Player Matchup

King Arthur
King Arthur
Diamond II
Bib1ical
King Arthur
Diamond II
Level 155
God Stats
11W - 14L
1,650 SR
Queue Stats
240W - 214L
2,272 MMR
Solo
Cerberus
Cerberus
Diamond III
Soup22
Cerberus
Diamond III
Level 128
God Stats
2W - 1L
1,583 SR
Queue Stats
96W - 80L
2,260 MMR
Solo
Ra
Ra
Diamond II
Strikër
Ra
Diamond II
Level 183
God Stats
13W - 5L
1,783 SR
Queue Stats
213W - 205L
2,275 MMR
Solo
Ullr
Ullr
Diamond II
cohdein
Ullr
Diamond II
Level 146
God Stats
9W - 11L
1,778 SR
Queue Stats
248W - 239L
2,322 MMR
Solo
The Morrigan
The Morrigan
Masters
nеwmoon
The Morrigan
Masters
Level 81
God Stats
41W - 32L
1,775 SR
Queue Stats
217W - 176L
2,452 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,714 SR
2,316 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,650 SR
2,405 MMR
Awilix
Awilix
Diamond III
ClaudieB
Awilix
Diamond III
Level 216
God Stats
15W - 10L
1,677 SR
Queue Stats
158W - 142L
2,244 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
RoyBoy Soy
Sylvanus
Diamond IV
Level 182
God Stats
5W - 2L
1,742 SR
Queue Stats
125W - 110L
2,222 MMR
Solo
Izanami
Izanami
Masters
Szzk
Izanami
Masters
Level 101
God Stats
28W - 22L
1,681 SR
Queue Stats
103W - 61L
3,101 MMR
Solo
Janus
Janus
Diamond IV
TheNark
Janus
Diamond IV
Level 159
God Stats
6W - 8L
1,572 SR
Queue Stats
149W - 136L
2,255 MMR
Solo
Surtr
Surtr
Diamond IV
Zikze
Surtr
Diamond IV
Level 155
God Stats
1W - 1L
1,577 SR
Queue Stats
104W - 95L
2,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bib1ical
King Arthur
20
2 / 4 / 9
13,383
582
17,454
27,171
30,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cerberus
Soup22
Cerberus
18
1 / 1 / 11
12,058
524
19,349
28,197
29,560
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
11 / 1 / 5
15,682
682
24,129
17,109
9,550
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
cohdein
Ullr
20
4 / 2 / 7
13,326
579
12,673
13,633
6,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
nеwmoon
The Morrigan
19
4 / 4 / 11
12,082
525
12,113
14,860
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
Morgan Le FayErlang ShenDa Ji

VS

Bans
OsirisAresNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ClaudieB
Awilix
20
5 / 3 / 3
11,826
514
13,121
22,892
8,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
RoyBoy Soy
Sylvanus
15
1 / 7 / 2
9,817
427
8,430
24,626
27,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Szzk
Izanami
20
3 / 4 / 3
12,514
544
14,253
18,803
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
TheNark
Janus
19
2 / 3 / 5
11,931
519
12,446
16,034
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
Zikze
Surtr
17
1 / 5 / 6
10,752
467
11,207
26,016
24,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
22
Kills
12
12
Deaths
22
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bib1ical
King Arthur
2
4
9
1.63
L
Awilix
ClaudieB
Awilix
5
3
3
2.17
L
Sylvanus
RoyBoy Soy
Sylvanus
1
7
2
0.29
W
Cerberus
Soup22
Cerberus
1
1
11
6.5
W
11
1
5
13.5
L
Izanami
Szzk
Izanami
3
4
3
1.13
L
Janus
TheNark
Janus
2
3
5
1.5
L
Surtr
Zikze
Surtr
1
5
6
0.8
W
Ullr
cohdein
Ullr
4
2
7
3.75
W
The Morrigan
nеwmoon
The Morrigan
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,718
Damage
59,457
100,970
Taken
108,371
82,289
Mitigated
73,384
35,841
Healing
23,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bib1ical
King Arthur
17,454
1,717
0
4,617
27,171
30,566
54
3,551
22,434
1,685
117,054
L
Awilix
ClaudieB
Awilix
13,121
5,033
0
6,680
22,892
8,773
0
12,055
10,835
0
111,129
L
Sylvanus
RoyBoy Soy
Sylvanus
8,430
1,757
1,019
3,869
24,626
27,234
0
13,554
10,947
25,877
1,226
W
Cerberus
Soup22
Cerberus
19,349
1,599
0
8,124
28,197
29,560
1,651
8,254
19,591
45,001
2,730
W
24,129
1,820
6,744
10,652
17,109
9,550
853
4,847
12,052
178,826
0
L
Izanami
Szzk
Izanami
14,253
9,950
0
4,075
18,803
6,832
3,302
9,397
9,306
0
142,255
L
Janus
TheNark
Janus
12,446
761
0
1,568
16,034
5,863
0
10,874
4,716
115,922
308
L
Surtr
Zikze
Surtr
11,207
3,863
0
6,515
26,016
24,682
343
7,673
18,240
3,017
74,440
W
Ullr
cohdein
Ullr
12,673
5,049
0
2,014
13,633
6,404
1,623
1,522
12,012
0
125,607
W
The Morrigan
nеwmoon
The Morrigan
12,113
2,695
0
3,690
14,860
6,209
537
2,710
11,912
96,468
13,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,531
Gold Earned
56,840
866
Minions Killed
718
0
Camps Cleared
0
2,300,240
Distance Traveled
2,371,012
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,383
582
194
8
0
403,486
5
L
Awilix
11,826
514
133
6
0
612,577
1
L
Sylvanus
9,817
427
22
1
0
422,884
7
W
Cerberus
12,058
524
91
4
0
499,675
0
W
Ra
15,682
682
272
12
0
494,882
5
L
Izanami
12,514
544
221
10
0
411,854
3
L
Janus
11,931
519
221
10
0
515,383
6
L
Surtr
10,752
467
121
5
0
408,314
2
W
Ullr
13,326
579
183
8
0
450,133
5
W
The Morrigan
12,082
525
126
5
0
452,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role