Player Matchup

Baron Samedi
Baron Samedi
Kokushibo51
Baron Samedi
Level 47
God Stats
3W - 5L
1,242 SR
Queue Stats
119W - 113L
1,456 Elo+
Solo
Izanami
Izanami
Pizbiz
Izanami
Level 45
God Stats
6W - 5L
1,352 SR
Queue Stats
50W - 49L
1,487 Elo+
Party 1
Horus
Horus
Sansan-kun
Horus
Level 109
God Stats
16W - 8L
1,719 SR
Queue Stats
40W - 35L
1,515 Elo+
Party 1
Hercules
Hercules
Soso19_
Hercules
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 47L
1,465 Elo+
Party 1
Arachne
Arachne
Touklakosss
Arachne
Level 157
God Stats
5W - 3L
1,680 SR
Queue Stats
69W - 63L
1,531 Elo+
Party 1
Team Averages
Level 91
1,499 SR
1,491 Elo+

VS

Team Averages
Level 61
1,518 SR
1,451 Elo+
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Daw3dx
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 70L
1,293 Elo+
Party 2
Thanatos
Thanatos
Karaboomba
Thanatos
Level 83
God Stats
0W - 2L
1,277 SR
Queue Stats
66W - 62L
1,482 Elo+
Solo
Poseidon
Poseidon
Pyro121
Poseidon
Level 84
God Stats
13W - 5L
1,812 SR
Queue Stats
363W - 337L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kokushibo51
Baron Samedi
13
3 / 0 / 1
7,238
603
5,650
5,233
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Pizbiz
Izanami
12
0 / 0 / 1
6,432
536
3,280
6,034
2,430
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Horus
10
0 / 1 / 4
6,266
522
1,682
6,502
3,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Soso19_
Hercules
11
1 / 2 / 3
6,382
532
3,454
8,958
6,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Touklakosss
Arachne
13
5 / 2 / 2
6,873
573
7,192
12,424
4,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 2 / 0
7,350
613
5,957
8,366
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
 
Charon
10
1 / 0 / 0
6,288
524
2,215
5,227
3,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Daw3dx
Heimdallr
9
0 / 1 / 1
5,194
433
3,762
4,930
1,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thanatos
Karaboomba
Thanatos
11
2 / 3 / 1
6,338
528
4,495
10,880
4,189
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Pyro121
Poseidon
12
1 / 3 / 0
6,994
583
3,234
8,125
3,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
5
5
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Charon
 
Charon
1
0
0
1
L
Heimdallr
Daw3dx
Heimdallr
0
1
1
0.5
L
Thanatos
Karaboomba
Thanatos
2
3
1
0.83
W
Baron Samedi
Kokushibo51
Baron Samedi
3
0
1
3.5
W
Izanami
Pizbiz
Izanami
0
0
1
0.5
L
Poseidon
Pyro121
Poseidon
1
3
0
0.33
W
Horus
0
1
4
2
W
Hercules
Soso19_
Hercules
1
2
3
1.25
W
Arachne
Touklakosss
Arachne
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,258
Damage
19,663
39,151
Taken
37,528
19,767
Mitigated
15,341
17,320
Healing
17,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,957
2,931
0
5,012
8,366
2,757
832
0
8,366
50,731
5,739
L
Charon
 
Charon
2,215
473
0
1,173
5,227
3,583
0
0
5,227
20,166
0
L
Heimdallr
Daw3dx
Heimdallr
3,762
2,129
0
1,330
4,930
1,700
0
0
4,930
0
28,364
L
Thanatos
Karaboomba
Thanatos
4,495
1,798
0
7,792
10,880
4,189
0
1,060
9,820
0
45,825
W
Baron Samedi
Kokushibo51
Baron Samedi
5,650
179
130
2,340
5,233
2,190
0
2,125
2,683
52,123
2,724
W
Izanami
Pizbiz
Izanami
3,280
2,313
0
1,270
6,034
2,430
0
1,014
5,020
0
60,806
L
Poseidon
Pyro121
Poseidon
3,234
508
0
2,172
8,125
3,112
0
4,420
3,705
51,158
0
W
Horus
1,682
866
743
3,071
6,502
3,872
0
975
5,483
0
14,896
W
Hercules
Soso19_
Hercules
3,454
1,235
0
2,077
8,958
6,530
0
4,749
4,209
0
41,428
W
Arachne
Touklakosss
Arachne
7,192
4,988
0
7,689
12,424
4,745
0
1,704
10,698
0
61,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,191
Gold Earned
32,164
382
Minions Killed
332
0
Camps Cleared
0
1,207,061
Distance Traveled
1,136,755
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,350
613
84
7
0
196,796
0
L
Charon
6,288
524
20
2
0
192,090
0
L
Heimdallr
5,194
433
47
4
0
218,222
0
L
Thanatos
6,338
528
78
7
0
257,197
0
W
Baron Samedi
7,238
603
95
8
0
226,167
8
W
Izanami
6,432
536
101
8
0
204,082
0
L
Poseidon
6,994
583
103
9
0
272,450
0
W
Horus
6,266
522
30
3
0
247,351
0
W
Hercules
6,382
532
72
6
0
234,484
1
W
Arachne
6,873
573
84
7
0
294,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role