Player Matchup

Hercules
Hercules
Anelynn
Hercules
Level 148
God Stats
3W - 0L
1,662 SR
Queue Stats
64W - 49L
1,558 Elo+
Party 1
Guan Yu
Guan Yu
MEKANIC7
Guan Yu
Level 134
God Stats
1W - 0L
1,222 SR
Queue Stats
17W - 13L
1,674 Elo+
Party 1
Cabrakan
Cabrakan
Oromis73
Cabrakan
Level 139
God Stats
3W - 0L
1,713 SR
Queue Stats
59W - 44L
1,571 Elo+
Party 1
Neith
Neith
WhiteKarma
Neith
Level 148
God Stats
2W - 0L
1,835 SR
Queue Stats
51W - 64L
1,483 Elo+
Solo
Discordia
Discordia
lDonaRl
Discordia
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 74L
1,499 Elo+
Solo
Team Averages
Level 143
1,587 SR
1,557 Elo+

VS

Team Averages
Level 174
1,603 SR
1,526 Elo+
Nut
Nut
Hierrophant
Nut
Level 174
God Stats
1W - 1L
1,744 SR
Queue Stats
246W - 253L
1,474 Elo+
Solo
Merlin
Merlin
I selkie I
Merlin
Level 147
God Stats
5W - 6L
1,436 SR
Queue Stats
229W - 228L
1,493 Elo+
Solo
Chiron
Chiron
LegionGo
Chiron
Level 84
God Stats
4W - 1L
1,869 SR
Queue Stats
122W - 88L
1,566 Elo+
Party 2
Hun Batz
Hun Batz
Oтец
Hun Batz
Level 197
God Stats
5W - 6L
1,667 SR
Queue Stats
264W - 244L
1,600 Elo+
Party 2
Ix Chel
Ix Chel
lllFurylll
Ix Chel
Level 266
God Stats
5W - 10L
1,300 SR
Queue Stats
660W - 664L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Anelynn
Hercules
16
5 / 3 / 16
10,541
811
18,333
23,737
27,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
MEKANIC7
Guan Yu
15
2 / 5 / 17
10,238
788
6,138
25,640
22,648
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Oromis73
Cabrakan
17
4 / 1 / 15
11,243
865
8,363
15,726
26,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Neith
18
5 / 1 / 17
10,540
811
10,362
9,359
5,676
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Discordia
lDonaRl
Discordia
19
10 / 1 / 12
11,746
904
23,734
8,242
4,526
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
8,206
631
9,351
15,721
8,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
I selkie I
Merlin
15
2 / 4 / 6
9,014
693
13,211
9,411
4,578
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
LegionGo
Chiron
14
3 / 4 / 6
8,681
668
11,393
11,710
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
Oтец
Hun Batz
14
2 / 7 / 5
8,657
666
13,090
16,816
19,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
lllFurylll
Ix Chel
15
2 / 5 / 6
8,430
648
10,563
17,809
19,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
26
Kills
10
11
Deaths
26
77
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
Anelynn
Hercules
5
3
16
4.33
L
1
6
6
0.67
L
Merlin
I selkie I
Merlin
2
4
6
1.25
L
Chiron
LegionGo
Chiron
3
4
6
1.5
W
Guan Yu
MEKANIC7
Guan Yu
2
5
17
2.1
W
Cabrakan
Oromis73
Cabrakan
4
1
15
11.5
L
Hun Batz
Oтец
Hun Batz
2
7
5
0.64
W
Neith
5
1
17
13.5
W
Discordia
lDonaRl
Discordia
10
1
12
16
L
Ix Chel
lllFurylll
Ix Chel
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,930
Damage
57,608
82,704
Taken
71,467
86,251
Mitigated
57,245
46,547
Healing
23,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Anelynn
Hercules
18,333
4,053
1,518
11,130
23,737
27,221
1,162
5,634
17,470
0
28,394
L
9,351
3,911
0
1,513
15,721
8,320
0
6,919
8,617
0
23,080
L
Merlin
I selkie I
Merlin
13,211
1,163
873
412
9,411
4,578
303
4,008
5,314
36,001
0
L
Chiron
LegionGo
Chiron
11,393
3,637
2,033
2,903
11,710
5,530
588
5,975
5,518
0
20,749
W
Guan Yu
MEKANIC7
Guan Yu
6,138
555
12,888
10,012
25,640
22,648
550
5,664
19,544
0
11,400
W
Cabrakan
Oromis73
Cabrakan
8,363
1,017
755
1,771
15,726
26,180
1,401
4,163
11,276
11,068
1,220
L
Hun Batz
Oтец
Hun Batz
13,090
916
0
2,985
16,816
19,113
0
7,336
9,169
0
25,580
W
Neith
10,362
2,377
865
3,419
9,359
5,676
3,161
3,020
6,153
0
34,526
W
Discordia
lDonaRl
Discordia
23,734
728
2,614
1,575
8,242
4,526
1,926
3,050
5,083
52,596
1,606
L
Ix Chel
lllFurylll
Ix Chel
10,563
1,129
5,852
7,048
17,809
19,704
90
6,556
10,817
15,587
726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,308
Gold Earned
42,988
153
Minions Killed
149
0
Camps Cleared
0
1,339,369
Distance Traveled
1,111,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,541
811
21
2
0
285,621
0
L
Nut
8,206
631
41
3
0
186,878
0
L
Merlin
9,014
693
52
4
0
207,924
0
L
Chiron
8,681
668
19
1
0
251,407
0
W
Guan Yu
10,238
788
8
1
0
275,728
0
W
Cabrakan
11,243
865
12
1
0
248,396
0
L
Hun Batz
8,657
666
23
2
0
233,461
0
W
Neith
10,540
811
40
3
0
251,601
0
W
Discordia
11,746
904
72
6
0
278,023
0
L
Ix Chel
8,430
648
14
1
0
231,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role