Player Matchup

Agni
Agni
 
Agni
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
DesertFalke
Nut
Level 76
God Stats
37W - 35L
1,523 SR
Queue Stats
190W - 184L
1,514 Elo+
Party 2
Chaac
Chaac
HzFxGyRoS
Chaac
Level 159
God Stats
9W - 8L
1,593 SR
Queue Stats
528W - 530L
1,503 Elo+
Party 2
Bakasura
Bakasura
x_Prodigy_xD
Bakasura
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,463 Elo+
Party 2
Bacchus
Bacchus
xx_Caligula_xD
Bacchus
Level 154
God Stats
2W - 4L
1,565 SR
Queue Stats
127W - 160L
1,440 Elo+
Party 2
Team Averages
Level 135
1,536 SR
1,484 Elo+

VS

Team Averages
Level 124
1,536 SR
1,525 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BratwurstBill
Medusa
Level 154
God Stats
3W - 1L
1,411 SR
Queue Stats
207W - 189L
1,555 Elo+
Solo
Khepri
Khepri
Hirez_Stifler
Khepri
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,499 Elo+
Solo
King Arthur
King Arthur
NiceTryBrahh
King Arthur
Level 102
God Stats
6W - 8L
1,606 SR
Queue Stats
163W - 156L
1,529 Elo+
Party 1
Nut
Nut
ShadowManafest
Nut
Level 104
God Stats
48W - 31L
1,661 SR
Queue Stats
166W - 157L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 6 / 0
5,653
471
3,600
10,531
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,832
486
4,956
10,338
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
HzFxGyRoS
Chaac
12
1 / 3 / 0
6,804
567
5,547
14,059
10,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
x_Prodigy_xD
Bakasura
11
0 / 2 / 0
5,768
481
3,146
11,875
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 1
5,668
472
3,151
10,525
9,768
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 0 / 0
6,722
560
4,612
8,396
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
6 / 0 / 0
7,977
665
7,960
6,959
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 2
7,833
653
7,668
8,351
6,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
NiceTryBrahh
King Arthur
12
2 / 0 / 3
7,098
592
6,724
8,612
7,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 1 / 2
6,696
558
10,106
9,302
3,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
16
16
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
6
0
0
W
Ao Kuang
 
Ao Kuang
4
0
0
4
W
6
0
0
6
L
1
3
0
0.33
W
1
1
2
2
L
Chaac
HzFxGyRoS
Chaac
1
3
0
0.33
W
King Arthur
NiceTryBrahh
King Arthur
2
0
3
3.5
W
3
1
2
4
L
Bakasura
x_Prodigy_xD
Bakasura
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,400
Damage
37,070
57,328
Taken
41,620
32,702
Mitigated
24,292
15,739
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,600
81
0
742
10,531
3,152
0
250
10,281
39,653
0
W
Ao Kuang
 
Ao Kuang
4,612
1,845
0
4,020
8,396
3,304
0
349
7,918
45,084
11,716
W
7,960
2,876
0
500
6,959
2,789
0
2,931
3,644
0
80,811
L
4,956
2,046
0
2,549
10,338
3,513
0
0
10,338
0
39,315
W
7,668
834
0
3,000
8,351
6,528
0
0
8,351
51,546
3,475
L
Chaac
HzFxGyRoS
Chaac
5,547
1,931
0
6,022
14,059
10,523
0
7,081
5,745
0
52,086
W
King Arthur
NiceTryBrahh
King Arthur
6,724
610
0
2,004
8,612
7,993
0
1,885
6,720
0
36,375
W
10,106
5,954
0
3,811
9,302
3,678
0
1,167
7,657
0
52,437
L
Bakasura
x_Prodigy_xD
Bakasura
3,146
2,140
0
3,902
11,875
5,746
0
2,032
9,843
0
41,811
L
3,151
523
0
2,524
10,525
9,768
0
1,078
9,447
20,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,725
Gold Earned
36,326
354
Minions Killed
439
0
Camps Cleared
0
1,166,563
Distance Traveled
1,310,500
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,653
471
78
7
0
218,155
0
W
Ao Kuang
6,722
560
89
7
0
295,860
0
W
Medusa
7,977
665
126
11
0
263,198
3
L
Nut
5,832
486
68
6
0
225,446
0
W
Khepri
7,833
653
102
9
0
233,393
0
L
Chaac
6,804
567
99
8
0
217,187
1
W
King Arthur
7,098
592
41
3
0
281,371
1
W
Nut
6,696
558
81
7
0
236,678
2
L
Bakasura
5,768
481
83
7
0
275,300
4
L
Bacchus
5,668
472
26
2
0
230,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role