Player Matchup

Atlas
Atlas
Fresh Kang
Atlas
Level 194
God Stats
8W - 6L
1,730 SR
Queue Stats
594W - 592L
1,537 Elo+
Party 1
Janus
Janus
KumiIa
Janus
Level 187
God Stats
2W - 1L
1,764 SR
Queue Stats
228W - 230L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
Lone Wolf 907
Danzaburou
Level 178
God Stats
3W - 6L
1,383 SR
Queue Stats
328W - 307L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
StompingCrib02
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,500 Elo+
Party 1
Neith
Neith
Zaginiony5276
Neith
Level 89
God Stats
5W - 6L
1,399 SR
Queue Stats
219W - 202L
1,449 Elo+
Party 1
Team Averages
Level 155
1,555 SR
1,506 Elo+

VS

Team Averages
Level 137
1,520 SR
1,511 Elo+
Gilgamesh
Gilgamesh
BreakingBadger1
Gilgamesh
Level 123
God Stats
1W - 1L
1,581 SR
Queue Stats
78W - 91L
1,468 Elo+
Solo
Achilles
Achilles
EldritchCthulhu
Achilles
Level 103
God Stats
1W - 0L
1,517 SR
Queue Stats
22W - 21L
1,513 Elo+
Solo
Izanami
Izanami
FernieDAturd
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 48L
1,541 Elo+
Solo
Chronos
Chronos
WarDevilNiku
Chronos
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
240W - 267L
1,500 Elo+
Solo
Apollo
Apollo
xjulianxos
Apollo
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 24L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
0 / 4 / 7
8,274
690
12,861
15,848
18,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Janus
KumiIa
Janus
17
7 / 5 / 4
9,816
818
16,755
12,745
6,269
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lone Wolf 907
Danzaburou
16
5 / 5 / 6
9,756
813
16,162
11,954
5,848
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 5 / 3
7,987
666
6,229
11,098
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
2 / 5 / 6
8,467
706
11,780
12,728
6,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BreakingBadger1
Gilgamesh
16
3 / 5 / 13
9,708
809
12,268
24,107
23,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Achilles
16
5 / 2 / 13
11,177
931
11,890
16,384
15,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Izanami
FernieDAturd
Izanami
17
4 / 4 / 15
10,597
883
15,271
12,930
6,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Chronos
WarDevilNiku
Chronos
17
5 / 4 / 11
10,704
892
8,350
12,055
5,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Apollo
xjulianxos
Apollo
19
7 / 1 / 16
11,852
988
12,569
12,420
6,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
92
15
Kills
24
24
Deaths
16
26
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BreakingBadger1
Gilgamesh
3
5
13
1.9
W
Achilles
5
2
13
5.75
W
Izanami
FernieDAturd
Izanami
4
4
15
2.88
L
Atlas
0
4
7
0.88
L
Janus
KumiIa
Janus
7
5
4
1.8
L
Danzaburou
Lone Wolf 907
Danzaburou
5
5
6
1.6
L
1
5
3
0.5
W
Chronos
WarDevilNiku
Chronos
5
4
11
2.63
L
2
5
6
1
W
Apollo
xjulianxos
Apollo
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,787
Damage
60,348
64,373
Taken
77,896
48,490
Mitigated
57,221
12,441
Healing
29,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BreakingBadger1
Gilgamesh
12,268
2,599
3,233
5,542
24,107
23,425
36
7,489
15,905
493
18,612
W
Achilles
11,890
2,245
1,788
3,924
16,384
15,567
619
7,011
8,686
0
20,066
W
Izanami
FernieDAturd
Izanami
15,271
9,575
1,432
3,322
12,930
6,009
2,056
5,398
7,153
0
37,034
L
Atlas
12,861
2,303
169
1,670
15,848
18,232
0
2,691
12,666
16,900
3,124
L
Janus
KumiIa
Janus
16,755
515
369
1,518
12,745
6,269
0
1,941
10,680
32,135
0
L
Danzaburou
Lone Wolf 907
Danzaburou
16,162
6,466
1,894
1,977
11,954
5,848
0
1,111
10,754
0
31,832
L
6,229
109
860
1,467
11,098
11,993
0
1,838
9,192
11,206
435
W
Chronos
WarDevilNiku
Chronos
8,350
1,849
1,534
1,998
12,055
5,634
1,760
5,150
6,459
24,391
0
L
11,780
3,145
572
1,945
12,728
6,148
0
1,262
11,293
0
18,297
W
Apollo
xjulianxos
Apollo
12,569
7,911
2,072
4,512
12,420
6,586
2,818
5,747
6,405
0
32,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
54,038
123
Minions Killed
163
0
Camps Cleared
0
1,000,731
Distance Traveled
1,226,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,708
809
24
2
0
238,062
0
W
Achilles
11,177
931
7
1
0
268,657
0
W
Izanami
10,597
883
47
4
0
219,216
0
L
Atlas
8,274
690
14
1
0
212,357
0
L
Janus
9,816
818
44
4
0
213,768
0
L
Danzaburou
9,756
813
46
4
0
222,524
0
L
Cthulhu
7,987
666
5
0
0
136,830
0
W
Chronos
10,704
892
37
3
0
241,076
0
L
Neith
8,467
706
14
1
0
215,252
0
W
Apollo
11,852
988
48
4
0
259,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role