Player Matchup

Hun Batz
Hun Batz
Huskyeer
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,562 Elo+
Party 2
Athena
Athena
JackDusk
Athena
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 146L
1,614 Elo+
Party 2
Ra
Ra
RMFGG420E
Ra
Level 105
God Stats
3W - 2L
1,645 SR
Queue Stats
40W - 42L
1,526 Elo+
Solo
Team Averages
Level 85
1,548 SR
1,567 Elo+

VS

Team Averages
Level 104
1,534 SR
1,415 Elo+
Agni
Agni
Dragon_slayerssk
Agni
Level 107
God Stats
2W - 2L
1,756 SR
Queue Stats
72W - 68L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
GodofMaize
Sun Wukong
Level 104
God Stats
2W - 1L
1,346 SR
Queue Stats
6W - 5L
1,376 Elo+
Party 1
Nut
Nut
Martirdom
Nut
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Huskyeer
Hun Batz
11
1 / 6 / 0
7,411
618
4,702
12,872
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
JackDusk
Athena
12
0 / 4 / 1
7,305
609
5,063
17,081
14,380
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 4 / 1
7,700
642
4,169
7,529
3,512
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
9,191
766
7,919
5,000
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
GodofMaize
Sun Wukong
15
6 / 0 / 8
9,875
823
12,448
11,110
11,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 8
9,652
804
13,011
7,692
3,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Sun Wukong
GodofMaize
Sun Wukong
6
0
8
10
L
Hun Batz
Huskyeer
Hun Batz
1
6
0
0.17
L
Athena
JackDusk
Athena
0
4
1
0.13
W
5
0
8
9
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,934
Damage
33,378
37,482
Taken
23,802
24,066
Mitigated
16,831
4,691
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,919
534
0
685
5,000
1,706
807
2,226
2,548
36,273
228
W
Sun Wukong
GodofMaize
Sun Wukong
12,448
1,566
0
2,400
11,110
11,962
0
3,444
7,292
0
25,938
L
Hun Batz
Huskyeer
Hun Batz
4,702
266
0
316
12,872
6,174
0
3,216
9,032
0
20,716
L
Athena
JackDusk
Athena
5,063
1,357
0
2,060
17,081
14,380
0
2,545
13,612
15,613
0
W
13,011
7,641
0
2,628
7,692
3,163
1,729
3,378
3,865
0
36,932
L
4,169
242
1,536
779
7,529
3,512
0
1,330
5,744
33,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,416
Gold Earned
28,718
112
Minions Killed
144
0
Camps Cleared
0
668,347
Distance Traveled
719,457
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,191
766
55
5
0
237,974
6
W
Sun Wukong
9,875
823
33
3
0
257,303
0
L
Hun Batz
7,411
618
19
2
0
224,390
0
L
Athena
7,305
609
29
2
0
238,894
6
W
Nut
9,652
804
56
5
0
224,180
0
L
Ra
7,700
642
64
5
0
205,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role