Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
A 1992 PASSAT
Chaac
Level 156
God Stats
1W - 1L
1,595 SR
Queue Stats
150W - 168L
1,432 Elo+
Solo
Fenrir
Fenrir
Akaylas
Fenrir
Level 48
God Stats
0W - 1L
1,133 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 1
Ao Kuang
Ao Kuang
KillStealNick
Ao Kuang
Level 85
God Stats
0W - 1L
1,251 SR
Queue Stats
2W - 1L
1,771 Elo+
Party 1
Agni
Agni
NewAge994
Agni
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,513 Elo+
Solo
Team Averages
Level 84
1,396 SR
1,587 Elo+

VS

Team Averages
Level 134
1,593 SR
1,587 Elo+
Cerberus
Cerberus
Fjordviking
Cerberus
Level 121
God Stats
1W - 0L
1,796 SR
Queue Stats
7W - 7L
1,783 Elo+
Solo
Arachne
Arachne
KinEntropy
Arachne
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,543 Elo+
Solo
Hercules
Hercules
PhilipMacrevis
Hercules
Level 158
God Stats
5W - 4L
1,455 SR
Queue Stats
17W - 12L
1,554 Elo+
Solo
Hel
Hel
Radicaled06
Hel
Level 161
God Stats
15W - 21L
1,442 SR
Queue Stats
211W - 205L
1,533 Elo+
Solo
Cupid
Cupid
nVBeZo
Cupid
Level 107
God Stats
1W - 1L
1,770 SR
Queue Stats
12W - 13L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 5 / 1
7,395
740
2,625
8,369
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 3
7,508
751
5,819
10,136
8,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Fenrir
Akaylas
Fenrir
14
3 / 4 / 2
8,378
838
8,048
12,229
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
KillStealNick
Ao Kuang
12
0 / 4 / 3
7,159
716
6,153
9,329
10,755
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Agni
15
2 / 1 / 2
8,379
838
8,612
5,771
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fjordviking
Cerberus
14
1 / 0 / 6
8,602
860
8,231
11,695
9,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Arachne
KinEntropy
Arachne
15
3 / 3 / 7
8,681
868
8,101
10,388
5,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
16
5 / 0 / 6
8,915
892
5,933
9,942
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
4 / 1 / 6
9,075
908
10,713
5,406
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cupid
nVBeZo
Cupid
15
2 / 1 / 5
8,494
849
3,951
5,947
2,524
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
5
Kills
15
15
Deaths
5
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
1
0.1
L
0
1
3
1.5
L
Fenrir
Akaylas
Fenrir
3
4
2
1
W
Cerberus
Fjordviking
Cerberus
1
0
6
4
L
Ao Kuang
KillStealNick
Ao Kuang
0
4
3
0.38
W
Arachne
KinEntropy
Arachne
3
3
7
2.17
L
Agni
2
1
2
3
W
Hercules
5
0
6
8
W
4
1
6
7
W
Cupid
nVBeZo
Cupid
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,257
Damage
36,929
45,834
Taken
43,378
31,817
Mitigated
29,860
7,734
Healing
19,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,625
155
0
678
8,369
4,190
0
4,345
3,944
13,566
0
L
5,819
992
0
3,482
10,136
8,490
0
5,283
4,733
661
19,191
L
Fenrir
Akaylas
Fenrir
8,048
2,511
0
1,355
12,229
6,227
0
3,412
8,728
0
22,180
W
Cerberus
Fjordviking
Cerberus
8,231
1,036
0
5,066
11,695
9,290
234
6,066
5,231
19,269
0
L
Ao Kuang
KillStealNick
Ao Kuang
6,153
1,171
0
1,233
9,329
10,755
0
2,948
5,979
13,762
479
W
Arachne
KinEntropy
Arachne
8,101
4,823
0
2,776
10,388
5,320
771
3,573
6,662
0
19,155
L
Agni
8,612
980
0
986
5,771
2,155
0
2,590
3,181
33,944
0
W
Hercules
5,933
1,372
0
4,436
9,942
10,116
29
3,892
5,812
0
23,437
W
10,713
247
3,441
2,876
5,406
2,610
0
2,088
3,103
33,514
982
W
Cupid
nVBeZo
Cupid
3,951
2,091
642
704
5,947
2,524
1,214
1,720
4,183
0
25,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,819
Gold Earned
43,767
193
Minions Killed
227
0
Camps Cleared
0
1,100,345
Distance Traveled
1,133,216
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,395
740
35
4
0
220,129
0
L
Chaac
7,508
751
31
3
0
226,178
0
L
Fenrir
8,378
838
45
5
0
210,980
0
W
Cerberus
8,602
860
23
2
0
226,546
5
L
Ao Kuang
7,159
716
16
2
0
221,361
0
W
Arachne
8,681
868
31
3
0
222,988
0
L
Agni
8,379
838
66
7
0
221,697
0
W
Hercules
8,915
892
39
4
0
245,161
0
W
Hel
9,075
908
68
7
0
232,344
0
W
Cupid
8,494
849
66
7
0
206,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role