Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
HzFxGyRoS
Ne Zha
Level 159
God Stats
5W - 3L
1,617 SR
Queue Stats
528W - 530L
1,504 Elo+
Party 1
Sol
Sol
x_Prodigy_xD
Sol
Level 150
God Stats
4W - 0L
1,677 SR
Queue Stats
28W - 32L
1,462 Elo+
Party 1
Eset
Eset
xx_Caligula_xD
Eset
Level 154
God Stats
4W - 6L
1,379 SR
Queue Stats
127W - 160L
1,437 Elo+
Party 1
Team Averages
Level 150
1,535 SR
1,481 Elo+

VS

Team Averages
Level 92
1,514 SR
1,452 Elo+
Jormungandr
Jormungandr
AkiLisek
Jormungandr
Level 29
God Stats
2W - 3L
1,509 SR
Queue Stats
10W - 20L
1,500 Elo+
Party 2
Odin
Odin
Blizzard_Samui
Odin
Level 112
God Stats
0W - 1L
1,807 SR
Queue Stats
8W - 19L
1,500 Elo+
Party 2
Susano
Susano
CazadorDeSimps
Susano
Level 158
God Stats
3W - 5L
1,355 SR
Queue Stats
126W - 114L
1,499 Elo+
Solo
Ix Chel
Ix Chel
Kerosene44
Ix Chel
Level 73
God Stats
7W - 4L
1,500 SR
Queue Stats
237W - 226L
1,448 Elo+
Solo
Artio
Artio
MrBandoooley_
Artio
Level 86
God Stats
2W - 5L
1,400 SR
Queue Stats
2W - 6L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
5 / 0 / 2
6,023
669
4,507
6,876
3,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
 
Tyr
10
0 / 1 / 0
5,673
630
3,563
7,650
5,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
HzFxGyRoS
Ne Zha
10
4 / 2 / 1
5,600
622
3,175
6,916
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 1 / 2
6,972
775
6,618
5,065
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 3
5,224
580
2,765
6,716
2,413
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkiLisek
Jormungandr
4
0 / 2 / 1
3,705
412
1,056
3,199
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 4 / 2
4,005
445
2,625
8,060
5,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 3 / 1
5,276
586
5,248
9,076
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Kerosene44
Ix Chel
9
3 / 4 / 1
5,179
575
5,493
5,582
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 0
5,248
583
3,976
5,996
3,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
13
Kills
8
8
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Tyr
 
Tyr
0
1
0
0
L
Jormungandr
AkiLisek
Jormungandr
0
2
1
0.25
L
0
4
2
0.25
L
3
3
1
1.17
W
Ne Zha
HzFxGyRoS
Ne Zha
4
2
1
2.25
L
Ix Chel
Kerosene44
Ix Chel
3
4
1
0.88
L
2
0
0
2
W
4
1
2
5
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,628
Damage
18,398
33,223
Taken
31,913
16,339
Mitigated
15,530
9,944
Healing
7,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,507
1,401
0
1,823
6,876
3,926
0
1,972
4,904
0
15,680
W
Tyr
 
Tyr
3,563
369
0
3,420
7,650
5,217
0
3,186
4,464
0
38,316
L
Jormungandr
AkiLisek
Jormungandr
1,056
499
0
18
3,199
1,340
0
1,686
1,513
10,627
0
L
2,625
1,623
0
356
8,060
5,712
0
3,522
4,490
0
10,927
L
5,248
2,041
0
2,734
9,076
3,368
0
2,395
6,555
0
29,207
W
Ne Zha
HzFxGyRoS
Ne Zha
3,175
1,002
0
1,424
6,916
3,065
0
1,258
5,658
0
37,695
L
Ix Chel
Kerosene44
Ix Chel
5,493
837
595
542
5,582
1,996
0
1,149
4,195
26,523
630
L
3,976
326
0
2,921
5,996
3,114
38
0
5,996
29,970
2,674
W
6,618
3,089
0
2,210
5,065
1,718
2,711
253
4,812
55,221
4,620
W
2,765
115
0
1,067
6,716
2,413
0
3,464
3,252
31,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
23,413
341
Minions Killed
186
0
Camps Cleared
0
935,405
Distance Traveled
862,749
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,023
669
30
3
0
200,870
2
W
Tyr
5,673
630
79
9
0
190,967
0
L
Jormungandr
3,705
412
16
2
0
110,434
0
L
Odin
4,005
445
15
2
0
190,693
0
L
Susano
5,276
586
62
7
0
206,581
0
W
Ne Zha
5,600
622
60
7
0
209,408
0
L
Ix Chel
5,179
575
44
5
0
174,421
4
L
Artio
5,248
583
49
5
0
180,620
0
W
Sol
6,972
775
99
11
0
153,320
0
W
Eset
5,224
580
73
8
0
180,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role