Player Matchup

Ix Chel
Ix Chel
CursedBadboy
Ix Chel
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,552 Elo+
Solo
Ullr
Ullr
ElKods
Ullr
Level 174
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 153L
1,573 Elo+
Party 2
Shiva
Shiva
Loco xMONEYMANx
Shiva
Level 197
God Stats
7W - 5L
1,537 SR
Queue Stats
462W - 497L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
azizksouri
Morgan Le Fay
Level 174
God Stats
0W - 1L
1,495 SR
Queue Stats
26W - 36L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
fahmiac5
Cthulhu
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,896 Elo+
Party 2
Team Averages
Level 172
1,506 SR
1,593 Elo+

VS

Team Averages
Level 127
1,442 SR
1,536 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Kewenyy
Agni
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
Netherblade94
Gilgamesh
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 97L
1,563 Elo+
Party 1
Kuzenbo
Kuzenbo
lazydude005
Kuzenbo
Level 104
God Stats
1W - 0L
1,261 SR
Queue Stats
40W - 44L
1,464 Elo+
Party 1
Nike
Nike
new-37065789
Nike
Level 86
God Stats
6W - 7L
1,449 SR
Queue Stats
414W - 439L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CursedBadboy
Ix Chel
15
4 / 4 / 3
7,731
859
7,217
9,742
4,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
ElKods
Ullr
13
4 / 5 / 2
7,346
816
6,199
11,153
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 4 / 3
8,828
981
19,058
11,257
11,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
azizksouri
Morgan Le Fay
11
0 / 7 / 5
6,568
730
12,062
11,917
4,773
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cthulhu
fahmiac5
Cthulhu
5
0 / 0 / 0
5,390
599
214
338
284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 5 / 8
7,853
873
3,194
10,525
4,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Kewenyy
Agni
13
3 / 3 / 10
8,682
965
11,942
8,305
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Netherblade94
Gilgamesh
17
5 / 1 / 12
9,248
1,028
10,451
13,862
12,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
lazydude005
Kuzenbo
15
3 / 1 / 15
8,957
995
5,500
12,904
14,476
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 3 / 11
9,265
1,029
9,306
12,263
11,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
76
13
Kills
20
20
Deaths
13
13
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
5
8
1.2
L
Ix Chel
CursedBadboy
Ix Chel
4
4
3
1.38
L
Ullr
ElKods
Ullr
4
5
2
1
W
Agni
Kewenyy
Agni
3
3
10
2.67
L
5
4
3
1.63
W
Gilgamesh
Netherblade94
Gilgamesh
5
1
12
11
L
Morgan Le Fay
azizksouri
Morgan Le Fay
0
7
5
0.36
L
Cthulhu
fahmiac5
Cthulhu
0
0
0
0
W
Kuzenbo
lazydude005
Kuzenbo
3
1
15
10.5
W
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,750
Damage
40,393
44,407
Taken
57,859
26,118
Mitigated
45,558
9,519
Healing
19,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,194
480
2,735
1,626
10,525
4,084
462
3,637
6,833
9,981
395
L
Ix Chel
CursedBadboy
Ix Chel
7,217
1,218
2,976
3,015
9,742
4,711
0
4,525
4,798
16,332
0
L
Ullr
ElKods
Ullr
6,199
1,781
496
864
11,153
4,774
0
6,047
4,442
0
11,298
W
Agni
Kewenyy
Agni
11,942
781
531
1,873
8,305
3,054
342
2,063
6,056
21,948
855
L
19,058
972
210
865
11,257
11,576
0
4,507
6,259
0
38,400
W
Gilgamesh
Netherblade94
Gilgamesh
10,451
2,511
1,339
3,119
13,862
12,398
14
4,089
9,352
0
24,226
L
Morgan Le Fay
azizksouri
Morgan Le Fay
12,062
608
237
596
11,917
4,773
0
4,219
7,095
18,382
603
L
Cthulhu
fahmiac5
Cthulhu
214
0
0
260
338
284
0
214
64
275
0
W
Kuzenbo
lazydude005
Kuzenbo
5,500
1,606
3,695
2,589
12,904
14,476
446
4,630
7,879
11,530
446
W
9,306
809
762
1,656
12,263
11,546
0
3,318
8,634
1,993
15,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,863
Gold Earned
44,005
91
Minions Killed
114
0
Camps Cleared
0
746,554
Distance Traveled
964,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,853
873
23
3
0
167,258
0
L
Ix Chel
7,731
859
26
3
0
173,192
0
L
Ullr
7,346
816
11
1
0
180,603
0
W
Agni
8,682
965
36
4
0
182,486
0
L
Shiva
8,828
981
36
4
0
191,097
0
W
Gilgamesh
9,248
1,028
30
3
0
221,788
0
L
Morgan Le Fay
6,568
730
17
2
0
176,908
0
L
Cthulhu
5,390
599
1
0
0
24,754
0
W
Kuzenbo
8,957
995
11
1
0
208,105
0
W
Nike
9,265
1,029
14
2
0
185,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role