Player Matchup

Osiris
Osiris
Brmntd
Osiris
Level 145
God Stats
2W - 1L
1,884 SR
Queue Stats
101W - 92L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Gordopilo
Cthulhu
Level 122
God Stats
18W - 11L
1,519 SR
Queue Stats
387W - 339L
1,586 Elo+
Solo
Persephone
Persephone
MegaMommy
Persephone
Level 156
God Stats
13W - 13L
1,571 SR
Queue Stats
187W - 183L
1,626 Elo+
Solo
Ullr
Ullr
Nomad336
Ullr
Level 114
God Stats
5W - 2L
1,742 SR
Queue Stats
28W - 49L
1,510 Elo+
Solo
Lancelot
Lancelot
Zalastamatrix
Lancelot
Level 94
God Stats
8W - 8L
1,509 SR
Queue Stats
123W - 115L
1,503 Elo+
Solo
Team Averages
Level 126
1,645 SR
1,561 Elo+

VS

Team Averages
Level 149
1,427 SR
1,586 Elo+
Osiris
Osiris
Arceuѕ
Osiris
Level 180
God Stats
1W - 1L
1,299 SR
Queue Stats
223W - 199L
1,584 Elo+
Solo
Chang'e
Chang'e
Qoobs
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,650 Elo+
Solo
Charybdis
Charybdis
YoungxSymba
Charybdis
Level 159
God Stats
7W - 8L
1,483 SR
Queue Stats
121W - 118L
1,522 Elo+
Party 1
Hun Batz
Hun Batz
capIucky
Hun Batz
Level 158
God Stats
1W - 2L
1,278 SR
Queue Stats
96W - 92L
1,541 Elo+
Party 1
Fenrir
Fenrir
mr_hbk15
Fenrir
Level 124
God Stats
5W - 6L
1,573 SR
Queue Stats
241W - 205L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Brmntd
Osiris
7
2 / 3 / 0
5,764
443
3,911
7,566
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cthulhu
Gordopilo
Cthulhu
11
3 / 3 / 2
6,997
538
9,761
12,154
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
MegaMommy
Persephone
12
1 / 3 / 3
7,370
567
7,692
9,253
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
13
2 / 4 / 1
7,817
601
6,165
9,879
3,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
Zalastamatrix
Lancelot
11
0 / 4 / 3
6,134
472
4,701
12,970
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Arceuѕ
Osiris
15
4 / 3 / 1
8,911
685
9,111
12,052
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Qoobs
Chang'e
14
3 / 0 / 2
7,744
596
9,162
8,055
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
YoungxSymba
Charybdis
13
5 / 1 / 1
8,230
633
7,979
9,874
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
capIucky
Hun Batz
12
2 / 2 / 6
7,295
561
4,077
9,027
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
mr_hbk15
Fenrir
10
3 / 3 / 2
6,543
503
3,717
15,078
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
17
17
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
Arceuѕ
Osiris
4
3
1
1.5
L
Osiris
Brmntd
Osiris
2
3
0
0.67
L
Cthulhu
Gordopilo
Cthulhu
3
3
2
1.33
L
Persephone
MegaMommy
Persephone
1
3
3
0.83
L
Ullr
2
4
1
0.63
W
Chang'e
Qoobs
Chang'e
3
0
2
4
W
Charybdis
YoungxSymba
Charybdis
5
1
1
5.5
L
Lancelot
Zalastamatrix
Lancelot
0
4
3
0.38
W
Hun Batz
capIucky
Hun Batz
2
2
6
2.5
W
Fenrir
mr_hbk15
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,230
Damage
34,046
51,822
Taken
54,086
27,036
Mitigated
29,641
11,174
Healing
20,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Arceuѕ
Osiris
9,111
3,670
0
6,133
12,052
9,017
82
2,249
9,755
0
69,887
L
Osiris
Brmntd
Osiris
3,911
1,708
0
2,651
7,566
4,041
0
0
7,566
0
19,970
L
Cthulhu
Gordopilo
Cthulhu
9,761
1,333
216
1,398
12,154
10,742
0
1,204
10,807
32,116
458
L
Persephone
MegaMommy
Persephone
7,692
773
0
1,826
9,253
3,027
0
3,656
5,255
47,349
2,662
L
Ullr
6,165
2,635
0
1,273
9,879
3,900
518
0
9,879
0
55,974
W
Chang'e
Qoobs
Chang'e
9,162
599
680
2,851
8,055
2,871
0
5,029
2,696
50,481
1,084
W
Charybdis
YoungxSymba
Charybdis
7,979
5,106
0
4,133
9,874
4,311
2,635
1,227
8,647
0
67,750
L
Lancelot
Zalastamatrix
Lancelot
4,701
1,383
0
3,810
12,970
5,326
0
3,288
9,440
0
50,482
W
Hun Batz
capIucky
Hun Batz
4,077
584
0
3,876
9,027
3,361
555
1,278
7,709
0
45,104
W
Fenrir
mr_hbk15
Fenrir
3,717
1,170
0
2,710
15,078
10,081
0
6,522
8,364
0
17,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,082
Gold Earned
38,723
328
Minions Killed
387
0
Camps Cleared
0
1,234,892
Distance Traveled
1,226,348
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,911
685
96
7
0
256,077
0
L
Osiris
5,764
443
29
2
0
101,889
0
L
Cthulhu
6,997
538
28
2
0
284,262
4
L
Persephone
7,370
567
86
7
0
277,754
5
L
Ullr
7,817
601
109
8
0
249,485
1
W
Chang'e
7,744
596
87
7
0
284,919
1
W
Charybdis
8,230
633
108
8
0
188,155
1
L
Lancelot
6,134
472
76
6
0
321,502
1
W
Hun Batz
7,295
561
83
6
0
243,416
2
W
Fenrir
6,543
503
13
1
0
253,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role