Player Matchup

Hercules
Hercules
 
Hercules
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Deröt
Loki
Level 159
God Stats
6W - 7L
1,500 SR
Queue Stats
12W - 16L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
Khunam
Baron Samedi
Level 158
God Stats
3W - 1L
1,433 SR
Queue Stats
11W - 11L
1,550 Elo+
Party 1
Zhong Kui
Zhong Kui
Wizärd
Zhong Kui
Level 306
God Stats
2W - 0L
1,452 SR
Queue Stats
30W - 31L
1,496 Elo+
Party 1
Apollo
Apollo
rlce
Apollo
Level 147
God Stats
1W - 1L
1,934 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 207
1,564 SR
1,506 Elo+

VS

Team Averages
Level 134
1,537 SR
1,619 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Conloragaz
Ullr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,549 Elo+
Solo
Arachne
Arachne
Inprexes
Arachne
Level 160
God Stats
1W - 1L
1,850 SR
Queue Stats
36W - 23L
1,886 Elo+
Solo
Cerberus
Cerberus
PerfectSal
Cerberus
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,580 Elo+
Party 2
Olorun
Olorun
Slyderp
Olorun
Level 107
God Stats
0W - 1L
1,335 SR
Queue Stats
12W - 9L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 6
7,141
793
5,002
7,315
5,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
Deröt
Loki
15
2 / 1 / 4
7,860
873
6,855
4,175
1,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Khunam
Baron Samedi
13
0 / 1 / 8
6,871
763
6,226
7,462
6,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Wizärd
Zhong Kui
14
5 / 0 / 3
7,785
865
7,322
4,700
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
rlce
Apollo
14
2 / 2 / 2
7,488
832
5,541
5,983
2,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 3 / 1
6,451
717
4,449
7,111
6,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 1
7,343
816
3,054
8,578
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Inprexes
Arachne
13
2 / 0 / 0
7,122
791
4,715
7,311
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
PerfectSal
Cerberus
14
1 / 2 / 3
7,307
812
5,906
9,345
7,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Slyderp
Olorun
14
0 / 2 / 1
7,195
799
2,238
5,363
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
10
Kills
5
5
Deaths
10
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
6
4
L
Sun Wukong
 
Sun Wukong
0
3
1
0.17
L
2
3
1
0.83
W
Loki
Deröt
Loki
2
1
4
4
L
Arachne
Inprexes
Arachne
2
0
0
2
W
Baron Samedi
Khunam
Baron Samedi
0
1
8
4
L
Cerberus
PerfectSal
Cerberus
1
2
3
1.25
L
Olorun
Slyderp
Olorun
0
2
1
0.25
W
Zhong Kui
Wizärd
Zhong Kui
5
0
3
6.5
W
Apollo
rlce
Apollo
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
20,362
29,635
Taken
37,708
19,803
Mitigated
25,141
6,709
Healing
8,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,002
1,031
0
1,076
7,315
5,213
189
1,514
5,801
0
14,738
L
Sun Wukong
 
Sun Wukong
4,449
393
0
528
7,111
6,088
0
847
6,037
0
15,746
L
3,054
844
0
1,361
8,578
3,505
0
2,481
5,640
0
20,533
W
Loki
Deröt
Loki
6,855
2,024
0
372
4,175
1,108
0
1,837
2,338
0
32,070
L
Arachne
Inprexes
Arachne
4,715
1,995
0
2,959
7,311
5,118
0
1,853
5,113
0
15,979
W
Baron Samedi
Khunam
Baron Samedi
6,226
314
309
2,289
7,462
6,564
425
2,914
4,548
14,782
182
L
Cerberus
PerfectSal
Cerberus
5,906
0
0
2,061
9,345
7,727
0
4,575
4,203
16,038
0
L
Olorun
Slyderp
Olorun
2,238
553
280
1,719
5,363
2,703
0
1,803
3,349
23,764
0
W
Zhong Kui
Wizärd
Zhong Kui
7,322
219
0
1,390
4,700
3,967
396
1,081
3,619
17,885
0
W
Apollo
rlce
Apollo
5,541
2,907
0
1,273
5,983
2,951
612
798
5,185
0
24,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,145
Gold Earned
35,418
224
Minions Killed
199
0
Camps Cleared
0
957,243
Distance Traveled
871,298
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,141
793
32
4
0
190,141
0
L
Sun Wukong
6,451
717
34
4
0
156,872
0
L
Ullr
7,343
816
49
5
0
177,765
0
W
Loki
7,860
873
72
8
0
208,665
0
L
Arachne
7,122
791
27
3
0
201,476
0
W
Baron Samedi
6,871
763
15
2
0
196,271
4
L
Cerberus
7,307
812
34
4
0
165,801
0
L
Olorun
7,195
799
55
6
0
169,384
0
W
Zhong Kui
7,785
865
45
5
0
193,351
0
W
Apollo
7,488
832
60
7
0
168,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role