Player Matchup

Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
Dark-_-lsHere
Morgan Le Fay
Platinum IV
Level 154
God Stats
7W - 8L
1,601 SR
Queue Stats
59W - 56L
1,825 MMR
Party 2
Hun Batz
Hun Batz
Gold II
Kek-_-IsHere
Hun Batz
Gold II
Level 129
God Stats
9W - 14L
1,581 SR
Queue Stats
112W - 108L
1,660 MMR
Party 2
Anhur
Anhur
Platinum V
MRTH00d
Anhur
Platinum V
Level 122
God Stats
1W - 4L
1,377 SR
Queue Stats
131W - 127L
1,784 MMR
Solo
Geb
Geb
Gold I
Thevege
Geb
Gold I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 79L
1,745 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,512 SR
1,703 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,612 SR
1,691 MMR
Heimdallr
Heimdallr
Platinum III
 
Heimdallr
Platinum III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum V
MonkeyD_Dani
Sobek
Platinum V
Level 210
God Stats
1W - 2L
1,370 SR
Queue Stats
124W - 123L
1,776 MMR
Solo
Osiris
Osiris
Platinum III
TheIconicCarrot
Osiris
Platinum III
Level 177
God Stats
6W - 2L
1,867 SR
Queue Stats
90W - 79L
1,811 MMR
Solo
Bakasura
Bakasura
Platinum I
TwitchObkyrish
Bakasura
Platinum I
Level 148
God Stats
3W - 0L
1,825 SR
Queue Stats
390W - 372L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 2 / 0
6,879
491
5,641
12,351
7,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Dark-_-lsHere
Morgan Le Fay
14
0 / 0 / 0
7,407
529
3,968
6,905
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Kek-_-IsHere
Hun Batz
11
0 / 5 / 1
6,406
458
4,247
12,445
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
MRTH00d
Anhur
14
1 / 3 / 0
7,518
537
7,408
9,774
3,393
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
11
0 / 2 / 0
6,440
460
4,065
12,091
7,331
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LokiAthenaNeith

VS

Bans
ThorBellonaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
2 / 1 / 3
8,519
609
7,293
10,019
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
 
Zeus
15
2 / 0 / 0
8,255
590
7,341
4,484
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 5
7,827
559
2,816
9,483
8,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 2
9,329
666
10,486
12,665
11,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bakasura
15
4 / 0 / 5
8,520
609
7,531
16,091
7,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
12
12
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Heimdallr
 
Heimdallr
2
1
3
3.5
W
Zeus
 
Zeus
2
0
0
2
L
Morgan Le Fay
Dark-_-lsHere
Morgan Le Fay
0
0
0
0
L
Hun Batz
Kek-_-IsHere
Hun Batz
0
5
1
0.1
L
Anhur
MRTH00d
Anhur
1
3
0
0.33
W
0
0
5
2.5
W
4
0
2
5
L
Geb
0
2
0
0
W
Bakasura
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
35,467
53,566
Taken
52,742
25,099
Mitigated
32,463
16,784
Healing
30,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,641
1,364
0
4,564
12,351
7,063
0
0
11,636
0
55,852
W
Heimdallr
 
Heimdallr
7,293
4,402
0
4,507
10,019
3,870
0
439
9,580
0
78,772
W
Zeus
 
Zeus
7,341
419
0
1,667
4,484
1,714
153
1,818
2,592
80,436
635
L
Morgan Le Fay
Dark-_-lsHere
Morgan Le Fay
3,968
119
0
1,959
6,905
2,556
0
3,872
2,671
73,291
0
L
Hun Batz
Kek-_-IsHere
Hun Batz
4,247
1,081
0
3,475
12,445
4,756
0
1,605
10,115
0
48,521
L
Anhur
MRTH00d
Anhur
7,408
4,131
0
3,020
9,774
3,393
0
499
9,220
0
67,116
W
2,816
349
0
3,900
9,483
8,061
227
2,757
6,624
20,663
1,587
W
10,486
2,899
0
7,102
12,665
11,366
0
76
12,589
0
75,073
L
Geb
4,065
795
1,542
2,224
12,091
7,331
0
3,351
7,622
16,835
0
W
Bakasura
7,531
5,420
0
13,069
16,091
7,452
0
3,121
12,784
0
51,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,650
Gold Earned
42,450
508
Minions Killed
548
0
Camps Cleared
0
1,475,225
Distance Traveled
1,421,285
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,879
491
94
7
0
299,138
2
W
Heimdallr
8,519
609
124
9
0
257,241
4
W
Zeus
8,255
590
160
11
0
256,012
0
L
Morgan Le Fay
7,407
529
170
12
0
305,584
0
L
Hun Batz
6,406
458
91
7
0
321,525
0
L
Anhur
7,518
537
141
10
0
281,138
0
W
Sobek
7,827
559
27
2
0
303,211
6
W
Osiris
9,329
666
121
9
0
266,944
7
L
Geb
6,440
460
12
1
0
267,840
5
W
Bakasura
8,520
609
116
8
0
337,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role