Player Matchup

Bacchus
Bacchus
Gold III
CallMeStevoh
Bacchus
Gold III
Level 68
God Stats
8W - 7L
1,552 SR
Queue Stats
147W - 139L
1,521 MMR
Solo
King Arthur
King Arthur
Gold II
ConquerorNike
King Arthur
Gold II
Level 101
God Stats
52W - 44L
1,568 SR
Queue Stats
78W - 72L
1,594 MMR
Party 3
Apollo
Apollo
Gold II
DragsONslayr
Apollo
Gold II
Level 195
God Stats
12W - 4L
1,762 SR
Queue Stats
205W - 212L
1,514 MMR
Solo
Hera
Hera
Gold III
Nictionaryy
Hera
Gold III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 80L
1,548 MMR
Party 3
Kali
Kali
Gold III
TheoryNS
Kali
Gold III
Level 124
God Stats
8W - 3L
1,804 SR
Queue Stats
47W - 49L
1,534 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,637 SR
1,542 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,448 SR
1,522 MMR
Bastet
Bastet
Gold II
Jaldabaoth21121
Bastet
Gold II
Level 44
God Stats
4W - 5L
1,536 SR
Queue Stats
32W - 26L
1,712 MMR
Party 1
Bellona
Bellona
Gold II
TPATT12
Bellona
Gold II
Level 154
God Stats
1W - 6L
1,170 SR
Queue Stats
136W - 137L
1,534 MMR
Party 2
Poseidon
Poseidon
Platinum V
Teej420blazeit
Poseidon
Platinum V
Level 182
God Stats
1W - 2L
1,398 SR
Queue Stats
112W - 103L
1,515 MMR
Solo
Skadi
Skadi
Gold III
YO SOY KOI
Skadi
Gold III
Level 148
God Stats
7W - 4L
1,888 SR
Queue Stats
34W - 34L
1,536 MMR
Party 2
Ymir
Ymir
Gold V
xBad_MemoriezXx
Ymir
Gold V
Level 127
God Stats
0W - 7L
1,246 SR
Queue Stats
291W - 312L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMeStevoh
Bacchus
5
0 / 1 / 1
3,436
687
1,257
3,913
3,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
ConquerorNike
King Arthur
7
1 / 0 / 0
3,973
795
2,362
3,858
3,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
6
0 / 0 / 1
3,424
685
1,874
2,009
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 0
3,865
773
334
1,835
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
6
1 / 1 / 0
3,354
671
1,195
3,924
1,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaAresKukulkanThor

VS

Bans
SurtrThanatosSun WukongAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 2
3,340
668
2,357
5,197
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
TPATT12
Bellona
6
0 / 1 / 0
3,545
709
1,792
4,433
2,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Poseidon
7
2 / 0 / 0
3,884
777
2,232
1,268
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
1
0 / 0 / 0
1,011
202
0
0
0
6
0 / 1 / 2
3,505
701
1,473
3,753
2,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
2
2
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CallMeStevoh
Bacchus
0
1
1
0.5
W
King Arthur
ConquerorNike
King Arthur
1
0
0
1
W
Apollo
0
0
1
0.5
L
0
0
2
1
W
0
0
0
0
L
Bellona
TPATT12
Bellona
0
1
0
0
L
Poseidon
2
0
0
2
W
Kali
1
1
0
1
L
Skadi
0
0
0
0
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,022
Damage
7,854
15,539
Taken
14,651
8,616
Mitigated
7,190
5,908
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CallMeStevoh
Bacchus
1,257
568
0
1,282
3,913
3,138
0
1,440
2,357
11,300
0
W
King Arthur
ConquerorNike
King Arthur
2,362
636
0
1,077
3,858
3,103
0
0
3,507
0
20,430
W
Apollo
1,874
1,371
0
1,061
2,009
726
0
588
1,419
0
20,338
L
2,357
550
0
2,387
5,197
1,627
0
1,097
4,100
0
16,828
W
334
0
0
1,200
1,835
422
0
269
1,446
22,477
334
L
Bellona
TPATT12
Bellona
1,792
423
0
1,110
4,433
2,913
0
0
4,433
0
19,154
L
Poseidon
2,232
435
0
600
1,268
333
0
343
925
17,757
1,281
W
Kali
1,195
408
0
1,288
3,924
1,227
0
798
3,048
0
18,186
L
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
1,473
74
0
1,569
3,753
2,317
0
151
3,602
11,057
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,052
Gold Earned
15,285
176
Minions Killed
132
0
Camps Cleared
0
506,910
Distance Traveled
460,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,436
687
13
3
0
100,086
0
W
King Arthur
3,973
795
36
7
0
104,097
0
W
Apollo
3,424
685
35
7
0
91,073
0
L
Bastet
3,340
668
42
8
0
132,022
0
W
Hera
3,865
773
59
12
0
97,378
0
L
Bellona
3,545
709
36
7
0
107,241
0
L
Poseidon
3,884
777
41
8
0
114,139
0
W
Kali
3,354
671
33
7
0
114,276
0
L
Skadi
1,011
202
0
0
0
0
0
L
Ymir
3,505
701
13
3
0
107,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role