Player Matchup

Sol
Sol
Birondax
Sol
Level 158
God Stats
2W - 0L
1,735 SR
Queue Stats
67W - 63L
1,491 Elo+
Solo
Vamana
Vamana
DarkDrinker444
Vamana
Level 147
God Stats
1W - 2L
1,420 SR
Queue Stats
91W - 83L
1,574 Elo+
Solo
Nemesis
Nemesis
Griffin3123
Nemesis
Level 62
God Stats
9W - 6L
1,794 SR
Queue Stats
48W - 41L
1,494 Elo+
Solo
Bellona
Bellona
andrewbadman87
Bellona
Level 45
God Stats
3W - 0L
1,704 SR
Queue Stats
93W - 82L
1,569 Elo+
Solo
Neith
Neith
cli0dhnaSquidG
Neith
Level 60
God Stats
5W - 6L
1,500 SR
Queue Stats
132W - 119L
1,565 Elo+
Solo
Team Averages
Level 94
1,631 SR
1,539 Elo+

VS

Team Averages
Level 125
1,523 SR
1,501 Elo+
Surtr
Surtr
 
Surtr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
E5kol
Terra
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
295W - 290L
1,471 Elo+
Solo
Fenrir
Fenrir
NotYourMommy625
Fenrir
Level 107
God Stats
6W - 6L
1,574 SR
Queue Stats
82W - 102L
1,443 Elo+
Solo
Jing Wei
Jing Wei
cbgfounk
Jing Wei
Level 157
God Stats
2W - 6L
1,542 SR
Queue Stats
223W - 215L
1,556 Elo+
Solo
Persephone
Persephone
iAeori
Persephone
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,882
647
3,656
3,324
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
0 / 2 / 0
3,773
629
2,858
5,004
2,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Griffin3123
Nemesis
6
0 / 0 / 1
3,567
595
1,472
4,526
1,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
0 / 2 / 0
3,836
639
2,102
5,732
3,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

8
3 / 0 / 0
4,987
831
1,262
2,605
807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 0 / 1
4,745
791
2,787
5,535
2,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Terra
E5kol
Terra
7
1 / 0 / 3
4,183
697
1,941
6,883
3,484
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 1
4,215
703
1,937
5,261
1,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
cbgfounk
Jing Wei
7
2 / 0 / 1
3,773
629
3,023
4,246
1,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Persephone
iAeori
Persephone
4
0 / 2 / 0
3,295
549
660
2,396
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
6
6
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
0
1
1.5
W
0
2
0
0
W
0
2
0
0
L
Terra
E5kol
Terra
1
0
3
2.5
W
Nemesis
Griffin3123
Nemesis
0
0
1
0.5
L
2
1
1
2.5
W
0
2
0
0
L
Jing Wei
cbgfounk
Jing Wei
2
0
1
2.5
W
3
0
0
3
L
Persephone
iAeori
Persephone
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,350
Damage
10,348
21,191
Taken
24,321
9,382
Mitigated
10,092
5,963
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,787
1,064
0
3,008
5,535
2,859
0
0
5,097
616
29,048
W
3,656
1,583
0
1,082
3,324
912
0
991
2,333
24,163
3,101
W
2,858
948
0
1,390
5,004
2,407
0
103
4,507
0
24,876
L
Terra
E5kol
Terra
1,941
399
1,085
2,469
6,883
3,484
0
2,210
4,673
11,912
296
W
Nemesis
Griffin3123
Nemesis
1,472
485
0
629
4,526
1,482
0
308
4,218
0
16,786
L
1,937
344
0
2,508
5,261
1,898
0
395
4,866
0
22,222
W
2,102
646
0
2,105
5,732
3,774
0
640
5,092
0
18,127
L
Jing Wei
cbgfounk
Jing Wei
3,023
2,599
0
1,346
4,246
1,302
0
834
3,412
0
22,398
W
1,262
470
0
757
2,605
807
0
582
2,023
0
30,302
L
Persephone
iAeori
Persephone
660
0
0
642
2,396
549
0
0
2,377
10,184
878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,045
Gold Earned
20,211
208
Minions Killed
162
0
Camps Cleared
0
606,455
Distance Traveled
602,639
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,745
791
55
9
0
125,465
0
W
Sol
3,882
647
47
8
0
111,083
0
W
Vamana
3,773
629
47
8
0
122,999
0
L
Terra
4,183
697
15
3
0
142,662
0
W
Nemesis
3,567
595
31
5
0
127,191
0
L
Fenrir
4,215
703
42
7
0
135,068
0
W
Bellona
3,836
639
31
5
0
124,946
0
L
Jing Wei
3,773
629
37
6
0
117,897
0
W
Neith
4,987
831
52
9
0
120,236
2
L
Persephone
3,295
549
13
2
0
81,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role