Player Matchup

Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
NoNegotiate-
Morgan Le Fay
Platinum I
Level 157
God Stats
13W - 13L
1,663 SR
Queue Stats
266W - 338L
1,787 MMR
Solo
Ymir
Ymir
Platinum IV
zY0SH1M1TSUz
Ymir
Platinum IV
Level 143
God Stats
12W - 16L
1,499 SR
Queue Stats
212W - 213L
1,818 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 168
1,554 SR
1,702 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,562 SR
1,648 MMR
King Arthur
King Arthur
Platinum II
NYC SMOOVEE
King Arthur
Platinum II
Level 153
God Stats
7W - 13L
1,428 SR
Queue Stats
150W - 165L
1,884 MMR
Solo
Athena
Athena
Silver I
deashot9419
Athena
Silver I
Level 44
God Stats
1W - 1L
1,474 SR
Queue Stats
24W - 35L
1,237 MMR
Solo
Danzaburou
Danzaburou
Gold II
lLaStl lHeRo
Danzaburou
Gold II
Level 147
God Stats
1W - 2L
1,783 SR
Queue Stats
36W - 40L
1,823 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 1 / 6
7,084
886
7,935
8,776
8,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
NoNegotiate-
Morgan Le Fay
13
6 / 0 / 3
7,700
963
7,938
4,004
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 1 / 8
6,586
823
4,342
8,082
6,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AchillesThothKuzenboNe ZhaCharon

VS

Bans
BacchusBaron SamediAh Muzen CabGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NYC SMOOVEE
King Arthur
8
1 / 4 / 1
5,894
737
5,359
7,733
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
10
0 / 3 / 2
5,833
729
3,754
9,645
7,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
lLaStl lHeRo
Danzaburou
10
1 / 3 / 1
6,133
767
3,351
7,810
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
6
6
L
King Arthur
NYC SMOOVEE
King Arthur
1
4
1
0.38
W
Morgan Le Fay
NoNegotiate-
Morgan Le Fay
6
0
3
7.5
L
Athena
0
3
2
0.33
L
Danzaburou
lLaStl lHeRo
Danzaburou
1
3
1
0.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,215
Damage
12,464
20,862
Taken
25,188
16,947
Mitigated
14,166
4,472
Healing
2,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,935
1,481
0
2,581
8,776
8,503
276
1,488
7,080
728
23,077
L
King Arthur
NYC SMOOVEE
King Arthur
5,359
899
0
537
7,733
3,997
0
2,986
4,158
0
15,539
W
Morgan Le Fay
NoNegotiate-
Morgan Le Fay
7,938
1,423
0
885
4,004
1,564
967
302
3,623
32,493
0
L
Athena
3,754
770
0
626
9,645
7,150
0
3,855
4,778
13,818
1,240
L
Danzaburou
lLaStl lHeRo
Danzaburou
3,351
1,256
0
1,261
7,810
3,019
0
4,122
3,102
0
21,135
W
4,342
456
0
1,006
8,082
6,880
160
1,013
6,804
9,974
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,370
Gold Earned
17,860
122
Minions Killed
91
0
Camps Cleared
0
493,294
Distance Traveled
431,073
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,084
886
34
4
0
182,752
0
L
King Arthur
5,894
737
27
3
0
119,394
0
W
Morgan Le Fay
7,700
963
68
9
0
159,369
0
L
Athena
5,833
729
26
3
0
168,393
1
L
Danzaburou
6,133
767
38
5
0
143,286
0
W
Ymir
6,586
823
20
3
0
151,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role