Persephone
Chief5957
Persephone
1
6
0
0.17
W
6
1
3
7.5
W
Gilgamesh
DanteRedfern
Gilgamesh
4
2
6
3.5
W
2
0
4
4
W
Hun Batz
Okāmi
Hun Batz
5
1
4
7
L
Osiris
1
4
4
0.75
L
Sobek
pompayoo
Sobek
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,964
Damage
48,088
65,734
Taken
54,895
40,499
Mitigated
37,746
21,406
Healing
20,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,866
2,991
0
4,204
14,265
6,211
0
1,717
11,941
0
57,635
L
5,245
3,807
0
4,593
10,449
4,449
0
270
10,179
0
71,660
W
Bacchus
7,748
1,096
1,244
2,048
12,214
10,551
0
2,608
9,606
22,973
1,837
L
Persephone
Chief5957
Persephone
4,134
206
0
468
8,680
3,115
0
3,266
4,957
62,719
0
W
10,235
1,058
0
1,338
6,001
2,476
0
2,158
3,843
61,914
0
W
Gilgamesh
DanteRedfern
Gilgamesh
13,765
5,434
0
5,051
17,170
16,092
1,106
1,130
16,040
0
65,455
W
8,694
3,235
0
2,991
6,429
2,705
13
436
5,993
0
75,550
W
Hun Batz
Okāmi
Hun Batz
7,646
2,553
0
8,274
13,081
5,922
0
2,538
10,543
0
102,255
L
Osiris
7,983
3,502
0
6,992
16,158
12,570
0
4,735
10,947
0
69,264
L
Sobek
pompayoo
Sobek
4,736
677
0
5,149
16,182
14,154
0
6,768
8,908
16,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,281
Gold Earned
44,271
439
Minions Killed
532
0
Camps Cleared
0
1,448,603
Distance Traveled
1,459,989
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,624
545
91
7
0
270,696
2
L
Rama
7,331
524
119
9
0
254,527
0
W
Bacchus
8,009
572
31
2
0
296,638
7
L
Persephone
7,187
513
120
9
0
275,862
0
W
Agni
9,086
649
117
8
0
305,015
0
W
Gilgamesh
9,238
660
105
8
0
249,870
2
W
Neith
8,697
621
128
9
0
265,919
1
W
Hun Batz
9,241
660
151
11
0
342,547
0
L
Osiris
7,253
518
92
7
0
338,887
0
L
Sobek
6,886
492
17
1
0
308,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role