Player Matchup

Nut
Nut
 
Nut
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
LuigiELZ
Osiris
Level 124
God Stats
14W - 11L
1,521 SR
Queue Stats
138W - 140L
1,487 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShiroMitsuka
Morgan Le Fay
Level 123
God Stats
2W - 3L
1,232 SR
Queue Stats
181W - 170L
1,510 Elo+
Party 1
Lancelot
Lancelot
juvalminott
Lancelot
Level 88
God Stats
1W - 1L
1,238 SR
Queue Stats
3W - 2L
1,494 Elo+
Solo
Ymir
Ymir
onkkizi
Ymir
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 125L
1,511 Elo+
Solo
Team Averages
Level 108
1,398 SR
1,501 Elo+

VS

Team Averages
Level 113
1,536 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
DazzTrex
Ah Muzen Cab
Level 159
God Stats
5W - 11L
1,411 SR
Queue Stats
145W - 134L
1,437 Elo+
Solo
Arachne
Arachne
FiveMShooter
Arachne
Level 81
God Stats
14W - 9L
1,709 SR
Queue Stats
243W - 244L
1,526 Elo+
Solo
Ix Chel
Ix Chel
Miausito
Ix Chel
Level 149
God Stats
29W - 18L
1,678 SR
Queue Stats
122W - 106L
1,534 Elo+
Solo
Ares
Ares
ZimboIce
Ares
Level 89
God Stats
1W - 2L
1,458 SR
Queue Stats
28W - 22L
1,546 Elo+
Solo
Horus
Horus
white-Death317
Horus
Level 88
God Stats
2W - 3L
1,426 SR
Queue Stats
148W - 119L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 2 / 4
7,474
534
7,023
12,529
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Osiris
LuigiELZ
Osiris
14
5 / 1 / 1
9,075
648
10,129
16,678
10,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
ShiroMitsuka
Morgan Le Fay
14
2 / 2 / 2
8,147
582
7,258
8,192
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Lancelot
juvalminott
Lancelot
13
4 / 3 / 3
7,796
557
6,941
11,181
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ymir
onkkizi
Ymir
11
1 / 2 / 5
7,292
521
6,103
12,944
10,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DazzTrex
Ah Muzen Cab
12
2 / 3 / 1
6,865
490
11,324
11,272
4,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
FiveMShooter
Arachne
11
3 / 3 / 0
6,677
477
6,150
13,275
5,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
Miausito
Ix Chel
14
3 / 1 / 1
8,140
581
10,213
6,680
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
12
2 / 3 / 0
7,050
504
6,457
13,986
15,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 3
7,196
514
4,502
14,396
13,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
13
Kills
10
10
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
1
2
4
1.5
L
Ah Muzen Cab
DazzTrex
Ah Muzen Cab
2
3
1
0.83
L
Arachne
FiveMShooter
Arachne
3
3
0
1
W
Osiris
LuigiELZ
Osiris
5
1
1
5.5
L
Ix Chel
Miausito
Ix Chel
3
1
1
3.5
W
Morgan Le Fay
ShiroMitsuka
Morgan Le Fay
2
2
2
1.5
L
Ares
2
3
0
0.67
W
Lancelot
juvalminott
Lancelot
4
3
3
1.83
W
Ymir
onkkizi
Ymir
1
2
5
1.75
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,454
Damage
38,646
61,524
Taken
59,609
34,805
Mitigated
41,724
20,647
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
7,023
4,047
0
4,050
12,529
5,472
272
0
12,529
0
60,205
L
Ah Muzen Cab
DazzTrex
Ah Muzen Cab
11,324
4,602
0
517
11,272
4,948
0
1,853
9,419
0
61,370
L
Arachne
FiveMShooter
Arachne
6,150
4,158
0
6,271
13,275
5,482
0
3,020
10,255
0
44,905
W
Osiris
LuigiELZ
Osiris
10,129
5,503
0
10,254
16,678
10,007
1,287
5,792
10,347
0
72,769
L
Ix Chel
Miausito
Ix Chel
10,213
848
400
1,452
6,680
2,377
45
3,089
3,591
68,228
1,806
W
Morgan Le Fay
ShiroMitsuka
Morgan Le Fay
7,258
1,035
0
835
8,192
3,734
0
3,537
4,655
77,958
0
L
Ares
6,457
484
0
2,010
13,986
15,097
0
860
13,126
45,128
161
W
Lancelot
juvalminott
Lancelot
6,941
1,105
549
2,117
11,181
5,098
432
2,426
8,684
0
40,380
W
Ymir
onkkizi
Ymir
6,103
1,323
601
2,241
12,944
10,494
222
3,720
9,181
30,394
0
L
4,502
2,360
890
5,024
14,396
13,820
0
4,539
9,857
0
32,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,784
Gold Earned
35,928
467
Minions Killed
381
0
Camps Cleared
0
1,408,724
Distance Traveled
1,360,588
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,474
534
113
8
0
255,677
0
L
Ah Muzen Cab
6,865
490
87
6
0
245,541
1
L
Arachne
6,677
477
65
5
0
283,186
0
W
Osiris
9,075
648
108
8
0
264,865
0
L
Ix Chel
8,140
581
118
8
0
297,345
6
W
Morgan Le Fay
8,147
582
137
10
0
286,662
0
L
Ares
7,050
504
70
5
0
256,352
0
W
Lancelot
7,796
557
63
5
0
353,909
0
W
Ymir
7,292
521
46
3
0
247,611
5
L
Horus
7,196
514
41
3
0
278,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role