Player Matchup

Ymir
Ymir
DocDynamo
Ymir
Level 82
God Stats
0W - 2L
1,115 SR
Queue Stats
225W - 244L
1,476 Elo+
Solo
Charybdis
Charybdis
Grape Green
Charybdis
Level 138
God Stats
14W - 4L
1,931 SR
Queue Stats
434W - 431L
1,434 Elo+
Solo
Nemesis
Nemesis
IMDUCE_55
Nemesis
Level 49
God Stats
2W - 1L
1,836 SR
Queue Stats
103W - 112L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Leo82sr
Danzaburou
Level 124
God Stats
2W - 2L
1,632 SR
Queue Stats
418W - 452L
1,412 Elo+
Solo
Vamana
Vamana
ShoeMaster9667
Vamana
Level 62
God Stats
1W - 2L
1,288 SR
Queue Stats
57W - 72L
1,342 Elo+
Solo
Team Averages
Level 91
1,560 SR
1,433 Elo+

VS

Team Averages
Level 83
1,500 SR
1,385 Elo+
Atlas
Atlas
Dmetrius
Atlas
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 64L
1,478 Elo+
Party 1
Apollo
Apollo
WOLFYOFHEARTS
Apollo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,370 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XEatMyShortxX
Ah Muzen Cab
Level 120
God Stats
2W - 2L
1,282 SR
Queue Stats
308W - 294L
1,513 Elo+
Solo
Zeus
Zeus
ZestyMan31
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,215 Elo+
Party 1
Achilles
Achilles
iTryZeffre
Achilles
Level 87
God Stats
2W - 0L
1,715 SR
Queue Stats
76W - 109L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 8 / 5
9,867
759
12,124
23,975
25,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Grape Green
Charybdis
16
1 / 6 / 7
9,726
748
13,049
13,120
6,362
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
IMDUCE_55
Nemesis
16
5 / 3 / 5
10,210
785
11,707
17,574
16,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Leo82sr
Danzaburou
16
2 / 6 / 7
9,477
729
12,520
15,894
8,503
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 6
9,012
693
8,270
15,871
17,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dmetrius
Atlas
17
4 / 2 / 19
10,880
837
12,537
15,827
22,975
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

17
6 / 1 / 15
10,365
797
15,037
9,927
6,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

Ah Muzen Cab
XEatMyShortxX
Ah Muzen Cab
19
8 / 1 / 16
11,464
882
20,668
11,000
7,915
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 16
9,369
721
9,718
10,255
8,267
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Achilles
iTryZeffre
Achilles
17
8 / 3 / 15
10,459
805
18,628
19,115
33,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
108
12
Kills
27
27
Deaths
12
30
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Atlas
Dmetrius
Atlas
4
2
19
6.75
L
Ymir
3
8
5
0.69
L
Charybdis
Grape Green
Charybdis
1
6
7
0.75
L
Nemesis
IMDUCE_55
Nemesis
5
3
5
2.5
L
Danzaburou
Leo82sr
Danzaburou
2
6
7
0.92
L
1
4
6
1
W
6
1
15
13.5
W
Ah Muzen Cab
XEatMyShortxX
Ah Muzen Cab
8
1
16
16
W
1
5
16
1.8
W
Achilles
iTryZeffre
Achilles
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,670
Damage
76,588
86,434
Taken
66,124
74,988
Mitigated
78,603
20,667
Healing
21,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Dmetrius
Atlas
12,537
4,582
2,338
3,204
15,827
22,975
280
3,186
11,870
21,857
0
L
Ymir
12,124
1,413
818
2,774
23,975
25,426
21
6,303
17,123
21,487
202
L
Charybdis
Grape Green
Charybdis
13,049
6,479
1,412
1,986
13,120
6,362
567
3,426
9,537
0
33,340
L
Nemesis
IMDUCE_55
Nemesis
11,707
3,725
2,523
4,737
17,574
16,893
0
3,795
13,453
0
14,398
L
Danzaburou
Leo82sr
Danzaburou
12,520
3,836
1,051
3,239
15,894
8,503
447
4,318
11,148
0
29,633
L
8,270
1,724
0
2,127
15,871
17,804
476
4,833
10,738
0
15,065
W
15,037
9,120
349
3,304
9,927
6,273
1,344
1,827
7,771
0
28,950
W
Ah Muzen Cab
XEatMyShortxX
Ah Muzen Cab
20,668
8,279
852
3,189
11,000
7,915
1,110
2,084
8,545
0
42,567
W
9,718
2,000
186
155
10,255
8,267
669
2,821
7,287
20,338
788
W
Achilles
iTryZeffre
Achilles
18,628
2,471
2,560
5,625
19,115
33,173
522
2,058
15,778
1,927
21,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,292
Gold Earned
52,537
142
Minions Killed
152
0
Camps Cleared
0
1,131,597
Distance Traveled
1,166,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,880
837
19
1
0
248,054
0
L
Ymir
9,867
759
18
1
0
197,292
0
L
Charybdis
9,726
748
60
5
0
194,937
0
L
Nemesis
10,210
785
14
1
0
273,432
0
L
Danzaburou
9,477
729
31
2
0
196,464
0
L
Vamana
9,012
693
19
1
0
269,472
0
W
Apollo
10,365
797
34
3
0
229,036
0
W
Ah Muzen Cab
11,464
882
44
3
0
234,261
0
W
Zeus
9,369
721
47
4
0
171,942
0
W
Achilles
10,459
805
8
1
0
282,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role