Player Matchup

Susano
Susano
Gold IV
 
Susano
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Bronze IV
Dafobosvuelve
Ares
Bronze IV
Level 88
God Stats
0W - 1L
1,866 SR
Queue Stats
1W - 1L
1,549 MMR
Solo
Mulan
Mulan
Bronze III
Malchezaar777
Mulan
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,511 MMR
Solo
Anhur
Anhur
Gold IV
MamaBegemota
Anhur
Gold IV
Level 145
God Stats
5W - 6L
1,473 SR
Queue Stats
48W - 44L
1,506 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
Schneebulak
Baba Yaga
Gold I
Level 153
God Stats
30W - 29L
1,564 SR
Queue Stats
215W - 211L
1,618 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,581 SR
1,537 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,703 SR
1,517 MMR
Janus
Janus
Silver I
CptChaaapo
Janus
Silver I
Level 169
God Stats
3W - 1L
1,729 SR
Queue Stats
44W - 36L
1,356 MMR
Party 1
Bellona
Bellona
Gold III
Korbi10
Bellona
Gold III
Level 128
God Stats
15W - 11L
1,569 SR
Queue Stats
83W - 82L
1,542 MMR
Solo
Guan Yu
Guan Yu
Silver II
Salamanderi
Guan Yu
Silver II
Level 145
God Stats
1W - 0L
1,869 SR
Queue Stats
10W - 6L
1,498 MMR
Solo
Rama
Rama
Gold II
Snixeh
Rama
Gold II
Level 155
God Stats
9W - 4L
1,728 SR
Queue Stats
70W - 58L
1,483 MMR
Solo
Bastet
Bastet
Platinum V
The Real KDW
Bastet
Platinum V
Level 163
God Stats
13W - 7L
1,621 SR
Queue Stats
75W - 68L
1,705 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
3 / 2 / 0
7,199
450
7,008
12,108
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
6,514
407
4,760
14,564
11,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 2 / 0
7,176
449
8,514
17,680
19,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
0 / 4 / 0
7,010
438
5,185
11,262
3,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Schneebulak
Baba Yaga
14
0 / 2 / 3
7,913
495
8,303
5,995
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniErlang ShenKaliOsirisSun Wukong

VS

Bans
NutAthenaThorArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
4 / 1 / 3
9,179
574
7,699
9,367
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bellona
Korbi10
Bellona
16
0 / 0 / 4
9,785
612
12,269
18,939
18,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Salamanderi
Guan Yu
13
2 / 1 / 5
7,970
498
8,072
16,517
14,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
Snixeh
Rama
16
3 / 0 / 3
9,189
574
7,960
6,361
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Bastet
15
5 / 1 / 4
8,751
547
6,889
13,211
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
14
14
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
2
0
1.5
W
Janus
4
1
3
5.5
L
0
4
0
0
W
Bellona
Korbi10
Bellona
0
0
4
2
L
0
2
0
0
L
0
4
0
0
W
Guan Yu
Salamanderi
Guan Yu
2
1
5
4.5
L
Baba Yaga
Schneebulak
Baba Yaga
0
2
3
0.75
W
Rama
Snixeh
Rama
3
0
3
4.5
W
Bastet
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,770
Damage
42,889
61,609
Taken
64,395
40,791
Mitigated
43,891
18,473
Healing
30,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,008
1,491
0
4,799
12,108
4,060
0
1,532
10,350
0
50,142
W
Janus
7,699
156
0
250
9,367
3,514
436
2,367
7,000
76,528
0
L
4,760
254
0
2,015
14,564
11,077
0
1,341
13,121
28,788
0
W
Bellona
Korbi10
Bellona
12,269
4,125
0
11,122
18,939
18,723
424
3,086
15,853
0
88,792
L
8,514
1,289
0
6,878
17,680
19,840
0
1,051
15,199
0
54,930
L
5,185
3,187
0
3,377
11,262
3,277
0
1,447
9,730
0
59,608
W
Guan Yu
Salamanderi
Guan Yu
8,072
1,096
1,138
6,589
16,517
14,398
58
4,466
12,051
0
35,881
L
Baba Yaga
Schneebulak
Baba Yaga
8,303
200
0
1,404
5,995
2,537
0
1,689
4,160
67,463
2,049
W
Rama
Snixeh
Rama
7,960
5,930
0
3,595
6,361
2,455
2,411
1,625
4,736
0
80,998
W
Bastet
6,889
1,839
0
7,388
13,211
4,801
708
1,399
11,812
0
69,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,812
Gold Earned
44,874
440
Minions Killed
581
0
Camps Cleared
0
1,526,280
Distance Traveled
1,721,437
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,199
450
96
6
0
304,458
0
W
Janus
9,179
574
149
9
0
366,574
0
L
Ares
6,514
407
23
1
0
297,970
0
W
Bellona
9,785
612
149
9
0
306,169
1
L
Mulan
7,176
449
94
6
0
321,701
6
L
Anhur
7,010
438
112
7
0
277,477
4
W
Guan Yu
7,970
498
34
2
0
370,999
17
L
Baba Yaga
7,913
495
115
7
0
324,674
2
W
Rama
9,189
574
139
9
0
283,136
1
W
Bastet
8,751
547
110
7
0
394,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role