Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DOOOOOOOOOOONSAH
Lancelot
Level 109
God Stats
16W - 15L
1,512 SR
Queue Stats
201W - 217L
1,532 Elo+
Party 2
Ra
Ra
Goiks
Ra
Level 107
God Stats
10W - 15L
1,459 SR
Queue Stats
90W - 107L
1,519 Elo+
Party 2
Hachiman
Hachiman
Niels975
Hachiman
Level 85
God Stats
3W - 5L
1,520 SR
Queue Stats
119W - 112L
1,496 Elo+
Party 2
Team Averages
Level 122
1,498 SR
1,509 Elo+

VS

Team Averages
Level 133
1,385 SR
1,551 Elo+
Horus
Horus
GetnToffe
Horus
Level 109
God Stats
1W - 5L
1,070 SR
Queue Stats
75W - 70L
1,505 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ParrotBeak
Morgan Le Fay
Level 117
God Stats
7W - 8L
1,425 SR
Queue Stats
147W - 129L
1,610 Elo+
Solo
Anhur
Anhur
SeppoSpex01
Anhur
Level 148
God Stats
4W - 3L
1,439 SR
Queue Stats
183W - 203L
1,535 Elo+
Party 1
Mercury
Mercury
Spykoko69
Mercury
Level 140
God Stats
12W - 16L
1,462 SR
Queue Stats
103W - 80L
1,580 Elo+
Solo
Osiris
Osiris
bjorklund74
Osiris
Level 152
God Stats
3W - 1L
1,529 SR
Queue Stats
170W - 183L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 0 / 1
7,978
614
11,649
11,671
9,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
 
Khepri
10
0 / 3 / 1
5,915
455
3,896
9,869
7,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 1 / 0
6,636
510
5,329
9,764
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ra
14
1 / 1 / 1
7,450
573
6,556
5,980
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hachiman
Niels975
Hachiman
12
0 / 3 / 1
6,556
504
5,981
9,380
2,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GetnToffe
Horus
10
1 / 0 / 4
6,438
495
4,330
11,047
8,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
ParrotBeak
Morgan Le Fay
14
3 / 2 / 0
7,501
577
7,570
6,050
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 1 / 1
7,593
584
8,673
10,502
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Spykoko69
Mercury
11
0 / 0 / 5
6,269
482
5,030
9,290
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Osiris
13
0 / 2 / 1
7,305
562
6,519
17,504
12,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
8
8
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
1
1.5
L
Khepri
 
Khepri
0
3
1
0.17
L
3
1
0
3
W
Horus
GetnToffe
Horus
1
0
4
3
L
Ra
1
1
1
1.5
L
Hachiman
Niels975
Hachiman
0
3
1
0.17
W
Morgan Le Fay
ParrotBeak
Morgan Le Fay
3
2
0
1.5
W
4
1
1
4.5
W
Mercury
Spykoko69
Mercury
0
0
5
2.5
W
Osiris
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,411
Damage
32,122
46,664
Taken
54,393
24,997
Mitigated
30,828
16,601
Healing
24,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,649
1,912
0
3,555
11,671
9,056
0
0
11,671
0
71,153
L
Khepri
 
Khepri
3,896
290
0
2,841
9,869
7,111
0
1,684
8,185
13,732
0
L
5,329
962
0
4,187
9,764
4,032
0
2,874
6,890
0
45,828
W
Horus
GetnToffe
Horus
4,330
2,159
990
4,966
11,047
8,213
14
4,097
6,584
0
19,785
L
Ra
6,556
403
736
2,023
5,980
2,638
0
3,012
2,968
78,682
1,372
L
Hachiman
Niels975
Hachiman
5,981
3,373
0
3,259
9,380
2,160
0
0
9,380
0
52,880
W
Morgan Le Fay
ParrotBeak
Morgan Le Fay
7,570
540
0
957
6,050
2,461
0
2,276
3,574
69,406
0
W
8,673
5,115
0
3,408
10,502
4,028
0
1,296
9,202
0
54,751
W
Mercury
Spykoko69
Mercury
5,030
2,229
0
4,170
9,290
3,234
0
1,980
7,099
0
44,540
W
Osiris
6,519
2,627
0
9,634
17,504
12,892
0
57
16,485
0
64,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,535
Gold Earned
35,106
450
Minions Killed
444
0
Camps Cleared
0
1,367,294
Distance Traveled
1,340,031
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,978
614
114
9
0
261,558
4
L
Khepri
5,915
455
13
1
0
243,102
0
L
Lancelot
6,636
510
75
6
0
317,931
0
W
Horus
6,438
495
28
2
0
282,655
1
L
Ra
7,450
573
160
12
0
297,749
4
L
Hachiman
6,556
504
88
7
0
246,954
1
W
Morgan Le Fay
7,501
577
127
10
0
257,511
2
W
Anhur
7,593
584
95
7
0
247,508
2
W
Mercury
6,269
482
80
6
0
309,446
0
W
Osiris
7,305
562
114
9
0
242,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role