Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Dellok10
Baba Yaga
Level 148
God Stats
0W - 1L
1,733 SR
Queue Stats
51W - 44L
1,598 Elo+
Solo
Ix Chel
Ix Chel
Jerrserker
Ix Chel
Level 128
God Stats
0W - 4L
1,127 SR
Queue Stats
140W - 135L
1,483 Elo+
Party 2
Nut
Nut
LaserBeam9000
Nut
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 158L
1,547 Elo+
Party 2
Scylla
Scylla
Toubib101
Scylla
Level 238
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,761 Elo+
Party 1
Team Averages
Level 140
1,472 SR
1,578 Elo+

VS

Team Averages
Level 162
1,609 SR
1,638 Elo+
Sun Wukong
Sun Wukong
DiegoGR
Sun Wukong
Level 199
God Stats
2W - 1L
1,774 SR
Queue Stats
82W - 53L
1,615 Elo+
Party 4
Sylvanus
Sylvanus
FailedMyNick
Sylvanus
Level 236
God Stats
7W - 4L
1,732 SR
Queue Stats
337W - 324L
1,562 Elo+
Solo
Atlas
Atlas
Pichamaru
Atlas
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 31L
1,590 Elo+
Party 4
Agni
Agni
SpokKen
Agni
Level 131
God Stats
2W - 0L
1,806 SR
Queue Stats
101W - 41L
1,700 Elo+
Party 3
Kumbhakarna
Kumbhakarna
xDeeton
Kumbhakarna
Level 101
God Stats
1W - 0L
1,234 SR
Queue Stats
186W - 67L
1,723 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 6 / 5
7,226
723
6,876
12,376
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baba Yaga
Dellok10
Baba Yaga
13
2 / 3 / 3
7,381
738
8,207
10,720
4,359
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ix Chel
Jerrserker
Ix Chel
13
1 / 2 / 1
6,936
694
7,234
8,346
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 2 / 3
7,059
706
10,116
9,054
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Toubib101
Scylla
12
0 / 2 / 3
6,854
685
8,535
5,729
2,086
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DiegoGR
Sun Wukong
14
4 / 3 / 8
8,707
871
14,327
13,659
16,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
FailedMyNick
Sylvanus
14
1 / 1 / 12
8,065
807
5,265
10,558
10,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
Pichamaru
Atlas
14
2 / 1 / 10
8,957
896
4,966
11,455
14,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
SpokKen
Agni
14
2 / 1 / 10
8,393
839
10,253
8,490
5,316
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kumbhakarna
xDeeton
Kumbhakarna
15
5 / 1 / 7
9,562
956
9,265
12,156
15,152
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
7
Kills
14
15
Deaths
7
15
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
6
5
0.75
L
Baba Yaga
Dellok10
Baba Yaga
2
3
3
1.17
W
Sun Wukong
DiegoGR
Sun Wukong
4
3
8
2.67
W
Sylvanus
FailedMyNick
Sylvanus
1
1
12
7
L
Ix Chel
Jerrserker
Ix Chel
1
2
1
0.75
L
2
2
3
1.75
W
Atlas
Pichamaru
Atlas
2
1
10
7
W
Agni
SpokKen
Agni
2
1
10
7
L
Scylla
Toubib101
Scylla
0
2
3
0.75
W
Kumbhakarna
xDeeton
Kumbhakarna
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,968
Damage
44,076
46,225
Taken
56,318
19,045
Mitigated
62,050
19,158
Healing
27,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,876
4,694
0
1,237
12,376
4,848
0
7,407
4,969
0
13,356
L
Baba Yaga
Dellok10
Baba Yaga
8,207
595
1,359
2,685
10,720
4,359
0
6,987
3,733
16,423
0
W
Sun Wukong
DiegoGR
Sun Wukong
14,327
1,359
532
1,095
13,659
16,535
156
5,584
7,782
0
20,565
W
Sylvanus
FailedMyNick
Sylvanus
5,265
340
12,914
4,206
10,558
10,711
75
4,789
5,564
10,884
0
L
Ix Chel
Jerrserker
Ix Chel
7,234
1,236
6,947
4,049
8,346
3,708
0
5,168
3,178
14,088
0
L
10,116
5,935
428
2,021
9,054
4,044
0
6,020
3,034
0
17,441
W
Atlas
Pichamaru
Atlas
4,966
1,094
322
1,431
11,455
14,336
865
3,839
7,517
13,085
853
W
Agni
SpokKen
Agni
10,253
185
1,573
1,182
8,490
5,316
1,607
4,612
3,781
21,113
1,181
L
Scylla
Toubib101
Scylla
8,535
631
0
432
5,729
2,086
0
3,497
2,232
19,459
0
W
Kumbhakarna
xDeeton
Kumbhakarna
9,265
281
2,700
1,710
12,156
15,152
193
4,236
7,698
25,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,456
Gold Earned
43,684
107
Minions Killed
108
0
Camps Cleared
0
954,454
Distance Traveled
1,031,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,226
723
19
2
0
171,661
0
L
Baba Yaga
7,381
738
18
2
0
201,522
0
W
Sun Wukong
8,707
871
11
1
0
220,220
0
W
Sylvanus
8,065
807
16
2
0
185,385
0
L
Ix Chel
6,936
694
16
2
0
205,421
0
L
Nut
7,059
706
14
1
0
183,248
0
W
Atlas
8,957
896
9
1
0
202,045
0
W
Agni
8,393
839
30
3
0
216,027
0
L
Scylla
6,854
685
40
4
0
192,602
0
W
Kumbhakarna
9,562
956
42
4
0
208,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role