Player Matchup

Arachne
Arachne
Platinum II
HonestlyWhoElse
Arachne
Platinum II
Level 102
God Stats
2W - 0L
1,874 SR
Queue Stats
36W - 19L
2,016 MMR
Solo
Hachiman
Hachiman
Platinum I
Korvonus
Hachiman
Platinum I
Level 157
God Stats
33W - 24L
1,646 SR
Queue Stats
156W - 139L
1,924 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
SwampDonkeyGang
Morgan Le Fay
Diamond V
Level 130
God Stats
15W - 21L
1,642 SR
Queue Stats
179W - 170L
1,932 MMR
Solo
Xing Tian
Xing Tian
Platinum II
icethecool1
Xing Tian
Platinum II
Level 153
God Stats
6W - 1L
1,631 SR
Queue Stats
66W - 58L
1,910 MMR
Solo
Surtr
Surtr
Platinum I
plynchsnipes
Surtr
Platinum I
Level 159
God Stats
1W - 1L
1,694 SR
Queue Stats
57W - 46L
1,921 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,697 SR
1,941 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,682 SR
1,949 MMR
Vulcan
Vulcan
Diamond V
BigHaas
Vulcan
Diamond V
Level 133
God Stats
4W - 2L
1,970 SR
Queue Stats
255W - 245L
2,013 MMR
Solo
Charon
Charon
Platinum II
J03s
Charon
Platinum II
Level 139
God Stats
11W - 2L
1,764 SR
Queue Stats
129W - 103L
1,903 MMR
Solo
Heimdallr
Heimdallr
Platinum I
SmallKayak
Heimdallr
Platinum I
Level 190
God Stats
25W - 13L
1,740 SR
Queue Stats
223W - 204L
1,940 MMR
Party 1
Osiris
Osiris
Platinum III
SnubbyGod
Osiris
Platinum III
Level 157
God Stats
9W - 6L
1,609 SR
Queue Stats
156W - 150L
1,875 MMR
Party 1
Bakasura
Bakasura
Platinum I
Solace69
Bakasura
Platinum I
Level 127
God Stats
1W - 7L
1,327 SR
Queue Stats
214W - 207L
2,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 5
10,374
576
15,224
18,565
9,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Korvonus
Hachiman
19
3 / 0 / 1
11,609
645
6,325
10,856
5,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
SwampDonkeyGang
Morgan Le Fay
18
4 / 1 / 3
10,716
595
17,941
10,088
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
icethecool1
Xing Tian
14
0 / 1 / 6
9,109
506
7,707
20,245
17,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

16
1 / 5 / 1
10,343
575
9,969
19,653
13,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
ThothKaliNeith

VS

Bans
SobekSun WukongBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigHaas
Vulcan
16
1 / 2 / 0
9,521
529
10,847
10,165
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon
J03s
Charon
10
0 / 0 / 2
7,626
424
4,597
6,713
4,310
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
SmallKayak
Heimdallr
18
0 / 2 / 0
10,493
583
8,601
11,382
6,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Osiris
SnubbyGod
Osiris
15
5 / 3 / 1
10,176
565
18,821
27,612
21,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Solace69
Bakasura
14
1 / 5 / 1
8,009
445
8,224
24,518
11,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
7
7
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BigHaas
Vulcan
1
2
0
0.5
W
4
0
5
6.5
L
Charon
J03s
Charon
0
0
2
1
W
Hachiman
Korvonus
Hachiman
3
0
1
3.5
L
Heimdallr
SmallKayak
Heimdallr
0
2
0
0
L
Osiris
SnubbyGod
Osiris
5
3
1
1.83
L
Bakasura
Solace69
Bakasura
1
5
1
0.3
W
Morgan Le Fay
SwampDonkeyGang
Morgan Le Fay
4
1
3
5.5
W
Xing Tian
icethecool1
Xing Tian
0
1
6
3
W
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,166
Damage
51,090
79,407
Taken
80,390
49,477
Mitigated
47,782
29,561
Healing
33,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BigHaas
Vulcan
10,847
3,427
0
1,536
10,165
3,748
0
7,317
2,414
87,399
0
W
15,224
10,542
0
11,412
18,565
9,085
763
1,757
16,196
0
110,277
L
Charon
J03s
Charon
4,597
653
1,640
2,170
6,713
4,310
0
4,355
2,134
17,627
2,060
W
Hachiman
Korvonus
Hachiman
6,325
3,777
0
6,889
10,856
5,033
571
360
10,496
0
117,834
L
Heimdallr
SmallKayak
Heimdallr
8,601
3,927
0
3,741
11,382
6,456
0
690
10,640
0
123,043
L
Osiris
SnubbyGod
Osiris
18,821
7,523
0
13,511
27,612
21,784
96
4,998
21,363
0
94,137
L
Bakasura
Solace69
Bakasura
8,224
5,377
0
10,896
24,518
11,484
0
7,408
16,823
0
65,856
W
Morgan Le Fay
SwampDonkeyGang
Morgan Le Fay
17,941
1,517
0
828
10,088
4,510
0
5,965
3,847
96,698
0
W
Xing Tian
icethecool1
Xing Tian
7,707
481
0
1,870
20,245
17,445
0
6,739
12,340
30,642
1,084
W
9,969
4,033
0
8,562
19,653
13,404
553
300
19,072
2,171
71,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,151
Gold Earned
45,825
689
Minions Killed
668
0
Camps Cleared
0
2,018,428
Distance Traveled
1,684,197
33
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,521
529
178
10
0
381,731
2
W
Arachne
10,374
576
144
8
0
440,913
9
L
Charon
7,626
424
23
1
0
252,369
0
W
Hachiman
11,609
645
209
12
0
360,623
5
L
Heimdallr
10,493
583
196
11
0
333,723
2
L
Osiris
10,176
565
154
9
0
321,792
6
L
Bakasura
8,009
445
117
7
0
394,582
2
W
Morgan Le Fay
10,716
595
166
9
0
429,685
1
W
Xing Tian
9,109
506
47
3
0
429,207
9
W
Surtr
10,343
575
123
7
0
358,000
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role