Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
alextorres95
Lancelot
Level 159
God Stats
4W - 8L
1,380 SR
Queue Stats
63W - 52L
1,498 Elo+
Party 2
Neith
Neith
evicadi
Neith
Level 68
God Stats
91W - 74L
1,563 SR
Queue Stats
91W - 74L
1,493 Elo+
Party 2
Sobek
Sobek
liam_ald
Sobek
Level 29
God Stats
6W - 6L
1,435 SR
Queue Stats
62W - 55L
1,482 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rickblok
Cu Chulainn
Level 119
God Stats
1W - 1L
1,513 SR
Queue Stats
86W - 87L
1,487 Elo+
Solo
Team Averages
Level 91
1,478 SR
1,492 Elo+

VS

Team Averages
Level 116
1,589 SR
1,480 Elo+
Xing Tian
Xing Tian
PIMENTEL124
Xing Tian
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Rama
Rama
R-u-t-e-k-t
Rama
Level 141
God Stats
5W - 4L
1,696 SR
Queue Stats
143W - 143L
1,426 Elo+
Solo
Zeus
Zeus
beckofmen
Zeus
Level 115
God Stats
1W - 1L
1,751 SR
Queue Stats
34W - 31L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
febzero
Sun Wukong
Level 96
God Stats
0W - 1L
1,293 SR
Queue Stats
54W - 37L
1,452 Elo+
Solo
Serqet
Serqet
xupireh
Serqet
Level 118
God Stats
1W - 1L
1,707 SR
Queue Stats
28W - 24L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
0 / 0 / 2
8,156
544
7,567
8,602
3,516
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Lancelot
alextorres95
Lancelot
16
6 / 2 / 2
8,990
599
10,937
14,220
8,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
evicadi
Neith
14
2 / 2 / 4
8,304
554
6,496
7,588
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sobek
liam_ald
Sobek
14
2 / 0 / 3
8,394
560
3,943
9,683
8,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
rickblok
Cu Chulainn
14
1 / 1 / 3
8,582
572
12,619
15,167
13,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
PIMENTEL124
Xing Tian
13
1 / 2 / 1
7,503
500
8,030
14,575
14,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 1 / 0
7,555
504
4,831
10,768
3,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Zeus
13
1 / 3 / 1
7,880
525
8,215
7,722
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
febzero
Sun Wukong
13
0 / 2 / 2
6,986
466
4,203
16,183
9,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Serqet
xupireh
Serqet
12
2 / 4 / 0
7,535
502
5,280
15,089
9,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
4
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
0
2
1
L
Xing Tian
PIMENTEL124
Xing Tian
1
2
1
0.75
L
0
1
0
0
W
Lancelot
alextorres95
Lancelot
6
2
2
3.5
L
Zeus
1
3
1
0.5
W
Neith
evicadi
Neith
2
2
4
2
L
Sun Wukong
febzero
Sun Wukong
0
2
2
0.5
W
Sobek
liam_ald
Sobek
2
0
3
3.5
W
Cu Chulainn
rickblok
Cu Chulainn
1
1
3
2.5
L
Serqet
xupireh
Serqet
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,562
Damage
30,559
55,260
Taken
64,337
36,054
Mitigated
40,120
19,952
Healing
17,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,567
3,959
0
5,834
8,602
3,516
660
0
8,568
0
78,170
L
Xing Tian
PIMENTEL124
Xing Tian
8,030
601
0
2,445
14,575
14,747
0
690
12,577
40,992
0
L
4,831
3,927
0
4,705
10,768
3,715
0
644
10,124
0
62,611
W
Lancelot
alextorres95
Lancelot
10,937
1,798
0
1,940
14,220
8,285
0
2,821
11,031
0
97,321
L
Zeus
8,215
923
0
1,614
7,722
2,710
0
540
7,182
55,468
2,080
W
Neith
evicadi
Neith
6,496
1,052
0
1,917
7,588
2,592
283
2,855
4,135
0
62,076
L
Sun Wukong
febzero
Sun Wukong
4,203
1,090
0
5,382
16,183
9,039
0
1,000
15,105
0
62,888
W
Sobek
liam_ald
Sobek
3,943
300
0
6,097
9,683
8,410
0
2,833
6,574
26,076
0
W
Cu Chulainn
rickblok
Cu Chulainn
12,619
1,449
0
4,164
15,167
13,251
0
6,364
7,669
1,056
68,580
L
Serqet
xupireh
Serqet
5,280
1,392
0
3,520
15,089
9,909
0
2,019
13,021
0
19,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,426
Gold Earned
37,459
511
Minions Killed
436
0
Camps Cleared
0
1,533,973
Distance Traveled
1,484,777
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,156
544
118
8
0
281,303
1
L
Xing Tian
7,503
500
77
5
0
270,223
2
L
Rama
7,555
504
114
8
0
266,549
8
W
Lancelot
8,990
599
119
8
0
359,874
0
L
Zeus
7,880
525
135
9
0
294,104
0
W
Neith
8,304
554
116
8
0
273,582
1
L
Sun Wukong
6,986
466
97
6
0
345,487
0
W
Sobek
8,394
560
44
3
0
357,676
0
W
Cu Chulainn
8,582
572
114
8
0
261,538
0
L
Serqet
7,535
502
13
1
0
308,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role