Player Matchup

Osiris
Osiris
Silver III
 
Osiris
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
ColeW-07
Sol
Gold III
Level 148
God Stats
1W - 0L
1,259 SR
Queue Stats
60W - 65L
1,511 MMR
Party 2
Nemesis
Nemesis
Gold V
JHN_W
Nemesis
Gold V
Level 158
God Stats
2W - 2L
1,417 SR
Queue Stats
71W - 81L
1,348 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
Zepodanslebendo
Baron Samedi
Gold IV
Level 173
God Stats
23W - 15L
1,516 SR
Queue Stats
188W - 200L
1,398 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,438 SR
1,451 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,349 SR
1,404 MMR
Hachiman
Hachiman
Silver II
NOTWStARzZNS
Hachiman
Silver II
Level 142
God Stats
1W - 4L
1,317 SR
Queue Stats
18W - 25L
1,293 MMR
Solo
Janus
Janus
Gold V
Pixees
Janus
Gold V
Level 138
God Stats
0W - 2L
1,277 SR
Queue Stats
21W - 23L
1,408 MMR
Party 1
King Arthur
King Arthur
Gold IV
XxTheSniper_-
King Arthur
Gold IV
Level 135
God Stats
5W - 15L
1,271 SR
Queue Stats
139W - 147L
1,438 MMR
Solo
Susano
Susano
Gold III
xNeesia
Susano
Gold III
Level 211
God Stats
1W - 3L
1,380 SR
Queue Stats
203W - 201L
1,478 MMR
Party 1
Xing Tian
Xing Tian
Gold V
xXGForceXx
Xing Tian
Gold V
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 0 / 3
8,024
617
7,999
13,268
11,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
 
Hercules
10
0 / 1 / 0
5,980
460
3,766
7,170
6,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 1
7,962
612
8,038
9,237
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
JHN_W
Nemesis
14
4 / 3 / 2
7,845
603
8,238
11,977
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
Zepodanslebendo
Baron Samedi
13
1 / 2 / 0
7,202
554
3,174
5,583
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
VamanaGebBellona

VS

Bans
ThanatosAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NOTWStARzZNS
Hachiman
12
0 / 3 / 2
6,505
500
5,183
9,131
3,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Pixees
Janus
13
3 / 1 / 1
7,117
547
5,185
6,243
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
XxTheSniper_-
King Arthur
11
0 / 3 / 0
6,541
503
8,330
12,658
6,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Susano
xNeesia
Susano
14
4 / 1 / 2
7,515
578
6,206
11,309
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xing Tian
xXGForceXx
Xing Tian
12
0 / 1 / 5
6,745
519
3,844
12,143
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
9
Kills
7
7
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
3
3.5
W
Hercules
 
Hercules
0
1
0
0
W
2
1
1
2.5
W
Nemesis
JHN_W
Nemesis
4
3
2
1.67
L
Hachiman
NOTWStARzZNS
Hachiman
0
3
2
0.33
L
Janus
Pixees
Janus
3
1
1
3.5
L
King Arthur
XxTheSniper_-
King Arthur
0
3
0
0
W
Baron Samedi
Zepodanslebendo
Baron Samedi
1
2
0
0.5
L
Susano
xNeesia
Susano
4
1
2
5
L
Xing Tian
xXGForceXx
Xing Tian
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,215
Damage
28,748
47,235
Taken
51,484
27,447
Mitigated
26,877
19,578
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,999
3,313
0
7,377
13,268
11,796
212
0
13,268
0
53,472
W
Hercules
 
Hercules
3,766
525
0
1,646
7,170
6,236
0
1,623
5,547
0
30,865
W
8,038
3,594
0
6,090
9,237
2,930
642
689
8,548
57,625
16,641
W
Nemesis
JHN_W
Nemesis
8,238
3,729
0
3,059
11,977
4,527
0
3,553
8,222
0
58,529
L
Hachiman
NOTWStARzZNS
Hachiman
5,183
3,099
0
3,803
9,131
3,641
0
5,393
3,738
0
57,634
L
Janus
Pixees
Janus
5,185
436
0
907
6,243
2,365
0
1,381
4,628
61,786
1,444
L
King Arthur
XxTheSniper_-
King Arthur
8,330
1,897
0
2,655
12,658
6,106
0
0
11,820
0
49,289
W
Baron Samedi
Zepodanslebendo
Baron Samedi
3,174
132
264
1,142
5,583
1,958
0
2,916
2,417
45,490
870
L
Susano
xNeesia
Susano
6,206
1,469
0
4,459
11,309
4,661
0
993
10,134
0
54,536
L
Xing Tian
xXGForceXx
Xing Tian
3,844
651
0
2,199
12,143
10,104
0
2,213
9,753
21,632
1,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
34,423
436
Minions Killed
412
0
Camps Cleared
0
1,312,731
Distance Traveled
1,342,822
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,024
617
98
8
0
266,710
0
W
Hercules
5,980
460
48
4
0
254,208
3
W
Sol
7,962
612
115
9
0
233,520
4
W
Nemesis
7,845
603
85
7
0
308,767
4
L
Hachiman
6,505
500
100
8
0
231,902
0
L
Janus
7,117
547
126
10
0
273,127
3
L
King Arthur
6,541
503
79
6
0
208,528
2
W
Baron Samedi
7,202
554
90
7
0
249,526
3
L
Susano
7,515
578
81
6
0
326,572
2
L
Xing Tian
6,745
519
26
2
0
302,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role