Player Matchup

Kali
Kali
Masters
 
Kali
Masters
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond IV
Ale-Goon
Discordia
Diamond IV
Level 158
God Stats
3W - 4L
1,799 SR
Queue Stats
73W - 63L
2,133 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Numba1JahFan
Hou Yi
Platinum II
Level 147
God Stats
2W - 1L
1,467 SR
Queue Stats
279W - 268L
2,027 MMR
Solo
Artio
Artio
Diamond III
Potna
Artio
Diamond III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 164L
2,068 MMR
Solo
Horus
Horus
Diamond IV
Trooper5150
Horus
Diamond IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 18L
2,190 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,553 SR
1,984 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,542 SR
1,988 MMR
Baron Samedi
Baron Samedi
Diamond IV
 
Baron Samedi
Diamond IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Diamond III
DoYouKnowJoe
Rama
Diamond III
Level 67
God Stats
35W - 20L
1,715 SR
Queue Stats
81W - 64L
2,263 MMR
Party 2
King Arthur
King Arthur
Platinum IV
Qushh
King Arthur
Platinum IV
Level 147
God Stats
0W - 1L
1,495 SR
Queue Stats
55W - 41L
1,917 MMR
Party 1
Yu Huang
Yu Huang
Platinum II
RyanBernier
Yu Huang
Platinum II
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 86L
1,961 MMR
Party 1
Lancelot
Lancelot
Diamond III
portalmaster455
Lancelot
Diamond III
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 66L
2,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
5 / 1 / 7
6,870
687
5,092
9,882
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
Ale-Goon
Discordia
12
3 / 1 / 1
6,790
679
4,445
5,165
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
11
1 / 0 / 1
5,701
570
6,040
4,748
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Potna
Artio
11
1 / 1 / 3
6,160
616
4,191
10,144
7,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
6 / 2 / 2
7,355
736
9,879
11,958
7,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HachimanCthulhuSobekThorKukulkan

VS

Bans
JanusSun WukongKuzenboMaman BrigitteOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 0 / 1
5,924
592
4,215
4,793
3,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 0 / 0
5,330
533
3,488
7,626
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Qushh
King Arthur
8
1 / 7 / 2
5,241
524
4,191
12,427
5,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Yu Huang
RyanBernier
Yu Huang
10
2 / 5 / 0
5,767
577
4,416
7,010
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
10
1 / 4 / 3
5,608
561
3,908
10,550
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
5
5
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
1
7
8.5
L
Baron Samedi
 
Baron Samedi
0
0
1
0.5
W
Discordia
Ale-Goon
Discordia
3
1
1
3.5
L
1
0
0
1
W
Hou Yi
1
0
1
1.5
W
Artio
Potna
Artio
1
1
3
2.5
L
King Arthur
Qushh
King Arthur
1
7
2
0.29
L
Yu Huang
RyanBernier
Yu Huang
2
5
0
0.4
W
6
2
2
3.5
L
Lancelot
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,647
Damage
20,218
41,897
Taken
42,406
22,608
Mitigated
18,422
19,151
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,092
2,056
0
5,450
9,882
3,853
0
874
8,858
0
51,442
L
Baron Samedi
 
Baron Samedi
4,215
674
1,014
2,888
4,793
3,566
0
1,348
3,445
26,095
798
W
Discordia
Ale-Goon
Discordia
4,445
61
0
745
5,165
1,945
0
2,105
2,714
51,171
0
L
3,488
2,875
0
4,072
7,626
2,482
0
1,244
6,382
0
52,206
W
Hou Yi
6,040
2,537
0
2,390
4,748
1,714
0
1,792
2,956
0
48,711
W
Artio
Potna
Artio
4,191
709
579
3,381
10,144
7,275
0
2,936
7,118
25,682
1,840
L
King Arthur
Qushh
King Arthur
4,191
724
0
1,843
12,427
5,882
0
0
11,805
0
28,362
L
Yu Huang
RyanBernier
Yu Huang
4,416
333
0
480
7,010
2,620
0
2,978
4,032
38,082
0
W
9,879
4,758
77
6,529
11,958
7,821
117
307
11,641
0
54,527
L
Lancelot
3,908
704
0
2,762
10,550
3,872
0
2,998
7,347
0
31,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
27,870
391
Minions Killed
316
0
Camps Cleared
0
1,130,226
Distance Traveled
1,026,358
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,870
687
79
8
0
263,440
0
L
Baron Samedi
5,924
592
35
4
0
209,938
2
W
Discordia
6,790
679
103
10
0
213,790
2
L
Rama
5,330
533
99
10
0
205,016
0
W
Hou Yi
5,701
570
97
10
0
194,945
0
W
Artio
6,160
616
25
3
0
236,678
2
L
King Arthur
5,241
524
50
5
0
174,795
0
L
Yu Huang
5,767
577
79
8
0
186,740
2
W
Horus
7,355
736
87
9
0
221,373
0
L
Lancelot
5,608
561
53
5
0
249,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role