Player Matchup

Morgan Le Fay
Morgan Le Fay
Brittish21
Morgan Le Fay
Level 43
God Stats
17W - 10L
1,693 SR
Queue Stats
63W - 47L
1,540 Elo+
Party 1
Tyr
Tyr
RequisJenkins
Tyr
Level 66
God Stats
20W - 19L
1,507 SR
Queue Stats
117W - 96L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
SheamusOBtheOG
Ao Kuang
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,429 Elo+
Solo
Loki
Loki
de_retour0907
Loki
Level 59
God Stats
4W - 7L
1,350 SR
Queue Stats
96W - 107L
1,384 Elo+
Solo
Nut
Nut
juanodeboss
Nut
Level 154
God Stats
20W - 29L
1,377 SR
Queue Stats
72W - 73L
1,409 Elo+
Solo
Team Averages
Level 85
1,485 SR
1,448 Elo+

VS

Team Averages
Level 86
1,437 SR
1,379 Elo+
Izanami
Izanami
KnightOfDucks
Izanami
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 111L
1,504 Elo+
Solo
Sobek
Sobek
PINKMIST8214
Sobek
Level 35
God Stats
4W - 7L
1,137 SR
Queue Stats
103W - 124L
1,291 Elo+
Solo
Gilgamesh
Gilgamesh
StoneDrg
Gilgamesh
Level 126
God Stats
5W - 10L
1,248 SR
Queue Stats
195W - 180L
1,383 Elo+
Solo
Baron Samedi
Baron Samedi
Tyblaz3000
Baron Samedi
Level 55
God Stats
1W - 0L
1,865 SR
Queue Stats
3W - 6L
1,277 Elo+
Solo
Olorun
Olorun
salamanca1096
Olorun
Level 61
God Stats
6W - 4L
1,434 SR
Queue Stats
64W - 61L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Brittish21
Morgan Le Fay
12
2 / 5 / 2
7,015
501
8,687
10,929
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 3
7,027
502
4,066
14,425
10,006
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ao Kuang
10
1 / 4 / 2
5,970
426
4,384
12,578
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
6,651
475
2,333
7,814
2,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
4 / 3 / 1
7,287
521
8,390
9,387
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
5 / 2 / 2
8,764
626
12,540
9,774
3,534
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 4
7,448
532
2,647
12,563
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
StoneDrg
Gilgamesh
15
7 / 1 / 6
9,124
652
9,584
9,575
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
Tyblaz3000
Baron Samedi
11
0 / 3 / 3
7,067
505
3,918
6,497
4,317
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 2 / 3
8,080
577
8,729
9,032
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
15
15
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Brittish21
Morgan Le Fay
2
5
2
0.6
W
Izanami
5
2
2
3
W
1
1
4
3
L
1
2
3
1.25
L
Ao Kuang
1
4
2
0.5
W
Gilgamesh
StoneDrg
Gilgamesh
7
1
6
10
W
Baron Samedi
Tyblaz3000
Baron Samedi
0
3
3
0.5
L
1
1
0
1
L
4
3
1
1.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,860
Damage
37,418
55,133
Taken
47,441
25,982
Mitigated
25,720
13,354
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Brittish21
Morgan Le Fay
8,687
1,009
0
1,894
10,929
4,041
0
1,071
9,858
47,391
1,562
W
Izanami
12,540
9,577
0
4,031
9,774
3,534
1,078
5,473
3,710
0
79,383
W
2,647
266
0
4,980
12,563
9,843
135
1,450
10,995
18,788
1,723
L
4,066
802
1,649
3,740
14,425
10,006
0
3,832
10,593
0
23,795
L
Ao Kuang
4,384
1,042
0
1,298
12,578
4,841
0
2,371
10,207
30,956
0
W
Gilgamesh
StoneDrg
Gilgamesh
9,584
1,802
0
1,648
9,575
4,761
165
3,245
6,146
0
69,113
W
Baron Samedi
Tyblaz3000
Baron Samedi
3,918
511
248
1,754
6,497
4,317
239
1,260
5,185
32,255
0
L
2,333
141
0
1,921
7,814
2,942
0
1,431
6,383
0
37,767
L
8,390
5,839
0
2,852
9,387
4,152
896
6,027
3,360
0
52,342
W
8,729
4,132
564
3,504
9,032
3,265
106
1,239
7,753
50,060
4,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,950
Gold Earned
40,483
309
Minions Killed
366
0
Camps Cleared
0
1,357,813
Distance Traveled
1,339,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,015
501
89
6
0
237,907
0
W
Izanami
8,764
626
112
8
0
252,009
0
W
Sobek
7,448
532
23
2
0
280,953
0
L
Tyr
7,027
502
37
3
0
296,338
0
L
Ao Kuang
5,970
426
51
4
0
314,108
0
W
Gilgamesh
9,124
652
96
7
0
305,108
0
W
Baron Samedi
7,067
505
43
3
0
246,532
0
L
Loki
6,651
475
53
4
0
280,667
0
L
Nut
7,287
521
79
6
0
228,793
0
W
Olorun
8,080
577
92
7
0
254,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role