Player Matchup

Bellona
Bellona
Sareganu
Bellona
Level 110
God Stats
4W - 1L
1,866 SR
Queue Stats
73W - 82L
1,460 Elo+
Party 2
Neith
Neith
Sim065
Neith
Level 67
God Stats
17W - 15L
1,576 SR
Queue Stats
124W - 143L
1,448 Elo+
Party 2
Janus
Janus
Sthauphenberg
Janus
Level 84
God Stats
21W - 27L
1,483 SR
Queue Stats
95W - 107L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
Yuichiro0604
Cthulhu
Level 58
God Stats
21W - 21L
1,596 SR
Queue Stats
144W - 160L
1,492 Elo+
Party 2
Pele
Pele
corona_or_lose
Pele
Level 66
God Stats
18W - 20L
1,505 SR
Queue Stats
165W - 154L
1,490 Elo+
Solo
Team Averages
Level 77
1,605 SR
1,474 Elo+

VS

Team Averages
Level 71
1,449 SR
1,445 Elo+
Zeus
Zeus
Demond Wolfs
Zeus
Level 140
God Stats
2W - 4L
1,480 SR
Queue Stats
22W - 26L
1,475 Elo+
Solo
Horus
Horus
FrancoTheLoving
Horus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 3
Skadi
Skadi
GodlessMerchent
Skadi
Level 63
God Stats
5W - 4L
1,199 SR
Queue Stats
38W - 34L
1,475 Elo+
Party 3
King Arthur
King Arthur
KsiadzMateusz
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,482 Elo+
Party 1
Pele
Pele
MATYSMENT
Pele
Level 63
God Stats
1W - 3L
1,567 SR
Queue Stats
77W - 74L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Sareganu
Bellona
12
7 / 1 / 1
7,652
765
8,902
9,500
9,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Neith
Sim065
Neith
11
3 / 1 / 1
6,011
601
5,082
7,056
2,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
1 / 1 / 6
6,531
653
4,102
3,854
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Yuichiro0604
Cthulhu
10
1 / 0 / 8
6,166
617
6,134
7,141
5,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
6 / 1 / 2
6,736
674
3,282
9,062
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,843
584
7,203
5,745
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 2 / 1
5,145
515
3,341
7,783
4,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 0
4,682
468
3,822
6,522
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
KsiadzMateusz
King Arthur
8
0 / 6 / 1
4,722
472
2,179
11,231
8,320
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pele
10
2 / 4 / 1
5,446
545
5,768
11,126
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
4
4
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
2
1
0.25
L
0
3
0
0
L
King Arthur
KsiadzMateusz
King Arthur
0
6
1
0.08
L
Pele
2
4
1
0.63
W
Bellona
Sareganu
Bellona
7
1
1
7.5
W
Neith
Sim065
Neith
3
1
1
3.5
W
1
1
6
4
W
Cthulhu
Yuichiro0604
Cthulhu
1
0
8
5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,502
Damage
22,313
36,613
Taken
42,407
22,861
Mitigated
22,048
10,908
Healing
9,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,203
1,072
0
353
5,745
1,754
0
2,554
2,947
36,864
486
L
3,341
1,141
411
2,245
7,783
4,984
0
1,938
5,845
0
15,127
L
3,822
1,361
0
1,943
6,522
2,275
0
2,231
4,291
0
34,807
L
King Arthur
KsiadzMateusz
King Arthur
2,179
408
0
1,980
11,231
8,320
0
1,180
9,997
0
23,571
L
Pele
5,768
2,266
0
2,221
11,126
4,715
0
1,915
9,091
0
41,852
W
Bellona
Sareganu
Bellona
8,902
3,704
0
4,238
9,500
9,528
233
1,238
8,003
0
51,155
W
Neith
Sim065
Neith
5,082
1,679
0
3,367
7,056
2,321
0
0
7,056
0
46,034
W
4,102
226
0
481
3,854
1,426
0
1,778
2,076
44,996
0
W
Cthulhu
Yuichiro0604
Cthulhu
6,134
522
210
1,318
7,141
5,611
0
1,015
6,126
19,817
0
W
3,282
766
0
1,294
9,062
3,975
0
2,986
6,076
0
48,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
25,838
329
Minions Killed
242
0
Camps Cleared
0
1,109,898
Distance Traveled
1,054,229
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,843
584
60
6
0
181,450
2
L
Horus
5,145
515
18
2
0
235,169
0
L
Skadi
4,682
468
58
6
0
193,232
0
L
King Arthur
4,722
472
47
5
0
202,719
0
L
Pele
5,446
545
59
6
0
241,659
0
W
Bellona
7,652
765
84
8
0
209,021
2
W
Neith
6,011
601
66
7
0
201,531
0
W
Janus
6,531
653
74
7
0
213,873
0
W
Cthulhu
6,166
617
25
3
0
234,343
0
W
Pele
6,736
674
80
8
0
251,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role