Player Matchup

Hun Batz
Hun Batz
CAPTAINDRYSTAB
Hun Batz
Level 171
God Stats
2W - 2L
1,805 SR
Queue Stats
130W - 126L
1,495 Elo+
Party 2
Surtr
Surtr
Cinnamonrolls14
Surtr
Level 91
God Stats
1W - 2L
1,487 SR
Queue Stats
148W - 143L
1,533 Elo+
Party 2
Terra
Terra
DragonTamer_Ashy
Terra
Level 148
God Stats
3W - 2L
1,607 SR
Queue Stats
143W - 132L
1,562 Elo+
Party 1
Bacchus
Bacchus
Hembrie
Bacchus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 98L
1,557 Elo+
Party 2
Nemesis
Nemesis
Rainybluez_WD
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 150L
1,553 Elo+
Party 1
Team Averages
Level 135
1,580 SR
1,540 Elo+

VS

Team Averages
Level 129
1,447 SR
1,530 Elo+
Ymir
Ymir
Mr Faskenz
Ymir
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 54L
1,573 Elo+
Party 3
Mercury
Mercury
Nattfodd
Mercury
Level 153
God Stats
1W - 2L
1,185 SR
Queue Stats
136W - 129L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
PshhhhUnreal
Ao Kuang
Level 147
God Stats
7W - 6L
1,549 SR
Queue Stats
203W - 207L
1,515 Elo+
Solo
Neith
Neith
ThePickler3683
Neith
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 113L
1,614 Elo+
Party 3
Ra
Ra
lastbraincells
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 4 / 7
8,040
731
11,522
11,239
6,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

13
2 / 8 / 3
7,675
698
7,660
16,719
14,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
4 / 5 / 2
8,693
790
10,564
13,060
9,020
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bacchus
Hembrie
Bacchus
12
1 / 5 / 7
7,644
695
9,013
14,044
16,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Nemesis
14
2 / 3 / 5
7,407
673
6,885
9,413
5,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 16
9,495
863
8,205
14,317
16,146
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
Nattfodd
Mercury
15
4 / 5 / 14
9,439
858
9,447
10,320
6,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

Ao Kuang
PshhhhUnreal
Ao Kuang
17
7 / 1 / 17
10,049
914
13,314
12,312
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
3 / 1 / 17
9,385
853
8,342
8,712
4,237
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 15
9,981
907
17,388
10,923
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
11
Kills
25
25
Deaths
11
24
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
4
7
1.38
L
2
8
3
0.44
L
4
5
2
1
L
Bacchus
Hembrie
Bacchus
1
5
7
0.9
W
5
2
16
6.5
W
Mercury
Nattfodd
Mercury
4
5
14
2.2
W
Ao Kuang
PshhhhUnreal
Ao Kuang
7
1
17
15.5
L
Nemesis
2
3
5
1.5
W
3
1
17
11.5
W
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,644
Damage
56,696
64,475
Taken
56,584
51,931
Mitigated
46,337
9,426
Healing
21,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
11,522
1,669
0
5
11,239
6,980
0
5,672
5,077
0
27,835
L
7,660
1,791
518
1,252
16,719
14,561
5
9,661
6,080
440
13,012
L
10,564
111
2,819
2,068
13,060
9,020
0
7,156
5,282
14,775
644
L
Bacchus
Hembrie
Bacchus
9,013
129
138
1,410
14,044
16,085
0
7,577
5,674
12,717
0
W
8,205
330
765
1,222
14,317
16,146
455
4,684
9,377
11,993
0
W
Mercury
Nattfodd
Mercury
9,447
3,064
0
611
10,320
6,446
2,339
2,691
7,585
0
10,855
W
Ao Kuang
PshhhhUnreal
Ao Kuang
13,314
3,902
2,048
3,600
12,312
13,327
1,159
3,759
8,505
22,127
1,039
L
Nemesis
6,885
1,530
518
698
9,413
5,285
0
5,585
3,419
0
14,111
W
8,342
2,423
1,427
2,448
8,712
4,237
2,111
3,282
5,232
0
22,173
W
17,388
1,545
4,969
4,599
10,923
6,181
1,280
4,582
6,245
41,774
2,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
48,349
82
Minions Killed
157
0
Camps Cleared
0
803,438
Distance Traveled
1,025,479
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,040
731
29
3
0
194,984
0
L
Surtr
7,675
698
12
1
0
155,174
0
L
Terra
8,693
790
17
2
0
152,402
0
L
Bacchus
7,644
695
6
1
0
123,508
0
W
Ymir
9,495
863
13
1
0
201,679
0
W
Mercury
9,439
858
9
1
0
219,898
0
W
Ao Kuang
10,049
914
25
2
0
205,217
0
L
Nemesis
7,407
673
18
2
0
177,370
0
W
Neith
9,385
853
31
3
0
189,666
0
W
Ra
9,981
907
79
7
0
209,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role