Player Matchup

Kali
Kali
Poisonedspark
Kali
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,552 Elo+
Solo
Cerberus
Cerberus
ch1lerx3
Cerberus
Level 159
God Stats
27W - 28L
1,554 SR
Queue Stats
108W - 102L
1,550 Elo+
Party 2
Medusa
Medusa
jet-ax
Medusa
Level 159
God Stats
1W - 3L
1,317 SR
Queue Stats
21W - 34L
1,591 Elo+
Solo
Ra
Ra
l4zer
Ra
Level 170
God Stats
1W - 3L
1,539 SR
Queue Stats
66W - 68L
1,535 Elo+
Solo
Hades
Hades
zugfaehn
Hades
Level 156
God Stats
3W - 2L
1,571 SR
Queue Stats
88W - 79L
1,547 Elo+
Party 2
Team Averages
Level 158
1,496 SR
1,555 Elo+

VS

Team Averages
Level 139
1,553 SR
1,537 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ArtofNoobility
Ares
Level 154
God Stats
1W - 1L
1,322 SR
Queue Stats
95W - 97L
1,572 Elo+
Solo
Cthulhu
Cthulhu
Contender
Cthulhu
Level 159
God Stats
4W - 0L
1,812 SR
Queue Stats
40W - 30L
1,587 Elo+
Solo
Charybdis
Charybdis
FighterX112
Charybdis
Level 136
God Stats
14W - 12L
1,633 SR
Queue Stats
199W - 174L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
6,325
904
2,225
6,880
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cerberus
ch1lerx3
Cerberus
12
1 / 2 / 1
6,164
881
3,755
8,699
7,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
jet-ax
Medusa
12
0 / 3 / 1
5,987
855
1,852
7,336
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ra
11
1 / 2 / 0
5,837
834
2,899
4,072
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
zugfaehn
Hades
12
0 / 2 / 3
6,115
874
5,729
7,983
4,218
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 0 / 5
7,347
1,050
6,897
4,720
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
 
Anubis
11
1 / 2 / 3
6,170
881
3,188
6,058
3,077
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

13
3 / 1 / 4
6,796
971
6,624
7,379
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Contender
Cthulhu
13
0 / 0 / 6
6,889
984
4,712
3,814
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Charybdis
FighterX112
Charybdis
13
1 / 0 / 8
6,636
948
7,654
4,260
1,915
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
3
Kills
10
10
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
0
5
7.5
W
Anubis
 
Anubis
1
2
3
1.25
W
3
1
4
5
W
Cthulhu
Contender
Cthulhu
0
0
6
3
W
Charybdis
FighterX112
Charybdis
1
0
8
5
L
1
1
1
1.5
L
Cerberus
ch1lerx3
Cerberus
1
2
1
0.75
L
Medusa
jet-ax
Medusa
0
3
1
0.17
L
Ra
1
2
0
0.5
L
Hades
zugfaehn
Hades
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
29,075
34,970
Taken
26,231
19,760
Mitigated
18,609
6,583
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,897
786
0
1,815
4,720
3,496
0
1,924
2,736
0
22,539
W
Anubis
 
Anubis
3,188
145
0
1,169
6,058
3,077
44
3,417
2,399
15,502
0
W
6,624
320
0
878
7,379
7,154
0
3,098
3,934
12,094
2,081
W
Cthulhu
Contender
Cthulhu
4,712
351
104
1,435
3,814
2,967
240
1,571
1,871
21,991
0
W
Charybdis
FighterX112
Charybdis
7,654
4,149
0
34
4,260
1,915
824
1,118
3,120
0
20,379
L
2,225
683
0
1,078
6,880
3,482
0
2,602
4,239
0
16,207
L
Cerberus
ch1lerx3
Cerberus
3,755
113
0
1,342
8,699
7,760
0
3,463
4,720
11,392
111
L
Medusa
jet-ax
Medusa
1,852
686
0
0
7,336
3,096
23
2,264
4,807
0
14,523
L
Ra
2,899
221
487
574
4,072
1,204
0
1,626
2,239
9,824
0
L
Hades
zugfaehn
Hades
5,729
278
759
2,343
7,983
4,218
0
3,204
4,567
18,679
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
33,838
159
Minions Killed
162
0
Camps Cleared
0
776,505
Distance Traveled
836,390
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,347
1,050
28
4
0
200,346
0
W
Anubis
6,170
881
32
5
0
155,334
0
W
Ares
6,796
971
23
3
0
171,411
1
W
Cthulhu
6,889
984
43
6
0
173,238
2
W
Charybdis
6,636
948
36
5
0
136,061
0
L
Kali
6,325
904
43
6
0
178,814
0
L
Cerberus
6,164
881
29
4
0
158,392
0
L
Medusa
5,987
855
27
4
0
154,251
2
L
Ra
5,837
834
25
4
0
115,414
0
L
Hades
6,115
874
35
5
0
169,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role