Player Matchup

Chang'e
Chang'e
AdamIIXX
Chang'e
Level 148
God Stats
77W - 59L
1,637 SR
Queue Stats
118W - 125L
1,612 Elo+
Solo
Shiva
Shiva
CoolSilverstar
Shiva
Level 157
God Stats
1W - 1L
1,391 SR
Queue Stats
19W - 9L
1,699 Elo+
Party 1
Danzaburou
Danzaburou
Elphrim
Danzaburou
Level 108
God Stats
0W - 2L
1,593 SR
Queue Stats
14W - 12L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
IwouldButMyLeg
Cabrakan
Level 115
God Stats
13W - 5L
1,672 SR
Queue Stats
132W - 136L
1,542 Elo+
Solo
Nemesis
Nemesis
NikoThePr0
Nemesis
Level 146
God Stats
2W - 1L
1,733 SR
Queue Stats
135W - 128L
1,585 Elo+
Solo
Team Averages
Level 135
1,605 SR
1,601 Elo+

VS

Team Averages
Level 131
1,662 SR
1,669 Elo+
Nut
Nut
LordKirkham
Nut
Level 151
God Stats
24W - 8L
1,592 SR
Queue Stats
56W - 21L
1,706 Elo+
Party 2
Bellona
Bellona
Sploosh2
Bellona
Level 120
God Stats
2W - 0L
1,753 SR
Queue Stats
25W - 20L
1,626 Elo+
Party 2
Yemoja
Yemoja
Styxthefallen
Yemoja
Level 149
God Stats
2W - 1L
1,462 SR
Queue Stats
39W - 21L
1,782 Elo+
Party 2
Hun Batz
Hun Batz
knghtmar
Hun Batz
Level 127
God Stats
5W - 1L
1,803 SR
Queue Stats
70W - 36L
1,663 Elo+
Solo
Nu Wa
Nu Wa
truecherypopper
Nu Wa
Level 109
God Stats
16W - 12L
1,697 SR
Queue Stats
66W - 54L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AdamIIXX
Chang'e
13
5 / 2 / 1
8,822
1,103
4,745
4,801
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
1 / 1 / 6
8,231
1,029
11,814
13,905
14,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Elphrim
Danzaburou
13
0 / 2 / 4
8,004
1,001
8,333
8,299
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Cabrakan
14
0 / 4 / 6
8,871
1,109
6,724
13,809
18,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
NikoThePr0
Nemesis
13
1 / 1 / 4
8,025
1,003
11,228
13,293
8,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

264

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
9,138
1,142
9,317
8,109
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Sploosh2
Bellona
14
1 / 3 / 9
8,356
1,045
7,763
12,994
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 1 / 10
7,965
996
2,527
5,425
6,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
knghtmar
Hun Batz
14
5 / 1 / 4
9,439
1,180
14,643
13,428
8,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 9
8,029
1,004
14,814
7,121
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
7
Kills
10
10
Deaths
7
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AdamIIXX
Chang'e
5
2
1
2.75
L
1
1
6
4
L
Danzaburou
Elphrim
Danzaburou
0
2
4
1
L
Cabrakan
0
4
6
0.75
W
4
2
4
3
L
Nemesis
NikoThePr0
Nemesis
1
1
4
3
W
Bellona
Sploosh2
Bellona
1
3
9
1.83
W
0
1
10
5
W
Hun Batz
knghtmar
Hun Batz
5
1
4
7
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,844
Damage
49,064
54,107
Taken
47,077
45,946
Mitigated
35,186
7,599
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AdamIIXX
Chang'e
4,745
203
1,216
962
4,801
1,747
0
1,450
3,050
19,564
0
L
11,814
1,513
28
1,101
13,905
14,157
0
4,003
9,267
0
24,714
L
Danzaburou
Elphrim
Danzaburou
8,333
3,801
0
2,002
8,299
3,142
0
2,566
5,358
0
29,233
L
Cabrakan
6,724
1,091
0
432
13,809
18,662
0
3,802
9,384
15,751
0
W
9,317
5,453
0
2,834
8,109
4,181
0
1,310
6,713
0
33,278
L
Nemesis
NikoThePr0
Nemesis
11,228
4,311
0
1,858
13,293
8,238
0
4,121
8,702
0
22,722
W
Bellona
Sploosh2
Bellona
7,763
1,753
0
3,365
12,994
13,620
0
3,249
9,388
365
18,943
W
2,527
633
2,586
1,471
5,425
6,077
0
1,779
3,481
5,736
0
W
Hun Batz
knghtmar
Hun Batz
14,643
3,563
0
1,020
13,428
8,302
0
3,374
9,658
0
31,693
W
14,814
3,967
0
0
7,121
3,006
0
1,757
5,277
23,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
42,927
151
Minions Killed
177
5
Camps Cleared
7
713,854
Distance Traveled
780,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,822
1,103
24
3
2
86,114
0
L
Shiva
8,231
1,029
32
4
1
163,232
0
L
Danzaburou
8,004
1,001
45
6
0
154,235
0
L
Cabrakan
8,871
1,109
27
3
0
143,743
0
W
Nut
9,138
1,142
61
8
2
142,925
0
L
Nemesis
8,025
1,003
23
3
2
166,530
0
W
Bellona
8,356
1,045
40
5
2
170,671
0
W
Yemoja
7,965
996
9
1
0
153,683
0
W
Hun Batz
9,439
1,180
37
5
3
166,161
0
W
Nu Wa
8,029
1,004
30
4
0
146,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role